22 November 2023, 19:49 | #1001 | ||
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Quote:
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22 November 2023, 20:24 | #1002 | |
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It would require some coding but something like s nice image trasing the level and scrolling text onnthe bottom half |
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22 November 2023, 20:31 | #1003 |
Alien Bleed
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I dunno. Tracing the level seems a bit of a cheat for a place you are supposed to be unacquainted with.
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22 November 2023, 20:55 | #1004 |
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How about something like a screenshot of one of the more interesting/exciting parts of the level you're about to play? Or perhaps a couple of them like a simple slideshow? As long as it didn't give anything away that is.
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22 November 2023, 20:58 | #1005 | |
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Doing any of this requires engine changes, even displaying the existing text (which is all designed for planar, 640 wide). |
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23 November 2023, 00:54 | #1006 |
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KarlosTKG now on GitHub
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23 November 2023, 11:25 | #1007 | |
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A variation on this would be to have a vertical strip texture that is used to indicate a level of something, the lower half the "bar graph" colour, and the upper half just the background. A lift with this texture would move at whatever speed is desired to make the indicator reach the end position (doesn't have to be complete) in the time required. We can't go too nuts with this because there are only 16 lifts definable per level, but I think it's a workable idea if there are just a few things you need to reactivate for the plot. |
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23 November 2023, 11:57 | #1008 |
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And a lift can't just go up and down all the time by itself without any activation through player action?
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23 November 2023, 12:03 | #1009 |
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A door can (see the most recent level B video), but not not totally sure about the lift. However, this suggestion is not for ongoing animations it's for changing the appearance of something in response to a player action. A lift may be able to also, but I am not sure it has a timeout property to remain in either state for any length of time, unlike a door.
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23 November 2023, 12:05 | #1010 |
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23 November 2023, 13:27 | #1011 |
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Basic proof of concept of the two-state display panel idea
[ Show youtube player ] |
23 November 2023, 13:30 | #1012 | |
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yea, I thought about it too, but in such case , you probably could use High Res Interlace for an image that includes the text. Is it 640x256 atm? I can do a quick test tonight with one horizontal and one vertical layout. Each image would use its own unique palette… |
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23 November 2023, 13:43 | #1013 | |
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For the sake of RTG compatibility I recommend only 320*240 or 640*480 for any static image content. |
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23 November 2023, 13:50 | #1014 | |
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In the prototype, the lifts themselves could be used to block access through something like an air duct passage behind the wall, so they could serve more than just display switch purposes. |
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23 November 2023, 16:36 | #1015 |
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OK, now that is really cool! I guess I was thinking too much about the surveillance camera idea. How lovely it would be to have some sort of animation like monsters passing through some room where the camera is in. With only two frames of animation, it could at least be a static image with a blinking red "REC" or "ALERT" indicator in it...
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23 November 2023, 16:38 | #1016 |
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Unless, of course, you want to allow translation of the texts into other languages (which to me isn't important at all but other people don't like to or simply cannot read a lot of English text).
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23 November 2023, 16:39 | #1017 |
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Let's not get ahead of ourselves. We don't even have English text yet and the in game messages only work fullscreen 1*1
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23 November 2023, 18:59 | #1018 |
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I am sure the organisation name's acronym is a pure coincidence...
I had used a blue 128x128 wall slot to create the camera view for the blue area in the docking ring and it seemed a waste. So now I have the name of the organisation on the blue wall backgrounds in the same texture so that I can put them along the blue bits of the docking ring. Should come up with some other forum inspired names. Which other big players are involved? AWN: Alien Worlds Network ? Last edited by Karlos; 23 November 2023 at 20:36. |
23 November 2023, 19:47 | #1019 |
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23 November 2023, 19:56 | #1020 | |
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