![]() |
![]() |
#1081 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
|
Let's do a step forward: what about with 030 28mhz? Could it still be competitive?
|
![]() |
![]() |
#1082 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,080
|
A 20Mb hard drive added £100 to the A600, so adding a bigger hard drive and fast RAM to the A1200 you'd be talking £550 minimum. That plus the processor being a 28Mhz 030 as well and I'd say that you'd be looking at £650 at a bare minimum. 1Mb being an uneven amount makes me think that it woulnd't be possible to further upgrade the memory without discarding the first 1Mb of fast RAM either, which is a minor concern.
My first PC hard drive did hit capacity after about a year, so I couldn't keep all my games on it permanently, but even 40Mb would potentially only fit 2 or 3 games if the big PC conversions being hoped for had happened - and that's before you consider creative users doing eg. raytracing. Is that really enough? The A500+ - a year before the A1200, three years after 1.3, a year after the A3000 which meant serious software was being catered to KS2's significant improvements in that area - was a worthwhile and necessary upgrade, allowing the ECS to be fully exploited in future. In my admittedly-controversial opinion, the A600 was the mistake - maybe if they'd delayed it to launch it alongside the A1200 as part of a wider range review, it might've made sense, but six months after the Plus it just alienated more people than it attracted. Some companies had to change hardware or software for the A500+, were now being forced to do so again for the A600, while Commodore knew full well that they'd have to do it again for the A1200. Last edited by Megalomaniac; 18 October 2023 at 10:27. |
![]() |
![]() |
#1083 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,949
|
Quote:
|
|
![]() |
![]() |
#1084 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,080
|
A500s were always used for creative and productive software as well as gaming (and the keypadless unacceleratable A600 was a worse fit for that than the A500+, despite the cheaper hard drives), though admittedly games were probably the main market (though magazines covering everything always outsold magazines that only covered games). I agree that replacing the A500+ after 6 months was a mistake, but that's a debit against the A600, not the A500+. Nobody who hated Thatcherism blames James Callaghan for it. Was the 1.3 A500 a mistake?
|
![]() |
![]() |
#1085 |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 2,044
|
I must say, I don't understand the idea that making the hard drive mandatory would make everybody buy such setup, as if the price difference wouldn't matter. But the HDD bundles were readily available to anybody who would want them. And computer purchases were usually well researched and thought about before, not impulsive, ad or shiny box driven ones.
The problem is the cheapest A1200 + 20HDD config would be somewhere ~530 pounds. Meanwhile, you could get a 386DX40, with monitor and 44GB HDD for ~700. This is really not a big price difference for somebody who's already spending a lot of money (not to even mention 386SX or used hardware). And on the other edge of the spectrum you had Megadrive/SNES which were really cheap. And publishers wanted a big user base first and foremost, HDD maybe later. So this is a catch 22 scenario, you could try design more expensive setup with mandatory HDD, but shift a lot less units, or try to shift a lot of cheaper units and hope people will upgrade. So I don't think Commodore really had much room to maneuver here. Sure, they made some mistakes regarding hardware design but on the other hand the market around them was closing in fast and they were trapped in their expensive custom chip design way. It's easy to criticize them from the vantage point of 2023, but I'm not sure many of us would be able to come up with better solutions back then. |
![]() |
![]() |
#1086 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,438
|
A mistake the A600 may have been, but for some of us t was the gateway drug to full platform addiction
![]() My 1200 was my daily driver until 2007. |
![]() |
![]() |
#1087 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
|
Let's Remember that A1200 was a Home computer not a pure consolle, so you could do a lot more than snes, megadrive and so forth...
|
![]() |
![]() |
#1088 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,949
|
|
![]() |
![]() |
#1089 | |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,509
|
Quote:
http://www.bambi-amiga.co.uk/amigahistory/1200inno.html Probably an A1200 with an HDD and no software would have been cheaper, as I suppose that the 5 games and the apps didn't come for free for Commodore. Adding an HDD as a standard could indeed make the A1200 being a more serious solution than a basic 16bit console and therefore justify the price difference. |
|
![]() |
![]() |
#1090 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
|
A lots of unprofessional mistakes by Commodore....
|
![]() |
![]() |
#1091 | |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,944
|
Quote:
It was still the way to go for the A1200. Doom gets used as a scapegoat on why the Amiga lost fans, but in reality most of us know Commodore were bankrupt by the time it hit most countries. Imo games like SFII were more of a catalyst to the gamers psyche, it was biggest game in the world in 1992, and having a crap port because of the sprite limitations of the Amiga made people buy a console for this and other games, stats show 1992 was the first year consoles outsold home computers in the UK, not the year before for Mario or Sonic, but when SFII hit. The downfall for the A1200 and later CD32 was the inability to even play such games that an 1987 PC Engine or 1988 Sega Megadrive to play. This was even before the 3D gaming issues had even started with Doom. HAD the A1200 launched with a much faster blitter, copper etc and had a decent port of SFII that year, then buyers may have not looked elsewhere. |
|
![]() |
![]() |
#1092 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,949
|
Doom didn't matter indeed. By the end of 1993 Commodore was done. I don't think that the PC really covered everything above 500 pound at that point though.
