13 September 2011, 17:18 | #81 |
Registered User
Join Date: Jun 2009
Location: Almere/Holland
Posts: 50
|
|
13 September 2011, 18:22 | #82 | |
Registered User
Join Date: Apr 2011
Location: birmingham
Age: 55
Posts: 2,827
|
Quote:
had a go of broken sword 1 and 2 and i am having problems with them in the same places as you.its worse in the second one im affraid because it locks up my system completely,its a shame it looks like an awsome game to play. i got monkey island 2(dos version)to run no beneath the steel sky yet. discworld 1 and 2 have got them ,but not tried yet. plus a few others when i get time thats about it for today. |
|
14 September 2011, 00:52 | #83 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,461
|
Quote:
Hiya James, Thanks for the feedback. Yes my LHA needs updating (it's on my todo list). I didn't mean to add support for any Humungous games so it's a bonus if some are supported SCI support in ScummVM itself is still in it's early days, v1.3.1 is the first release that I've managed to get at least some SCI games working on 68k. BTW, try to get the 256 color mode working with SCI games. I removed the launch from Shell option because this is a WB friendly application and should only be launched from the WB. My old v1.2.x used the SDL which was very slow on real Amiga's, people with the real thing are better off using this new v1.3.x release. |
|
14 September 2011, 00:54 | #84 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,461
|
|
14 September 2011, 08:37 | #85 |
Registered User
Join Date: Apr 2011
Location: birmingham
Age: 55
Posts: 2,827
|
hi novacoder
me and klapdeur are having problems with both the broken sword games.especialy the second one.(yes i understand its not supported) plus discworld 1 works but sound is a bit strange(talky bits) discworld 2 dont work. edit: tried broken sword 1 after a bit of tweeking the ini file ,it seems to work ok broken sword two still crashes but it does it at the bookcase instead.tried this six times and gave up. i havent got back to discworld 1 and 2 yet. regards roy Last edited by roy bates; 14 September 2011 at 16:01. Reason: testing latest version of scummvm |
14 September 2011, 22:27 | #86 | |
Registered User
Join Date: Jun 2009
Location: Almere/Holland
Posts: 50
|
Quote:
Yes im saying with the beta broken sword 1 +2 are almost working the startup you can play Broken sword a little then it crashes Broken sword 2 carshes at the beginning. Roy what did you do in the ini files then ? Regards Klapdeur |
|
14 September 2011, 22:35 | #87 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,461
|
try the new beta in the zone and see if it's any more stable with broken sword.
I'd also like to know what Roy what did you do in the ini files to make it more stable??? Last edited by NovaCoder; 15 September 2011 at 01:16. |
15 September 2011, 08:28 | #88 | |
Registered User
Join Date: Apr 2011
Location: birmingham
Age: 55
Posts: 2,827
|
Quote:
sorry about that ,i just changed the dither settings(for broken sword 1) because the game wouldent startup thats all,then changed the stack in the tooltypes to 120000.im not sure it had anyting to do with stability or not. Last edited by roy bates; 15 September 2011 at 08:38. |
|
15 September 2011, 08:51 | #89 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,461
|
That's interesting.
The dither settings (which can actually be changed via the UI) would not have any effect on Broken Sword 1 but upping the STACK could make a difference. So by upping the STACK to 120,000 bytes (120k?) it fixed the crashing problem with Broken Sword 1 on your system? Try increasing the STACK even more to see if that gets Broken Sword 2 working ok. |
15 September 2011, 09:04 | #90 | |
Registered User
Join Date: Apr 2011
Location: birmingham
Age: 55
Posts: 2,827
|
Quote:
|
|
15 September 2011, 09:06 | #91 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,461
|
Try the new BETA (that's in the Zone now v1.3.1.004) to see if that works any better with Broken Sword 2.
|
15 September 2011, 09:11 | #92 | |
Registered User
Join Date: Apr 2011
Location: birmingham
Age: 55
Posts: 2,827
|
Quote:
already tried yesterday.if thats the one you put in yesterday. thats why i had to adjust the ini file .it wouldent start.ile have to put the version im testing in the comments. ok.this goes for broken sword 2. when the games loads i skip the intros.then when the game starts you see the spider crawling across the floor while the screen scrolls of to the right.when the spider reaches the main person,he kicks back the office chair and scoots back to the book shelf. then the crosshair appears for you to interact with the surroundings.as soon as you click on the book shelf,it begins to load the scene.then the crosshair disapears and is replaced by the mouse pointer and freezes.thats as for as i got . this happens in the same place every time.which is a bit farther than before. regards roy. Last edited by roy bates; 15 September 2011 at 11:31. Reason: explaining what happened. |
|
16 September 2011, 18:46 | #93 |
Registered User
Join Date: Jun 2009
Location: Almere/Holland
Posts: 50
|
Hi Nova
well i tried it with broken sword 1 and it still hangs in the pub. that was blown up regards Klapdeur |
24 September 2011, 00:31 | #94 |
Registered User
Join Date: Apr 2011
Location: birmingham
Age: 55
Posts: 2,827
|
hi nova
monkey island 2 working beneath a steel sky working broken sword 1 working i just added to the stack 2500000.wow thats alot. regards roy. |
24 September 2011, 04:44 | #95 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,461
|
Hiya Roy,
Cool thanks for find that out, yes that's a huge STACK. I've just ordered original copies of both Broken Sword 1 & 2 for my own testing. |
24 September 2011, 09:05 | #96 |
Registered User
Join Date: Apr 2011
Location: birmingham
Age: 55
Posts: 2,827
|
|
25 September 2011, 17:42 | #97 |
Registered User
Join Date: Jun 2009
Location: Almere/Holland
Posts: 50
|
|
26 September 2011, 17:28 | #98 |
Registered User
Join Date: Apr 2011
Location: birmingham
Age: 55
Posts: 2,827
|
|
02 November 2011, 12:13 | #99 |
Registered User
Join Date: Jun 2009
Location: Almere/Holland
Posts: 50
|
Hi Novacoder
Are you still working on scummvm rtg and aga versions? |
02 November 2011, 13:20 | #100 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,461
|
Hiya,
Yes I'm still spending a little bit of time on these. I think I know the problem with Broken Sword 1 and 2, it's the same issue that effects some of the other games sometimes (AHI timing callback interrupt). The problem is that it's not an easy thing to fix. I've also been applying Amiga specific memory copy routines throughout which should further increase performance. Last edited by NovaCoder; 02 November 2011 at 13:37. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Latest version of ScummVM also ported to ECS | NovaCoder | News | 128 | 01 April 2024 02:51 |
Latest version of ScummVM ported to AGA | NovaCoder | News | 777 | 24 March 2024 22:49 |
Scummvm windows version so good and so fast | clauddio | Retrogaming General Discussion | 1 | 01 April 2012 14:33 |
ScummVM 060 RTG | H0J | support.Other | 3 | 05 October 2011 02:01 |
Latest version? | emuola | project.KGLoad | 13 | 30 May 2010 11:12 |
|
|