31 October 2021, 19:54 | #81 | |
Semi-Retired
Join Date: Mar 2012
Location: Leiden / The Netherlands
Posts: 2,047
|
Quote:
Still need to work on network. And window mode is a nice to have. |
|
31 October 2021, 20:16 | #82 |
Registered User
Join Date: Feb 2017
Location: Ireland
Posts: 758
|
I've experienced a strange issue whereby if there's a joypad in port 2 and you are using mouse & keyboard as your main controls, occasionally the mouse will lock horizontally so you can't turn left or right and this lasts for a few seconds and will again do it randomly. Plugging out the joypad solves the problem.
|
31 October 2021, 21:09 | #83 |
Semi-Retired
Join Date: Mar 2012
Location: Leiden / The Netherlands
Posts: 2,047
|
Cannot make the MOS version of BeWorld work correctly in full screen. Works in window mode. Fullscreen is garbled. I used the .ini and .cfg and .pk3 from the archive (RC2).
It also complains about invalid art file version... Also complains about Calculated sine and arctangent tables differ from original. .wav files are not played as music. I use the same files for OS3 and WarpOS and it works there. It's also 30 (MOS; vsynced to halve the Hz?) vs 60+ (WOS) regarding FPS (in window under MOS as I cannot test FS with the MOS version). So what am I doing wrong? Last edited by Hedeon; 31 October 2021 at 21:17. |
31 October 2021, 21:16 | #84 | ||
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
|
Quote:
Quote:
|
||
31 October 2021, 21:20 | #85 | |
Semi-Retired
Join Date: Mar 2012
Location: Leiden / The Netherlands
Posts: 2,047
|
Quote:
I tested the oggs with Playmus from SDL_mixer which compiles to the same libs, and there it sounded correct. |
|
31 October 2021, 21:41 | #86 |
Semi-Retired
Join Date: Mar 2012
Location: Leiden / The Netherlands
Posts: 2,047
|
Also when cfg is set to 8 bit sounds it sounds wrong. Not sure if that is a WOS SDL issue
|
31 October 2021, 21:48 | #87 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
|
The MorphOS native port is based on the original EDuke32-version of NBlood, so it has a different feature set than my port. I don't think NBlood looks for wav files, this is something I added as an option to have music without any extra hardware.
|
31 October 2021, 23:26 | #88 |
Registered User
Join Date: Feb 2017
Location: Ireland
Posts: 758
|
|
31 October 2021, 23:58 | #89 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,686
|
I'm interested I have a Sam 440ep Flex with Radeon 9250. I also have a rewarp libraries installed, so most WarpOS programs works just fine, like Wipeout. Is your WOS version downloadable some where?
|
01 November 2021, 07:32 | #90 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
|
|
08 November 2021, 09:18 | #91 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
|
Hello
I am trying to run the latest version of Blood on the piStorm and it does not start anymore. When I run the nblood.040 (or 060) I just get a quick YELLOW flash (one Full RTG frame in yellow colour) of the screen and it exits. The previous version worked perfectly. I get the Same yellow flash on the Shadow Warrior and Exhumed. When I check the snoop dos I don't get any info apart from : nblood.040 FindPort Directory Opus nblood.040 #FREE_LOCK 20205A1 Then it exits update: I have tried the 1.1 versions of Shadow Warrior and Exhumed and they both report "Need some FPU to run" ... the baremetal version of piStorm (using emu68) doesn't have FPU yet, so this is normal. Does this mean the latest (after 17.july.2021) versions of Blood need FPU too ? And there is no more "Need some FPU to run" message displayed? Last edited by tomcat666; 08 November 2021 at 11:15. |
08 November 2021, 18:41 | #92 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
|
Unfortunately all my Build ports require an FPU as stated in the readme. The "Need some FPU to run" requester was probably part of LibNIX, but I guess it's no longer included in the latest version.
|
08 November 2021, 20:32 | #93 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
|
Thanx. We will have to wait a bit longer for emu68 FPU support then.
|
12 November 2021, 19:14 | #94 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
|
I updated the MIDI replacement music packs with better quality tracks from the Roland SC-55 Music Pack. The links in the Aminet readme remain the same:
http://bszili.morphos.me/stuff/blood-midi.zip http://bszili.morphos.me/stuff/blood-midi-mp3.zip |
12 November 2021, 19:32 | #95 |
Registered User
Join Date: Jul 2010
Location: Utah, USA
Posts: 517
|
This just reminds me that I need to replace my rev1 060 that seems to not have an FPU with my rev6 that I likely paid way too much for...
|
04 September 2022, 06:52 | #96 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
|
Version 1.3 is now out on Aminet with a lot of improvements and bugfixes. For the voxels make sure you have VOXELS.DAT from the original game data, and turn the Detail slider in the Options all the way up. This is only for very fast accelerators, so tread carefully. |
04 September 2022, 10:31 | #97 |
morphos.pl
Join Date: Aug 2014
Location: Kraków, Poland
Posts: 105
|
Thanks mate, I tested it on WinUAE, but ultimately my Warp 1260 105 MHz will have something to do.
|
04 September 2022, 10:48 | #98 |
Registered User
Join Date: Aug 2016
Location: Germany
Posts: 122
|
Runs beautifully on PiStorm/Emu68 even at High resolutions :-)
|
04 September 2022, 18:12 | #99 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
|
I bet the PiStorm has no trouble with it. I'm curious how fast it'll run on the Warp with voxels.
|
04 September 2022, 18:47 | #100 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Metal Gear - Amiga Port - Released! | h0ffman | News | 149 | 26 September 2021 10:11 |
is there a port of Blood (One Unit Whole)? | nathanm1991 | support.Games | 7 | 20 June 2018 15:16 |
Chocolate Heretic Amiga Port Released! | lantus360 | News | 48 | 10 May 2017 21:56 |
Makers of James Pond Series Game wasn't released for the Amiga. Port Needed. | fondpondforever | Retrogaming General Discussion | 5 | 24 December 2015 22:47 |
Stratagus port for OS 3.x is released | arti | News | 20 | 07 July 2009 22:04 |
|
|