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#81 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,921
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So... how done is this one, jotd?
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#82 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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It's missing 2P game and there are a few minor bugs (status panel is cleared when you restart a game)
Plus there's an enhanced version for AGA coming. Something that can't be done using 8 colors ![]() |
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#83 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,921
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Okay, I'll wait with the new HOL entry then
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#84 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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Updated on itch again. Added AGA mode with new graphics by Toni Galvez. There may be some changes on them but it already looks great!
Also fixed a couple bugs & annoyances. Approaching final version. |
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#85 |
PascalDe73
Join Date: Apr 2019
Location: Charleroi Belgium
Age: 51
Posts: 170
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@JOTD
Latest version works correctly on my all Amiga (ACA500PLUS, A1200) for WHDLoad and ADF versions. Many Thanks, it's a very nice job... congratulations Maybe just add a restriction in Your AGA slave to prohibit the AGA slave from starting on a non-AGA system. Best regards, Pascal |
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#86 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 841
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Was running the latest ver through Amikit (HD version).
On the attract sequence, with the final boss and 1 alien flying around, when alien is destroyed the explosion does not disappear and is left as part of the background, so to speak. Other than that, still awesome! |
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#87 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,984
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AGA mode!!
Hell yes ![]() |
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#88 | |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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Quote:
Yes, I noticed that. There should be more aliens for starters... There are still minor bugs that I have to solve. Also refresh issues in 2P mode but 2P mode is now functional. Actually, the non-disappearing explosion also occurs in the original game at this stage. Last edited by jotd; 28 April 2024 at 20:43. |
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#89 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,435
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so, the actual revision could be considered a final beta?
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#90 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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I've fixed a few things (not released), plus Toni will improve the AGA graphics slightly, so next release could be very much be the final version.
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#91 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,435
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ok, i will wait
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#92 | |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,995
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Quote:
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#93 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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Toni Galvez, not Wilen
![]() We need 2 Tonis to make it work. |
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#94 | |
Registered User
Join Date: Sep 2004
Location: Poland
Posts: 1,304
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Quote:
Thanks for efforts. |
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#95 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,995
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Oops ..
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#96 | |
Registered User
Join Date: Jul 2017
Location: Oxford
Posts: 107
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Quote:
I'll give it a go for sure. |
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#97 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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I never used it to reuse parts, only the whole thing. There isn't a lot of generic stuff in old codebases like this. You'll find multiplication & division using shifting, which is interesting, but you can avoid it altogether on 68000.
One of the reasons I migrated from recode (with possible RE of A.I. parts) to full transcode is that the global effort is less important. Yes. you don't have to bother about animation frames, game internal states & variable design... And if there are bugs (there will be!) they're mostly localized. Fix it, you're not going to break something else. It will just work better. |
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#98 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,669
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Why is there a requirement to insert coins? This is not necessary nor normal for a home conversion.
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#99 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,995
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#100 | |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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Quote:
Rainbow Islands has it too. And without it you don't get to see the attract mode & demo. I could change "INSERT COIN" text to "PRESS FIRE", that said, good point. And implemented. Will appear in final release (all bugs have been fixed, now waiting for gfx sheet for Aga and it will be complete) Last edited by jotd; 01 May 2024 at 10:25. |
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