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Old 12 June 2024, 03:38   #81
Marconelly
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Quote:
Originally Posted by Thorham View Post
Doom part at 5:56 [ Show youtube player ]More info is in the video.
That is awesome. I watched his videos, but somehow missed that one. I'm assuming it's too late to get this now, as he's no longer working on this project, so whatever was on his Patreon is probably gone now, and it of course won't be a part of the Grind Patreon.
Would be nice if multiple elevations somehow make their way into Grind eventually.
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Old 12 June 2024, 06:49   #82
hammer
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Originally Posted by sokolovic View Post
Mmmm.. what would be the point since there is already better version of Doom.on the Amiga ?
SNES's Doom port was released in 1995 and developed on the Amiga.

The Amiga platform didn't benefit from PC Doom engine reverse engineering efforts.

Amiga's 1995 year was on Escom's administration stacked with ex-Commodore Germany personnel.
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Old 12 June 2024, 06:58   #83
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Originally Posted by Thorham View Post
Doom part at 5:56

[ Show youtube player ]More info is in the video.
Dread limits its color render to 4 bitplanes i.e. 16 colors. The artwork's color selection is similar to Bitmap Brother's 16-color artwork for the Atari ST. Grind or Dread is not PC's 256 colors Doom.
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Old 12 June 2024, 07:05   #84
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I'm glad to see this is slowly but surely turning into a "what if" thread
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Old 12 June 2024, 07:29   #85
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Amiga's Top Game Grievances List

Doom
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Street Fighter
Out Run
Final Fight
Chase HQ
etc
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Old 12 June 2024, 09:32   #86
Retro1234
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The last 2 comments
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Old 12 June 2024, 09:36   #87
Amigajay
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Originally Posted by BSzili View Post
I'm glad to see this is slowly but surely turning into a "what if" thread
Exactly… talk about the contents people, don’t turn it into another what if thread!

I posted the link more of a intriguing and Amiga related historic piece of gaming history, more akin to if someone posted the Amiga HDD for Babylon 5, and not to start a what if thread if the next Avatar could/should be produced on an A4000!

The developer himself actually said and wished if someone could use the source-code and make use of the engine for something else.

He used an A2000 for his development environment.
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Old 12 June 2024, 10:10   #88
hammer
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I'm glad to see this is slowly but surely turning into a "what if" thread
TechnoSound Turbo is in production again. ARM is the way forward.
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Old 12 June 2024, 10:55   #89
Karlos
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As much as I love Doom (and it's a lot), I just don't get the obsession over what happened/didn't happen decades ago.

We have Doom, we have Quake 1, 2, 3 and various derivatives. If you are on a PPC machine you have Doom 3 and Quake 4 etc. Can we all just get over it already?

Grind is a much better example of what the Amiga of yesteryear, on limited resources can do.

We have several native FPS that were, within a couple of years, technically more accomplished than Doom was on release, regardless of what you think about the final presentation or gameplay.
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Old 12 June 2024, 11:02   #90
TCD
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Originally Posted by Karlos View Post
As much as I love Doom (and it's a lot), I just don't get the obsession over what happened/didn't happen decades ago.
Same here. The obsession with proving that the Amiga 'in theory' could have had Doom in 1993/94 seems to be really important to people who didn't move on. Not moving on back then is fine, but the 'it could have been' mentality seems rather unhealthy.

I love that Grind looks distinctly different to Doom or Wolfenstein 3D or even Alien Breed 3D. I'm really looking forward to playing it because it is different to Doom etc.
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Old 12 June 2024, 11:13   #91
hammer
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Originally Posted by utri007 View Post
What is your definition of 'low-end Amiga'?

Doom requires a 68040 CPU on Amiga to run at playable speed. SNES Doom is more lightweight, so it could run better on 68020/68030 systems than original Doom being still a "Doom".
[ Show youtube player ]
CD32 with 68030 @ 50 Mhz with Akiko C2P running Doom.

SuperFX2 has about 20 MIPS INT16.
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Old 12 June 2024, 11:22   #92
Karlos
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Originally Posted by TCD View Post
Same here. The obsession with proving that the Amiga 'in theory' could have had Doom in 1993/94 seems to be really important to people who didn't move on. Not moving on back then is fine, but the 'it could have been' mentality seems rather unhealthy.
No kidding.

