English Amiga Board


Go Back   English Amiga Board > Coders > Coders. Contest

 
 
Thread Tools
Old 19 May 2019, 22:39   #981
Aladin
Registered User
 
Join Date: Nov 2016
Location: France
Posts: 855
How many levels are there in Rygar Arcade?
Aladin is offline  
Old 19 May 2019, 22:41   #982
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by Aladin View Post
How many levels are there in Rygar Arcade?
27 rounds in total.
mcgeezer is offline  
Old 19 May 2019, 22:48   #983
Aladin
Registered User
 
Join Date: Nov 2016
Location: France
Posts: 855
Quote:
Originally Posted by mcgeezer View Post
27 rounds in total.
Good Luck
Aladin is offline  
Old 19 May 2019, 22:51   #984
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by Aladin View Post
Good Luck
Thanks, 12 rounds are done now.

About two weeks the rest of the rounds will be added then i just need to add the enemy config.
mcgeezer is offline  
Old 19 May 2019, 23:49   #985
Foul
Registered User
 
Foul's Avatar
 
Join Date: Jun 2009
Location: Perigueux/France
Age: 49
Posts: 1,516
Send a message via ICQ to Foul Send a message via MSN to Foul
Do you plan to includes all the bonus of the game ??? 7x stars to get 70.000pts, the 10.000 pts destroying the guy on each others , the Bonus Life on level 4, and the million bonus on thirteenth level just for example ???
Foul is offline  
Old 20 May 2019, 00:26   #986
Reido
Registered User
 
Join Date: Feb 2013
Location: Dublin/Ireland
Posts: 403
Quote:
Originally Posted by mcgeezer View Post
Thanks, 12 rounds are done now.

About two weeks the rest of the rounds will be added then i just need to add the enemy config.
Great stuff, thanks for all your hard work!
Reido is offline  
Old 20 May 2019, 09:34   #987
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,507
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by mcgeezer View Post
Thanks, 12 rounds are done now.

About two weeks the rest of the rounds will be added then i just need to add the enemy config.
Awesome, keep up the good work Matey
dlfrsilver is offline  
Old 20 May 2019, 09:57   #988
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by Foul View Post
Do you plan to includes all the bonus of the game ??? 7x stars to get 70.000pts, the 10.000 pts destroying the guy on each others , the Bonus Life on level 4, and the million bonus on thirteenth level just for example ???
Yeah those will be added toward the end of development.

Quote:
Originally Posted by dlfrsilver View Post
Awesome, keep up the good work Matey
Cheers buddy! Hope u r doing good.
mcgeezer is offline  
Old 20 May 2019, 11:34   #989
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,507
Send a message via MSN to dlfrsilver
I do thanks
dlfrsilver is offline  
Old 20 May 2019, 12:22   #990
Ian
Global Moderator
 
Ian's Avatar
 
Join Date: May 2001
Location: Derby, UK
Age: 46
Posts: 2,299
OK, I am going to move all the personal stuff to another thread for easily deleting when everyone realises bringing up their dramas from other forums is pointless.

Speak to your admin team about unbanning him if you want to discuss it further.

McGeezer, you did invite them to come over by raising the issue here, so it kinda needs to run it's course I feel.

New thread is here:

http://eab.abime.net/showthread.php?t=97435

Any more posts on the subject in here will be deleted.

Last edited by Ian; 20 May 2019 at 12:28.
Ian is offline  
Old 20 May 2019, 12:54   #991
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Spot on Ian, appreciated.

Geezer
mcgeezer is offline  
Old 20 May 2019, 22:13   #992
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Well..... i did say normal service would resume today and it has.

Here's rounds 7 through 16 added as far as the backgrounds and tile maps are concerned. I have to say I'm super pleased with how they've came out they look absolutely amazing showing off the AGA palette.

In the next update I'm going to do a bit of commentary and show how I actually go about making up the enemies and events in one of the rounds...those interested should find it insightful.

