30 October 2009, 12:22 | #81 |
Registered User
Join Date: Sep 2006
Location: Cheshire/UK
Posts: 31
|
Oh, btw...
http://eab.abime.net/showthread.php?t=25581 A torrent file of all Enigma musics. Including some corrupted ones that I had to salvage at one point. All the lev1 files also. They had corrupted samples, but just slightly optimized songdata for less mem. Samples just needed 2 b reloaded. Wow.. we are talking BYTES here. Ahhhhhh Or u can http most of them seperately from http://www.bitfellas.org/e107_plugin...=author&page=1 Aint no baddiesh%ts on there tho. They oly lil end of level 2track cack |
02 January 2011, 03:30 | #82 | |
Registered User
Join Date: May 2005
Location: Cheshire, UK
Age: 56
Posts: 322
|
Quote:
I got well shafted working with Frank - he actually took the payment from Psygnosis for the blood money music I did. because we set up a joint venture for working on the amiga (he was a professional c64 coder then) and I didn't know that the music stuff would take off, so I wasn't too bothered about posting stuff off from his address. Later, we had some kind of "war" regarding psygnosis, as we got a couple of jobs each to sort out who was who, and he lost, as his stuff was rubbish. There was a psygnosis slideshow demodisk from c1988 where it was my code, but his music.. go figure Also, check out the songdata for the game music 'baal' - one of the "test" musics I made in competition with frank cheers |
|
12 January 2011, 00:14 | #83 | |
Zone Friend
|
Quote:
It will always have "sentimental value" Compare it to a building under protection (because it is a sort of historical heritage). Hmm...looks sooo beautiful from the outside, then let's take a look inside ... uh-oh ... timber frame made of wood, but totally decayed, mold everywhere...smelling like the inside of a used glove... But hell, it's SO OLD (from 1740 that is) so people decide not to demolish it! Last edited by andreas; 12 January 2011 at 00:33. |
|
12 January 2011, 09:02 | #84 |
Needs a life
Join Date: Jan 2008
Location: England
Posts: 1,707
|
I didn't see this the first time around - interesting reading!
|
28 March 2011, 21:44 | #85 |
Registered User
Join Date: Sep 2006
Location: Cheshire/UK
Posts: 31
|
Nice 1 Ray, didnt know he was involved in any released work Baal and Bloodmoney... Main reason I loaded these was 2 hear the music. Nice
|
26 July 2015, 09:22 | #86 |
Registered User
Join Date: Sep 2006
Location: Cheshire/UK
Posts: 31
|
Hmm. Well.. The missing source code mentioned by Stingray, I may have found some of the main ones, the engine.
They were to be placed in the systems S directory. Along with the other files that everyone has added in this thread, maybe its now compilable? When i was making the baddie movepaths, I just ran the levels makepaths file and then ran the level. Check the RunEnigma.png for example. Ok I think this is probably everything that can be salvaged now. If there are any corrupted musics, i do have them if needed. But for now, maybe you coders can rummage through this lot and get some levels working. >> http://qut99.com/enigmabatch.zip Good luck guys Last edited by CuLpRiT; 26 July 2015 at 12:27. |
26 July 2015, 14:55 | #87 |
Moderator
|
I've used Maptapper and some files from your source and created the Level_0 map...
|
26 July 2015, 23:44 | #88 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 1,003
|
That map looks a little basic. It's an aga game right?
Still it would be nice if this game could be salvaged. |
27 July 2015, 02:28 | #89 |
Registered User
Join Date: Sep 2006
Location: Cheshire/UK
Posts: 31
|
Ah nice one Joe. Ok this level was kinda like a bonus level between others, to gain tokens. It was parallax background and was meant to begin slowly and speed up as you went along. Cool! I forgot about this The music that went with this was 3 channel and a few tracks long... let me find it...
http://qut99.com/mod.spook2 |
05 April 2016, 19:46 | #90 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
|
Scans of 2 previews by Intersect, some action game in jungle and puzzle game
[ Show youtube player ]
|
02 August 2016, 11:51 | #91 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
|
[ Show youtube player ]
|
02 August 2016, 20:41 | #92 | ||
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Quote:
I've tried doing what you've said but no joy ... Copied all contents from "Enigma.zip" to my .HDF under the directory "Work:Enigma". ... Changed into that directory, can see "Enigma" & "Enigma3" but after double-clicking I get only a black screen; left it for 1 minute. What am I going wrong??? Clearly "wade" got it working after following your advise Quote:
|
||
03 August 2016, 14:59 | #93 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Thanks to Retro-Nerd I've managed to get this working
|
03 August 2016, 15:14 | #94 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
|
I think these birds are nicely blurred on CRT display
|
03 August 2016, 15:29 | #95 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
I took the screenshot via WinUAE with my usual setting of 50% scanlines off; just in case HOL want to use this
Looks way better with 50% scanlines on |
03 August 2016, 20:59 | #96 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Heya guys,
Been playing around with the hard drive where I've extracted the file "Enigma.zip" to... When running via "enigma" or "enigma_3" (not sure what the difference is) it's definitely level 2 that's loaded Now I'm obviously no Amiga guru or programmer but given the wealth of files in this thread, is there nothing any of our resident heroes can do in order to get this game into a sort of working state? I know that Sting previously said: Quote:
Yes I realise that it's not complete but... Would be sooooo cool if this could somehow be analysed / pieced together and then anything missing added once the engine / language / file structure is understood |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Phenomena - Enigma | Paul_s | request.Demos | 16 | 11 February 2016 02:08 |
Enigma demo module | frikilokooo | request.Modules | 15 | 18 February 2008 00:21 |
Athropy / Enigma | plasmatron | request.Old Rare Games | 3 | 12 June 2003 18:57 |
Enigma/Phenomena graphics corruption | Roderick | support.WinUAE | 9 | 04 July 2002 18:00 |
|
|