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Old 09 March 2021, 10:19   #1061
Overmann
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Quote:
Originally Posted by hth313 View Post
Is there a return policy if the OS does not work with my setup, or is there a possibility to test it before I buy?

My setup is A3000 using 1.4 ROMs (which I like to keep and I know how to make a superkickstart image) and AS225v2 networking.

I do not want a newer physical ROM and the available networking works well for my needs.

I can't speak to AmigaOS 3.2 but 3.1.4 works perfectly well on A3000 with KS1.4 at least.
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Old 10 March 2021, 11:44   #1062
boemann
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What I personally like the best about 3.2 is that it can still look and feel similar to 3.1. I do have most new features turned on, but to me it still feels very much like the retro 3.1 that I have so fond memories of. Yet subtly visible it gives me so many improvements. Some of which I 've dreamt of since 1990. Many of the features are inspired if not taken from Commodores own plans back in 1993. To me this validates that we have respected the heritage.
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Old 10 March 2021, 12:20   #1063
boemann
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Even ReAction is simply an implementation of Commodores plans. It is basically a collection of new classes. That makes it a much more direct continuation of 3.1 than a whole new ecosystem like MUI. And since the 3.9 incarnation of ReAction we have fixed many many bugs, made numerous improvements, and added a lot of new features, some taken from OS4 and some developed from scratch.

As a proof that these new gadgets are that simple I can tell you that we have used one of those gadgets inside an otherwise GadTools program. It is simply a gadget like any other. It is not more complex, and it is just as fast.
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Old 10 March 2021, 17:14   #1064
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Quote:
Originally Posted by boemann View Post
Even ReAction is simply an implementation of Commodores plans. It is basically a collection of new classes. That makes it a much more direct continuation of 3.1 than a whole new ecosystem like MUI. And since the 3.9 incarnation of ReAction we have fixed many many bugs, made numerous improvements, and added a lot of new features, some taken from OS4 and some developed from scratch.
Will updated ReAction classes be released with 3.2? If so, what ReAction gadgets/classes will be available? Will they be fully compatible with AmigaOs4 ReAction?
Quote:
Originally Posted by boemann View Post
As a proof that these new gadgets are that simple I can tell you that we have used one of those gadgets inside an otherwise GadTools program. It is simply a gadget like any other. It is not more complex, and it is just as fast.
So it seems to be possible to use ReAction gadget just like any other BOOPSI gadget. How do you position such gadget on the screen? Is the layout class required for this purpose?
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Old 10 March 2021, 17:28   #1065
Minuous
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>Will updated ReAction classes be released with 3.2?

Yes.

>If so, what ReAction gadgets/classes will be available?

There are several dozen, basically everything from OS3.9 plus several extra classes.

>Will they be fully compatible with AmigaOs4 ReAction?

Each has some features specific to that platform, however the tag allocations for those do not overlap so there should not be any issues.

>How do you position such gadget on the screen?

The same way as you would for a non-BOOPSI gadget. Unlike eg. MUI, ReAction gadgets are real gadgets and can be handled as such.

>Is the layout class required for this purpose?

No.
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Old 10 March 2021, 22:21   #1066
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Quote:
Originally Posted by boemann View Post
What I personally like the best about 3.2 is that it can still look and feel similar to 3.1. I do have most new features turned on, but to me it still feels very much like the retro 3.1 that I have so fond memories of. Yet subtly visible it gives me so many improvements. Some of which I 've dreamt of since 1990. Many of the features are inspired if not taken from Commodores own plans back in 1993. To me this validates that we have respected the heritage.
You mean what CBM planned on the 93 Devcon and CD32 NDK?
See my post here : http://eab.abime.net/showpost.php?p=...&postcount=213
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Old 11 March 2021, 07:18   #1067
boemann
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Originally Posted by kamelito View Post
You mean what CBM planned on the 93 Devcon and CD32 NDK?
See my post here : http://eab.abime.net/showpost.php?p=...&postcount=213
Not cd32 but yeah devcon 93. Just don't expect we did everything verbatim. Things change, reality kicks in and we only did a fraction of all the ideas. Still I'm pretty proud of the things we did do.

Last edited by boemann; 11 March 2021 at 17:02.
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Old 11 March 2021, 17:43   #1068
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Great next time you’ll add more
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Old 11 March 2021, 18:53   #1069
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Really wonderful to hear that the development team has respected the heritage of the OS and Commodore's original vision for its evolution.

I'm very excited for this release!
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Old 11 March 2021, 21:49   #1070
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Quote:
Originally Posted by Minuous View Post
>Will updated ReAction classes be released with 3.2?

Yes.

>If so, what ReAction gadgets/classes will be available?

There are several dozen, basically everything from OS3.9 plus several extra classes.

>Will they be fully compatible with AmigaOs4 ReAction?

Each has some features specific to that platform, however the tag allocations for those do not overlap so there should not be any issues.
Thanks a lot for answering my questions. Do you know if ReAction gadgets will be available as separate download/install package for those on KS3.0 who do not want to update to 3.2?