[ Show youtube player ]

Enjoy.
mcgeezer is offline  
Old 20 May 2019, 22:35   #993
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,507
Send a message via MSN to dlfrsilver
awesome !!
dlfrsilver is offline  
Old 21 May 2019, 00:26   #994
Foul
Registered User
 
Foul's Avatar
 
Join Date: Jun 2009
Location: Perigueux/France
Age: 49
Posts: 1,516
Send a message via ICQ to Foul Send a message via MSN to Foul
The gradient colors background are just beautiful !
Foul is offline  
Old 24 May 2019, 00:33   #995
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Update... (yeah I do lots...always have)

Here are all of the rounds loaded now... all rounds..1 to 27!

The floppy disk has roughly 28Kb remaining, to crunch the entire game onto one disk is one of my key aims now. Some of the music and SFX is missing..... but with some optimisation I can squeeze them in.

I am super pleased with this update, the game really is becoming a reality now, part of the point of the long video is for me to spot the glitches.

I know last update I promised I would show how I configure the enemies on a level... I'll make up for that in my next update.

[ Show youtube player ]

Geezer

Last edited by mcgeezer; 24 May 2019 at 00:34. Reason: - The video is still uploading so may not show initially.
mcgeezer is offline  
Old 24 May 2019, 03:42   #996
buzzybee
Registered User
 
Join Date: Oct 2015
Location: Landsberg / Germany
Posts: 526
Amazing what you have achieved within roughly one year. There are still a lot of small little things to do, but it looks like The end of is in sight now. And all on just one floppy disk? Congratulations!

May I ask you how you did the vertical sections?
buzzybee is offline  
Old 24 May 2019, 10:02   #997
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by buzzybee View Post
Amazing what you have achieved within roughly one year. There are still a lot of small little things to do, but it looks like The end of is in sight now. And all on just one floppy disk? Congratulations!

May I ask you how you did the vertical sections?
Thanks Richard.

Yes, all on one floppy disk... I'm super pleased with that.

I'm lazy with the vertical scrolling as I don't use the copper to do a video split I simply copy the upper and lower sections of the pristine buffer to the display buffers.

The vertical scrolling technique I use is described here:
http://aminet.net/package/dev/src/ScrollingTrick

There are both English and German versions and the document to read is the yunlimited2-uk.html or yunlimited2-de.html

As I said the only difference though is that I don't use the copper to video split, the reason being is that during the vertical scene there isn't alot going on and I just about have enough time to keep things going at 50FPS by copying the upper and lower parts of the display... normally the copper would do this for you but the side effect of that is you have to blit your sprites in two parts if they cross the video split position (big pain as I did not think it through beforehand).

Geezer
mcgeezer is offline  
Old 24 May 2019, 11:42   #998
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 5,021
Quote:
Originally Posted by mcgeezer View Post
[...] Here are all of the rounds loaded now... all rounds..1 to 27!
The floppy disk has roughly 28Kb remaining, to crunch the entire game onto one disk is one of my key aims now. Some of the music and SFX is missing..... but with some optimisation I can squeeze them in.
[...] [ Show youtube player ] [...]
Still some issues, but man, you are achieving an amazing work
malko is offline  
Old 24 May 2019, 23:37   #999
JuanLuis
Registered User
 
Join Date: Dec 2018
Location: Málaga
Posts: 61
I see less ice on stage 21 and 22 of Arcade Rygar in 1985 than Amiga version in 2019, so Global Warming is real
JuanLuis is offline  
Old 24 May 2019, 23:39   #1000
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by JuanLuis View Post
I see less ice on stage 21 and 22 of Arcade Rygar in 1985 than Amiga version in 2019, so Global Warming is real
errr yeah...

I think the arcade engineers sorta ran out of tiles or something because on the arcade the background is not parallax - so I fixed it.
mcgeezer is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Entry: Rygar AGA Edition mcgeezer Coders. Entries 75 28 February 2019 20:41
On the Ball - World Cup Edition AGA djcasey request.Old Rare Games 4 25 January 2013 12:39
On The Ball League Edition AGA , Player Manager 2 StarEye Games images which need to be WHDified 11 22 January 2010 18:21
The Vague #1 AGA-RTG edition is released ! kas1e Amiga scene 12 30 October 2007 00:27
On The Ball: World Cup Edition AGA CodyJarrett request.Old Rare Games 11 27 May 2003 06:14

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 20:06.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.14502 seconds with 14 queries