06 December 2022, 15:25 | #1021 |
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Watching one of the latest videos I wonder whether that jumpy stride animation is too big in height difference. It gave me nausea (but a lot of 1st person view games do nowadays). Actually, when we walk or run we never see the world jumping about, we compensate for that movement with our eyes. I know this was a feature of the original game but ideally there would be an option to disable it.
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06 December 2022, 15:52 | #1022 |
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06 December 2022, 16:00 | #1023 | |
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Quote:
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07 December 2022, 15:12 | #1024 |
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07 December 2022, 18:06 | #1025 |
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That’s ok - go ahead! I’ll be out for a few days, potentially no internet access. Thanks for the sleuthing!
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07 December 2022, 18:32 | #1026 |
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07 December 2022, 18:54 | #1027 |
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The file (ABD3D2_Blizz1260.lha) is also on Turran's server as 'ABD3D2_Blizz1260 [My working installation (Thanks Andy and everyone involved) of the recompiled AB3DII-TKG.].lha' in the folder '/TheZone/files'.
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07 December 2022, 19:24 | #1028 |
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Every new build I compile usually ends up in my mod repo too if you just want an executable
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07 December 2022, 19:30 | #1029 |
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07 December 2022, 20:41 | #1030 |
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I expect to see a flurry of updates
I have just pushed a new branch on my repo 'menu_level_select' with all the brain farts I had (was going to do them individually but got lazy) , nothing major and most 'not done too well', there is a 'hack' to stop the game freeze when restarting the same level at 50fps in there, a 'custom options' menu for things people have requested. check it out if you have 5 minutes spare. |
07 December 2022, 21:35 | #1031 |
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07 December 2022, 21:37 | #1032 |
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08 December 2022, 10:47 | #1033 |
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08 December 2022, 13:51 | #1034 |
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08 December 2022, 19:24 | #1035 | |
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Quote:
move.w #FS_HEIGHT-8,d1 in place of move.w #232,d1 same applies to double width & double height I guess, not tested them as yet. Last edited by abu_the_monkey; 08 December 2022 at 19:44. |
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08 December 2022, 19:42 | #1036 |
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I don't mind trying but I'm unable to do it just yet. I just refuctored something. That's like refactoring, except it comes out broken...
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08 December 2022, 19:50 | #1037 |
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08 December 2022, 22:52 | #1038 |
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I think I made some horrible rookie mistake.
I must just be too used to C linkage because I thought _start: was an actual entry point for execution when it's really whatever comes first in the code section. Which is obvious in hindsight, but I'd inadvertently moved some data declarations ahead of start and these were getting executed. Which seemed fine because at first it was zero initialised pointers which IIRC end up looking like OR d0,d0 and don't really cause any issues. Of course as soon as I moved something initialised there, it 8000 0003 on me. |
09 December 2022, 12:14 | #1039 |
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Actually it is not rookie at all, I fully understand how you fell into that trap. I think using "_start:" as a label was really the root of the problem. I wouldn't have dared use that label because I would have figured that it might cause problems with the linker.
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09 December 2022, 14:01 | #1040 |
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Just a quick one, .bss sections are zero initialised by AmigaOS, right? I know it's commonplace elsewhere.
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