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Old 13 September 2016, 10:53   #1021
ransom1122
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Why cant i use right shift key when typing in workbench with winuae. Why is left shift the only key that allows you to type in caps. Beside caps lock.
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Old 13 September 2016, 11:03   #1022
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Originally Posted by ransom1122 View Post
Why cant i use right shift key when typing in workbench with winuae. Why is left shift the only key that allows you to type in caps. Beside caps lock.
You have right shift assigned to fire on a joystick port perhaps?
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Old 13 September 2016, 12:02   #1023
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You have right shift assigned to fire on a joystick port perhaps?
Nope it is on Keyboard Layout B. CTR is fire button
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Old 13 September 2016, 16:11   #1024
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Nope it is on Keyboard Layout B. CTR is fire button
...and <Right Shift> is the 2nd fire button

Try it with a game that supports 2 buttons i.e. Bubble and Squeak [AGA].

Cursor keys also won't work for moving around a text editor etc. with "Keyboard Layout B" set.

Anyway, if you change to "Keyboard Layout A" for a minute you'll find that all of the above work.
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Old 14 September 2016, 02:34   #1025
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Originally Posted by DamienD View Post
...and <Right Shift> is the 2nd fire button

Try it with a game that supports 2 buttons i.e. Bubble and Squeak [AGA].

Cursor keys also won't work for moving around a text editor etc. with "Keyboard Layout B" set.

Anyway, if you change to "Keyboard Layout A" for a minute you'll find that all of the above work.
You're 100% Correct But for some reason in Bubble & Squeak [AGA] after I jumped with the second fire button it worked once, then I was unable to jump again, even after a WINUAE Reset. With USB Joystick or "Keyboard Layout B or A"

On a side note, How do I activate the "Insert" Button? Insert Key on the PC doesn't activate it. Also not sure if the Zero key which is the Insert key as well works, tried with NumLock then Zero, or Zero on its own.

Directory Opus, Is not allowing me to have Insert key activated? HOw do I do that?
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Old 14 September 2016, 03:26   #1026
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The Amiga doesn't have any insert button.
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Old 14 September 2016, 03:45   #1027
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The Amiga doesn't have any insert button.
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Old 14 September 2016, 04:30   #1028
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I'm sorry, but that insert works in the same way as the del key next to it and the end key above. Those are printed there for pc compatibility, for when pc software is being used. Those alternatives printed on the front are not recognised or used by the native Amiga system.
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Old 14 September 2016, 04:46   #1029
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Question is then I can't over right text when typing in Directory Opus? I always have to backspace and type?
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Old 14 September 2016, 09:56   #1030
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You can also delete, which deletes the character under the cursor, shifting everything else to the right of the cursor one character left. There are also some excellent Amiga-specific keyboard shortcuts that aren't supported 100% but I think DOpus supports them:

Alt-backspace: Delete word to the left
Alt-delete: Delete word to the right
Alt-left: Move cursor one word to the right
Alt-right: Move cursor one word to the right
Shift-backspace: Delete everything to the left
Shift-delete: Delete everything to the right
Shift-left: Move cursor to start of line
Shift-right: Move cursor to end of line

Notice the pattern... I still miss these shortcuts when working on other systems because they're so logical and intuitive, and work almost everywhere. There are more variations as well. I find they almost make up for the lack of overtype mode.

Actually, thinking about it now, don't some applications use Alt-numeric keypad keys for things like overtype etc. Not a help on DOpus of course, but some applications I'm sure did support the alternative keypad markings.
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Old 14 September 2016, 10:31   #1031
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I take it then it is impossible to over right characters with another character (Hence the insert key) ?
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Old 14 September 2016, 11:10   #1032
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You're 100% Correct But for some reason in Bubble & Squeak [AGA] after I jumped with the second fire button it worked once, then I was unable to jump again, even after a WINUAE Reset. With USB Joystick or "Keyboard Layout B or A"
Do you have "Sticky Keys" enabled in Windows? This usually enables after 5 consecutive presses. Turn this off and see if it helps
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Old 14 September 2016, 11:40   #1033
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Originally Posted by Daedalus View Post
Alt-backspace: Delete word to the left
Alt-delete: Delete word to the right
Alt-left: Move cursor one word to the right
Alt-right: Move cursor one word to the right
Shift-backspace: Delete everything to the left
Shift-delete: Delete everything to the
Wow after using it for over 20 years I never knew these shortcuts! very helpful (to me at least).
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Old 14 September 2016, 12:19   #1034
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Do you have "Sticky Keys" enabled in Windows? This usually enables after 5 consecutive presses. Turn this off and see if it helps
It is very strange, There is no sticky keys enabled. Everytime I start the game from scratch, I use my usb joystick, I can jump with the jump button (button 2) once. then I can't jump anymore. I can fire, but not jump.
Very strange

Even if i change to any one of the 3 keyboard layouts I can't jump.

Reset winuae & Game. Same thing, I can jump only once. then unable to jump.
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Old 14 September 2016, 12:32   #1035
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It is very strange, There is no sticky keys enabled. Everytime I start the game from scratch, I use my usb joystick, I can jump with the jump button (button 2) once. then I can't jump anymore. I can fire, but not jump.
Very strange

Even if i change to any one of the 3 keyboard layouts I can't jump.

Reset winuae & Game. Same thing, I can jump only once. then unable to jump.
Weird indeed; I'm sure I had the same issue at some stage...

With this game you can go into "Options" and change the "Joystick" from "2 Button" --> "Standard" (jump is now up).

Doesn't fix your issue though; more of a workaround
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Old 14 September 2016, 12:38   #1036
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I take it then it is impossible to over right characters with another character (Hence the insert key) ?
That is true. Unless the software supports it, the standard action is to insert. Various editors and word processors do it, but it's not a system-wide feature.
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Old 15 September 2016, 19:34   #1037
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Is it possible to read the contents of a NDOS disk. Like a game! Without using action replay.

Cheers

Daft question I'm sure, but always wondered.
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Old 15 September 2016, 22:18   #1038
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Is it possible to read the contents of a NDOS disk. Like a game! Without using action replay.
Notice that NDOS does not necessarily mean that the disk is copy protected, i.e. uses custom tracks. Most cracked games show up as DF0:NDOS in WB but they still use 100% standard tracks and thus can be read and copied by any ADF tool. They just don't contain a normal AmigaDOS file system since that would waste disk space, thus WB is unable to recognize the files. The games could then implement their own file system, i.e. if they wanted to keep it simple, use hard coded indexes without any file fragmentation support (and perhaps no file names, dates etc.).

There is no automatic way of splitting an NDOS disk into separate files, although there are some commonly used file systems used by games manufacturers, so once you decode one you can reuse that knowledge for several others.
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Old 16 September 2016, 01:12   #1039
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Is there an easy lamers way to create basic NDOS disk?
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Old 16 September 2016, 01:50   #1040
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Copy junk to track 40
there was a utility - maybe trackmodisk
you can even view the contents of MrBloby with a simple mountlist - this game should be turned back into Trolls.

It would be cool if you could have a AmigaDos compatible bootlock that uses a different Root Block - this would also be good for booting extra large ADFs on Floppy emulators like gotek.

Last edited by Retro1234; 16 September 2016 at 02:12.
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