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#81 |
Better In Mono!
Join Date: Sep 2021
Location: Seattle, US
Posts: 10
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LOVE the look you guys are going for. Super impressive stuff. On a side note, if you are ever looking for a mapper/extra level designer, feel free to shoot me a message.
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#82 | |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,072
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Thanks mate!
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#83 | |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,963
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Quote:
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#84 |
Registered User
Join Date: Apr 2022
Location: Australia
Age: 52
Posts: 959
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Congratulations Tsak on another binary release.
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#85 |
Registered User
Join Date: Sep 2018
Location: California
Posts: 379
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Wow, this looks /amazing/. Can't wait for the full release. Nice work.
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#86 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,072
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Thanks guys
![]() It's probably time for an EAB update to bring people here up to speed as well. So, the new missile launcher design is ready, which means the complete weapons set has -finally- been fully replaced! With this milestone done, we have now moved to the next phase, which is adding the secondary attacks and (generally) start experimenting with extra weapons functionality! Various other juicy news (in random order):
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#87 |
Registered User
Join Date: Oct 2021
Location: England
Posts: 1,335
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secondary attacks? adding a bit of Unreal Tournament to he weapons department? certainly proving to be quite the hybrid of FPS's, esp if/when variable height maps/geometry appear.
great update btw, ![]() again, all youtube vids i have seen show people playing on monitors which look nice and sharp, but for that "back in the day" look, id love to see a video of someone playing this on an old CRT TV for that nice blur/colour bleed effect, see if it looks better with the color bleed. |
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#88 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,997
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Great update! Look forward to the next video when its available.
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#89 | |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,963
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#90 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,072
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Well, Blood also had secondary attacks, that's the main inspiration. The thing is that with so few weapon sprites available (due to Ram restrictions) the game definitely feels lacking on weapons variety and attack options. So adding secondary attacks via RMB is an easy way to mitigate that, without more weapon sprites or extra frames being necessary.
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#91 | |
Registered User
Join Date: Oct 2021
Location: England
Posts: 1,335
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Quote:
Last edited by DisasterIncarna; 08 February 2024 at 20:55. |
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#92 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,318
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No extra RAM is required to move a sprite up and down the screen
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#93 |
Registered User
Join Date: Aug 2014
Location: Netherlands
Posts: 703
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Great updates indeed!
I guess the new binary is not cleared for showing on youtube? |
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#94 | |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,072
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Quote:
Right, you still need ram if said sprite is something new though. But I agree, melee could also be made cheaply. Yes, early wip, test or experimental binaries/map are not meant for public showing. Last edited by Tsak; 10 February 2024 at 06:03. |
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#95 | |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 3,010
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#96 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,755
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#97 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,975
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That A500 footage is nuts
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#98 | |
Registered User
Join Date: Nov 2018
Location: Italy
Posts: 166
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@Tsak
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#99 |
Registered User
Join Date: Nov 2019
Location: Croydon
Posts: 601
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release when?
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#100 | |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,072
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The release roadmap will become more clear by the end of this year (in which case it will properly be announced). Depends on the completion percentage we manage to reach in regards to the planned features, assets and content. The goal right now is to get it as close as possible by then.
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![]() There's also a chance for further optimizations going forwards, so performance might improve on various specs. Lol ![]() |
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