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Old 17 August 2017, 06:19   #981
HardStep
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Tape down the fire button?

Quote:
Originally Posted by amigoun View Post
I wonder, could it be done to add turbofire support for CD32Load? Because CD32 gamepad do not have this feature, it would be great to have it supported in software.
Anyway thanks for working on this great app.
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Old 18 August 2017, 11:03   #982
earok
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@HardStep not quite an autofire makes it so that shooting games that require a tap (repeated button down and button up) can be done with just holding the button down. It really does make a difference in certain games.

The Honeybee control does it perfectly - all seven buttons can be set to either rapid or auto fire. Setting the pause button to auto = slow motion.


@JOTD - Barbarian (Palace) is on my wishlist, Is there any chance you could look into that whenever you've got free time? I hope I'm not being a huge dick by bringing it up again, especially after all of the awesome work you've done lately.
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Old 18 August 2017, 13:16   #983
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And not everyone has Honeybee
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Old 18 August 2017, 14:29   #984
jotd
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Earok
. No. I was hoping for an update of your wishlist. Btw curse of ra is now working but needs vk for codes and needs testing on real HW.
Also, is there any DOS/aga games that need cd32 pad mapping? I got the idea for another program like fakepad but in reverse.

I have updated the googledocs spreadsheet. No second prize, Flashback, odyssey, work. Push over works on dev version, and I m improving exe reloc again to make Slamtilt and lionheart work (psygore installs without public source, a pleasure...)

Maybe in some other cd32 thread that already exists...

Last edited by jotd; 18 August 2017 at 14:35.
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Old 19 August 2017, 05:19   #985
earok
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Quote:
Originally Posted by jotd View Post
Earok
Also, is there any DOS/aga games that need cd32 pad mapping? I got the idea for another program like fakepad but in reverse.
I'm assuming (apologies if this is wrong) you're essentially planning to do something like Joy2Key2, except for non-system friendly games? (Hijacking the VBLANK etc)

The Strangers - http://hol.abime.net/2132
Final Odyssey - http://hol.abime.net/542

I honestly can't think of any others than that right now, but I'll post here when they come to mind!

Edit: COALA, I think I tried Joy2Key2 in the past with no success. Having said that, by virtue of being a flight sim it may have too many keyboard controls to be playable on a pad (at least without a modifier key, like Wing Commander and Gunship 2000)

Edit 2: Come to think of it, a few non-AGA flight sims are similar to COALA in that they're both DOS booting and don't work with Joy2Key2 (Their Finest Hour springs to mind). Though virtually any flight sim would probably require more keys to map than the pad has.

Last edited by earok; 19 August 2017 at 09:04.
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Old 19 August 2017, 09:58   #986
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Yeah, something like that now that we know how to send low-level key events (thanks to Toni).

I was thinking of AGA whdload installed games (using kickemu) that could benefit from this treatment.

You're right about Flight Sims, though. Running on a console requires some rationalized controls, which flight sims don't have.
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Old 22 August 2017, 19:28   #987
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CD32Load 0.33 available on my webpage.

lots of new games working now.
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Old 22 August 2017, 20:10   #988
spudje
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Awesome work, I should revisit the games I tested on cd32 + sx32 cf to see how they benefit from the new version.
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Old 01 September 2017, 04:13   #989
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Just remembered: Mutant League Hockey AGA is something that could be worth looking at for a generic key->joypad mapper tool (I *think* from memory there was an option to pause or timeout that could only be done from keyboard, otherwise the game is perfectly playable on a two button pad)
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Old 18 September 2017, 00:36   #990
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Hi jotd,

Is there any future for the psx adapters by Paul on whdloadcd32 etc? I'm confused as to why games like moonstone hitting circle or games in the Psygnosis release all reset with circle. It's so weird. Or even why in lemmings it controls both the 2 players with 1 player or 2 players . I would appreciate some solution regarding this as I believe PlayStation pads are probably the best alternative for me than an original cd32 pad. If this has all been fixed then I apologise but I would love to see a fix for this in the future if possible.

Appreciated
Chris
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Old 18 September 2017, 00:59   #991
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Quote:
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Or even why in lemmings it controls both the 2 players with 1 player or 2 players
To be clear, this has nothing to do with the PSX adapters. The way Lemmings CD32 (more specifically, the CD32 ROM when a disc with 'LEMMINGS_PLANETSIDE' is inserted) emulates mouse is using the JOYTEST register which updates the direction counters for both ports at once. The behavior would be the same with "real" CD32 pads.

The rest, I'm not so sure about. I do have some problems trying to use them on official CD32 titles (Project-X and Overkill spring to mind). On basic WHDLoad there are some titles that work just fine when configured to one button mode (Rick Dangerous), but will play up when in CD32 pad mode.
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Old 18 September 2017, 16:00   #992
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I am guessing the adapters aren't fully emulating the CD32 pad properly. When I was testing robinsonb5's Sega 6 button to CD32 adapter, we run into some issues where some games were acting weird. this was related to timing and stuff. Try Body Blows Galactic or Ultimate Body Blows, for example, see what happens.

You really need 100% exact emulation of the serial protocol happening there for it t work fine with all games. I don't think any adapters right now do it.
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Old 18 September 2017, 19:22   #993
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I added a column to the spreadsheet for CD32+TF328. I will soon be able to make tests with that setup!
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Old 18 September 2017, 21:10   #994
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there's a CD32load (not whdloadcd32, 2 separate programs) feature to reset the game when hitting a lot of buttons together. Hitting circle probably has the same effect than pressing the CD32 buttons all at the same time, which explains the reset.

@Akira: Supaduper will donate me that card, so there'll be both of us
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Old 18 September 2017, 21:38   #995
Amiga1992
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Quote:
Originally Posted by jotd View Post
@Akira: Supaduper will donate me that card, so there'll be both of us
That's right! Excellent!

We should share CF images to have a common testing ground. I should start building a system.
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Old 19 September 2017, 08:32   #996
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I could share my image I use on my CD32 + SX32 if you'd like. May not be able to do that earlier than Wednesday evening though. It uses X-bench as loader.
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Old 19 September 2017, 09:35   #997
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Thanks for the explanations guys .

As for the tf328 I built mine last night also thanks to supaduper who helped with parts I couldn't aquire.

Look forward to the testing
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Old 19 September 2017, 15:10   #998
Amiga1992
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Cool! Don't forget to fill up the database with your findings:
https://docs.google.com/spreadsheets...mBYUzlu82-x4LI

spudje, sounds cool. Haven't thought of using XBench.
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Old 19 September 2017, 22:49   #999
spudje
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OK Akira and JOTD I'll send you some info regarding my SX32 image.
Contents as per attachments.
Attached Files
File Type: txt CD32load_games.txt (3.0 KB, 129 views)
File Type: txt WHDLoad_games.txt (12.0 KB, 119 views)
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Old 20 September 2017, 07:40   #1000
spudje
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BTW my zip does NOT contain the latest cd32load, you'll have to update that yourself.

Some games didn't work for me, other still require keyboard/mouse or a cd32load key remap treatment.

Last edited by spudje; 20 September 2017 at 07:48.
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