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#81 |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,548
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Been playing the hell out of this since yesterday. Runs well on my setup as expected. Really fun, really enjoyable racing game. The car handles great and quite realistic I find. There is a nice element of speed too and also difficulty just on the handling and tracks alone.
We should get a table going on times for the default tracks. I find already I'm killing myself trying to beat the lap records ![]() Thanks once again BSzili for porting this to the Amiga, appreciate it. What system did this game come out on originally as I can find nothing on it? It's a fairly modern game right? |
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#82 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,386
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#83 |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,548
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I have changed the colour of the car a few times now, but I can only do this by going into copper demon and getting colour codes from here to try out. Where can I find the codes for colours normally? I presume there is a better way than what I have been doing?
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#84 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,314
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Great to hear it's working well for you! I had a quick look at carcolor.cfg and it seems to use RGB colors in a hexadecimal #RRGGBB format. Any program that can produce "HTML colors" should be good, for example:
https://htmlcolorcodes.com/ |
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#85 | |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,548
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#86 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 47
Posts: 1,115
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Having a WYSIWYG track editor would be awesome. it is rather difficult to draw a track currently...
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#87 | |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,873
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#88 |
Registered User
Join Date: Apr 2020
Location: Calvi Risorta
Posts: 177
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Open Lara
I am convinced that BsZili, with a nice 320x240 resolution and a lot of optimization, would be able to make it work even on 68k! |
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#89 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,504
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