So yeah, a decent SFII port bundled with an A1200 for Christmas 1992 might have been something to do for Commodore. SFII for the SNES was out for about 6 months though. Still not sure that the A1200 should 'compete' with the consoles which were significantly cheaper and rather aim to be a cheaper alternative to a PC. Of course by 1992 being able to play action games 'out of the box' would come as a big bonus. |
![]() |
![]() |
#1093 | |
Registered User
Join Date: Jun 2015
Location: Germany
Posts: 1,924
|
Quote:
|
|
![]() |
![]() |
#1094 | |
Registered User
Join Date: Jun 2015
Location: Germany
Posts: 1,924
|
Quote:
|
|
![]() |
![]() |
#1095 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,438
|
It's easy to pick fault with the A1200. My personal gripe is that it shipped with no fast ram as standard, which is still a hill I will die on. But all that said, the A1200 was the best computer I've ever had. I have faster, more capable machines but none have inspired me or have given me as much happiness to use, before or since. No PC, Mac, console, tablet or smartphone will ever hold a candle to it.
|
![]() |
![]() |
#1096 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,509
|
At least Amiga user (and publishers) were used to upgrade to fast ram.
The HDD was imperative by 1992/93. We still have someone on another topic complaining of disk swapping in Amiga gaming by 2023. He probably don't know about Whdload or the fact that the Amiga is designed from the start to have HDD but still, it demonstrates how far the "lowest common configuration" plagued the Amiga until nowadays (not to speak about the 1 button only urban legend he's also mentioning) |
![]() |
![]() |
#1097 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,949
|
There should be a game about it: "sokolovic vs. the 1 button joystick myth!"
Maybe an action-adventure platformer? Or a visual novel? |
![]() |
![]() |
#1098 | |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 2,044
|
Quote:
Sure, 2.5" HDD was more expensive, but that was the reality and what would have been" is yet another what if scenario. But even if we adjust for that, the prices are still not good enough to ignore the vastly superior value for money you'd be getting from a PC. Both as a parent and a computer gamer. The latter distinction is important because a video gamer (ie arcade-type) was increasingly better served by consoles. The beauty of A500 was that it covered both bases for some time, and A1200 failed to do so. So Commodore was really stuck between rock and a hard place. Imo releasing HDD-only A1200 would be suicidal. And talking about how they should release improved A1200 in 1991 is easy now, but I guess that if they could they probably would. But you don't just conjure chips out of thin air and their R&D clearly wasn't up to the task, justifably or no - who knows. |
|
![]() |
![]() |
#1099 |
Registered User
Join Date: Jan 2023
Location: Toronto
Posts: 419
|
I think the problem started in 1986 when the original Los Gatos team started leaving for various reasons mainly because of mismanagement. It's weird that people don't talk about Jay Miner's VRAM solution much that was shot down. Guys like RJ Mical and Dave Needle spent time on the Lynx when their sprite scaling techniques could have been used on the Amiga. Then they spent years on 3DO. All that knowledge could have gone into new Amigas. If the core team would have stayed together I think they could have leapfrogged everyone else again by 1990-1991 and this thread would be moot.
|
![]() |
![]() |
#1100 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,509
|
Dreadnought, History proves that releasing the A1200 without an HDD wasn't a clever move.
So, being in a "what if?" hypothesis, thinking that it would have been a clever move releasing it with a HDD doesn't seems absurd to me, especially when reading testimony of developpers saying that the biggest flaw of the A1200 was it lacks of HDD in standard. (Which is the reason of this what if discussion) Of course, it would have probably changed nothing. But in your hypothetic world the Amiga was doomed anyway so I can understand why any hypothesis seems a dead end for you. TCD, Yep, I cannot stand this constant criticism of the Amiga gameplay. By 2023 people that wants to play with a one button playability on the Amiga make it on purpose. They cannot argue then that this is an inherent flaw a of the Amiga gaming (and it wasn't that back then either). Last edited by sokolovic; 18 October 2023 at 16:51. |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Some fan made zelda games with ports for amiga | rmcin329 | support.Games | 15 | 03 September 2022 21:45 |
Who here made their own Amiga games and/or utilities? | Foebane | Retrogaming General Discussion | 28 | 01 March 2020 10:54 |
How many games were made for Amiga? | Photon | support.Games | 7 | 13 May 2017 14:52 |
ST games that never made on Amiga... | the wolf | Retrogaming General Discussion | 8 | 07 March 2004 18:04 |
Who made the best Amiga games? | Andrew | Amiga scene | 33 | 06 August 2002 20:17 |
|
|