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#1021 | |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,466
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Quote:
Not sure. Doors are handled differently and do definitely have a "stays open for" value. For a lift, you can imagine it would need a similar delay state for the top and bottom. |
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#1022 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,022
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so had a quick look at the lift conditions code in the editor and the delay does exist but is used by the 'time out' option to trigger it when it reaches the top or bottom to send it back up or down so is automatically set to zero when selected.
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#1023 | |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,980
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Quote:
Horizontal variant: https://drive.google.com/file/d/1oMK...ew?usp=sharing Vertical version: https://drive.google.com/file/d/1yZf...ew?usp=sharing |
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#1024 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,466
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They look cool but I'm not sure about the style/theme. It looks like a the Devil Dog concept got taken a touch too literally.
Are these AI generated? The second one looks like someone torched a zombified version of Hairy McLairy... |
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#1025 | |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,980
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Quote:
Yea, just a quick prompt in DALL-E3,, don’t focus too much on what it looks like atm. Its more about the concept. I can try a couple more variants this weekend. |
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#1026 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,466
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I wonder if an AI artistically enhanced image based on a screenshot from the actual level would work.
Last edited by Karlos; 24 November 2023 at 11:28. |
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#1027 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,466
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At least you now know who to blame for the ongoing breed nightmare...
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#1028 |
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Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,980
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#1029 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,466
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The redesign of level A and B is now merged into main for those that don't like grabbing branches. There were some small glitches and at least one that I found way to deadend level B that have been fixed.
There are some additional graphical touches to B to make it more obvious (if it wasn't already) that it's a human structure, rather than an alien one. |
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#1030 | |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,980
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Quote:
https://drive.google.com/file/d/1dra...ew?usp=sharing 640x480 8-bit, now with more faded backgorund and text on top |
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#1031 | |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,022
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Quote:
I had a quick look at the engine code and the lift code as you said is handled differently to doors, it does not check for what 'could' be a delay value (at top or bottom) only for player touch, touch +operate key and if it reached top or bottom from what I could see. |
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#1032 | |
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Join Date: Jan 2020
Location: UK
Posts: 538
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Quote:
Obviously the PiStorm32 doesn't break sweat! |
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#1033 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,466
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Have you tried it in single player? Level B can be a bit brutal depending on how you choose to tackle it.
Let's give a nod of appreciation to @abu_the_monkey, I don't think I'd have gotten this far with LevelEd 303 and nowhere with the original. Last edited by Karlos; 25 November 2023 at 22:55. |
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#1034 | |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,466
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Quote:
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#1035 |
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Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,980
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#1036 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,466
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Well there's a ton of asset fudging needed regardless. Good textures should be able to tile at 8,16,32,64,128. This is why the original hullmetal was used so much, it actually tiles well at all these widths and at pretty much any multiple of 8 offset.
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#1037 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 538
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Not yet. I balanced testing the 2-player with a couple of Christmas themed games SDB: Holiday Shift and also Crimbo. Took the time to get 16-Bit Memories HD Wallpaper on my CaffeineOS backdrop while I was at it! It was good transferring your update over PCMCIA rather than SD card!
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#1038 | |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,980
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Quote:
Anyhoo, I know there are tools out there using Stable Difusion and addins for Blender, but since I pay for ChatGPT I get DALL-E3 built ins ot hat what I use. I tested generating a couple of "spaceship" walls and it did a very good job at generating great detail and at exactly the resolution I asked it to (1024x1024) but as for the seamless tiling... well... it sort of did take it into consideration but it also half-failed. I'll see if we can tweak the prompt to make it better. Do you have any examples you wish to try? |
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#1039 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,466
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I had a bit of unused texture space (still do) in one of the level B overrides, so put it to some use.
If there were any level text slots left, it would go something like: "That probably needs fixing..." |
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#1040 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,466
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Minor changes pushed and merged into main for B that help set the scene for the plot changes I intend to make. There were also some minor path bugs for the aliens to fix.
Github was being stupid, so I closed the PR and merged it manually. If it totally doesn't work, at least you will know why ![]() |
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