Quote:
Originally Posted by Minuous View Post
>How do you position such gadget on the screen?

The same way as you would for a non-BOOPSI gadget. Unlike eg. MUI, ReAction gadgets are real gadgets and can be handled as such.

>Is the layout class required for this purpose?

No.
Thanks for clarification. Last I checked ReAction gadgets do not handle positioning themselves, so I assume that tags like GA_Left. GA_Top, GA_Width etc. applied via SetGadgetAttrs to ReAction gadget will be forwarded to its super class (for example gadgetclass) which will handle its positioning in a window. Can we safely assume that all tags that are unknown for certain ReAction gadget are forwarded to its superclass?
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Old 11 March 2021, 21:55   #1071
Minuous
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Quote:
Originally Posted by Docent View Post
Do you know if ReAction gadgets will be available as separate download/install package for those on KS3.0 who do not want to update to 3.2?
I do not think there are any plans for this. It is part of the OS, and parts of the OS are not normally sold separately.

Quote:
Can we safely assume that all tags that are unknown for certain ReAction gadget are forwarded to its superclass?
That's standard behaviour for any BOOPSI class.
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Old 12 March 2021, 16:14   #1072
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Seems like it is time for me to tinker with my Amigas a bit more again. Thank you devs for the work you put into a system that has been declared dead so many times.
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Old 12 March 2021, 16:44   #1073
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I'm so excited hearing these cool things from gulliver and boemann
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Old 13 March 2021, 07:06   #1074
boemann
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Originally Posted by jdb78 View Post
Seems like it is time for me to tinker with my Amigas a bit more again. Thank you devs for the work you put into a system that has been declared dead so many times.
Well the OS and the other things we have handpicked are really good and so it would be a shame if it just got lost to time
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Old 13 March 2021, 22:36   #1075
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Well the OS and the other things we have handpicked are really good and so it would be a shame if it just got lost to time
Indeed.

I wish one day I could do productive things again on an Amiga..

This gets us one step further to that..
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Old 15 March 2021, 11:04   #1076
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Something like this would definitely be cool in the os:

http://bitplan.pl/goshell/index.html
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Old 15 March 2021, 13:55   #1077
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Quote:
Originally Posted by spoUP View Post
Something like this would definitely be cool in the os:
http://bitplan.pl/goshell/index.html
Just to mention : The same behaviour can almost be achieved under KS/WB 1.3 with the help of CONman
As for GoShell, "TAB" completion requires an external help (like WShell)
But without TAB completion, it's already possible to : "cd ThisFol#?"
to access a folder named : ThisFolderHasATooLongName

From CONman documentation:
Code:
 [...]
    Option Character                 Default Value  
      ----------------                 -------------
      A <==> Activate                  Activated
      B <==> BackDrop                  Not a backdrop
      C <==> Close gadget              No close gadget
      D <==> Depth gadgets             Depth gadgets
      M <==> Move (drag) gadget        Drag gadget
      N <==> NoBorder                  Border (sorry, "B" was used)
      R <==> Refresh (SMART/SIMPLE)    Smart refresh (simple under 2.0)
      S <==> Sizing gadget             Sizing gadget
      Z <==> Zero-Zero                 Not a GZZ
[...]
   Examples: CON:10/10/300/100/Behind/nb/   a borderless backdrop window.
             CON:10/10/300/100/Fixed/acm    a nonactivated window, with a
                                            close gadget, that won't budge.
[...]  
   You can select the colors for the window's titlebar area by appending a
   '/' to the attribute list and specifying the "detail pen" and "block pen"
   color values; the color numbers are listed below.

      Pen Number  Color
      ----------  -----
          0       Blue
          1       White
          2       Black
          3       Red

   For example, "CON://640/100/Colors!/ac/23" would specify a window with
   black letters (the detail pen) on a red titlebar (the block pen).
[...]
   You can specify several command line arguments with the ConMan command:
  
      Code     Action
      ------   ------
      -bNNNN   select buffer size NNNN bytes
      -c       install as CON: (the default)
      -lNNN    minimum length to save
      -o       select overstrike mode
      -r       install as RAW:
      -s       select "sticky" mode
      -t       maintain "true history"
      -w       select "wrap-around" history
[...]
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Old 15 March 2021, 16:13   #1078
boemann
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Tab completion in the shell is naturally one of the new features of the 3.2 shell. Thomas wrote about this already a year ago. Contrary to tab completion in consoles doing it in the shell like 3.2 does has the benefit that not all programs are subject to having the tab key taken over
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Old 04 April 2021, 15:57   #1079
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I just was wondering if there was any news concerning the developments of 3.2. Cheers..
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Old 04 April 2021, 16:14   #1080
gulliver
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- Translations are 95% finished.
- There was an Easter GlowIcons invitation: https://www.a1k.org/forum/index.php?threads/78823/
- Only minor work continues. Mostly testing related.
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