Quote:
I love that Grind looks distinctly different to Doom or Wolfenstein 3D or even Alien Breed 3D. I'm really looking forward to playing it because it is different to Doom etc.
Exactly. Grind looks superb. It's an impossible fusion of the hand pixelled look we grew up with presented in 2.5D. I love the steampunk art style and overall presentation. I love that it leans right into the limitations of the system and makes it work, using the existing 2D hardware tricks for things like the weapon animations and so forth.
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Old 12 June 2024, 11:30   #93
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Originally Posted by BSzili View Post
I'm glad to see this is slowly but surely turning into a "what if" thread
This seems oddly relevant

[ Show youtube player ]
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Old 12 June 2024, 11:33   #94
TCD
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Originally Posted by Karlos View Post
Exactly. Grind looks superb. It's an impossible fusion of the hand pixelled look we grew up with presented in 2.5D. I love the steampunk art style and overall presentation. I love that it leans right into the limitations of the system and makes it work, using the existing 2D hardware tricks for things like the weapon animations and so forth.
Indeed
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Old 12 June 2024, 13:29   #95
Thorham
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Originally Posted by Marconelly View Post
Would be nice if multiple elevations somehow make their way into Grind eventually.
Let's hope so.

Quote:
Originally Posted by hammer View Post
Dread limits its color render to 4 bitplanes i.e. 16 colors. The artwork's color selection is similar to Bitmap Brother's 16-color artwork for the Atari ST. Grind or Dread is not PC's 256 colors Doom.
The video shows a Doom MAP, not the GRAPHICS

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Amiga's Top Game Grievances List

Doom
Which is very strange considering we had Doom after ID made it open source
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Old 12 June 2024, 14:04   #96
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Originally Posted by Karlos View Post
As much as I love Doom (and it's a lot), I just don't get the obsession over what happened/didn't happen decades ago.

We have Doom, we have Quake 1, 2, 3 and various derivatives. If you are on a PPC machine you have Doom 3 and Quake 4 etc. Can we all just get over it already?

Grind is a much better example of what the Amiga of yesteryear, on limited resources can do.

We have several native FPS that were, within a couple of years, technically more accomplished than Doom was on release, regardless of what you think about the final presentation or gameplay.
To put to an end the subject (althought it is weird that it is considered "wrong" to talk about Doom on Amiga in a thread about Doom on Amiga, but talking about Dread is superfine): At least my point is not "what if" or "obsesssion", just that:

Is it Doom a better game than Dread? Yes. Because of many reasons I won't go into right now. But even if it wasn't, this is not "There can be only one", diversity is good

Can we actually play Doom on OCS/ECS machines?

The answer is NO*
(*except with a Pistorm or Vampire)

Could we play Doom on an Amiga 500 using Dread engine or any other superoptimized engine with the assets from this leak or (eventually) other optimized ones?

YES

Is there most of the Amiga community interested in that?

I did't setup an survey, but I would bet at least 80% would be an absolute YES.


End of the smoke and mirrors.
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Old 12 June 2024, 14:13   #97
Thorham
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Is it Doom a better game than Dread? Yes.
Depends on the quality of the maps
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Old 12 June 2024, 14:15   #98
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To make Doom more playable with 68020/68030 would require cut down Doom wad. There is a remake of Atari Jaguar Doom wad which works just fine with ADoom and it runs much better than original Doom wad with 28mhz 68020 CPU. SNES Doom is even more cut down compared to Atari so I suppose remake of it's wad would run even better with ADoom.
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Old 12 June 2024, 14:22   #99
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I mean I don't know the full story but did Doom actually run perfectly on a NEXT 68030?
Nope, far from it.

I have a 25mhz 040 nextcube and doom runs about as fast on that as the 50mhz 030 video shown in post #91
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Old 12 June 2024, 14:23   #100
alexh
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Originally Posted by utri007 View Post
remake of it's wad would run even better with ADoom.
And they replied with "it doesn't use wad it uses a custom level format".

If you're asking could someone convert it into a wad compatible with ADoom? We are waiting (over a year) for you to do it

https://www.doomworld.com/forum/topi...doom-wad-file/
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