10 September 2009, 22:35 | #81 |
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No problem oh obfuscator of the sun Hope that you get it working the way you want now
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10 September 2009, 22:45 | #82 |
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I think TCD's solution may be better. I am not sure but the way i done it may have opened another instance of Jmenu without the current in memory jmenu exiting and freeing Ram wasting memory, not sure though
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10 September 2009, 22:51 | #83 |
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Yeah I thought about that too, but I think your solution won't work this way, because you still would have to jump to the top of the if list Otherwise you can choose game 1 after you choose 2 for example. LAB and SKIP seems to be okay for this as long as you also make an 'end' if
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10 September 2009, 23:09 | #84 | |
Turpentine
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Quote:
When I try Kippers I'll do the the same. I used Echo "*E[0;0H*E[J" to clear the screen, was on the bottom of that page you linked to. |
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10 September 2009, 23:23 | #85 |
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Some benchmarking is a good idea Eclipse Looking forward to the results.
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11 September 2009, 00:26 | #86 |
Turpentine
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When I tried Kippers one it immediately quits if you run TestVar 1 again. I suspect it's because the very next line is Endif.
Or of course I've done it wrong :P |
11 September 2009, 00:34 | #87 |
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Like I said it won't work (even if you choose 1 again). It should work if you choose the second option though (or any later one), but even then it would only run that in its current form. The LAB and SKIP part is needed to make it work either way.
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11 September 2009, 00:50 | #88 |
Turpentine
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If Jmenu was to stay resident then I guess you would not have to skip back, but that's a whole different area.
The version with skip is showing exactly the same memory after the second load and after. I'm going to try it with a minimum setup on the 1200 with just 2MB chip ram and see how it does. I've included the adf below if anyone wants to try it in it's current form. It still needs tinkering though. It's set to work on ClassicWB with the original KG Pack names. |
11 September 2009, 00:59 | #89 |
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11 September 2009, 03:42 | #90 | |
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Quote:
My change semi works, it will work if you do not choose the same item once you exit the game so thats not good. I tried your menu setup and it works fine... however (dont you hate that word . .. The menu refuses to load when there is no fastmem. I thought i'd got around that by using tude... Tude fakefast=1 That gave me 512k fast memory so i thought i'd solved the problem... Jmenu loaded fine and then Damn!! ... when i try to load a WHDload game i get the... "Slave is illegal because contains relocations" I'm not sure what options are available now, whether there is any command line switches to convince WHDload to load a game or find another way to persuade Jmenu to load in chipmem or find another way to fake fastmem... I initially started this menu loader for a A600 with 2MB Chipmem but its kinda grim at the moment I'm open for suggestions (Does anyone know (how to contact) the author of Jmenu ? Last edited by kipper2k; 11 September 2009 at 03:47. |
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11 September 2009, 08:06 | #91 |
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Maybe someone here knows a different menu program. Could be quite hard to find James Collins these days.
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11 September 2009, 09:12 | #92 |
Lesser Talent
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11 September 2009, 09:16 | #93 |
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11 September 2009, 11:38 | #94 |
Phone Homer
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What about using AGS - This is quite a good menu - I havent looked at the OCS version for ages but probably worth a look.
I made some crappy menu for my A600 that I still use if needs be ill dig it out. |
11 September 2009, 15:00 | #95 |
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yah,
I'm not interested in fancy, just practical and simple with a low memory footprint., and of course something that will sit in chipmem. I haven't give up yet of trying to get it to work, i'm still surfing Aminet for something that may patch it |
11 September 2009, 15:29 | #96 | |
Turpentine
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Damnit!!
Yeah works excellent except without FASTMEM. Fecking Quote:
I shall go through Amiga Magazine Rack and see if there is anything similar on the coverdisks. Last edited by Eclipse; 11 September 2009 at 16:06. |
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11 September 2009, 16:42 | #97 |
Turpentine
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11 September 2009, 16:46 | #98 |
Lesser Talent
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No it's ok, KGLoad is currently in redevelopment at the moment so the old version is pretty much unsupported now.
Once the new version is out I might say yes |
11 September 2009, 16:53 | #99 |
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11 September 2009, 16:58 | #100 |
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Mabbe there is someone with the smarts to alter the code to sit in chipmem (elbow, elbow, nudge nudge
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