English Amiga Board


Go Back   English Amiga Board > Main > Nostalgia & memories

 
 
Thread Tools
Old 13 June 2024, 13:21   #81
Retro1234
Phone Homer
 
Retro1234's Avatar
 
Join Date: Jun 2006
Location: 5150
Posts: 5,814
I am interested in giving it ago now. And I wonder what the last great Atari Arcade game was?

I know Minuous said they were two separate companies but mean no relationship? But I guess not.
Retro1234 is offline  
Old 13 June 2024, 13:27   #82
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,975
Quote:
Originally Posted by Retro1234 View Post
I know Minuous said they were two separate companies but mean no relationship? But I guess not.
Quote:
After another year of struggles, underwhelming games, and historic losses, Warner decided to sell Atari in 1984. Not finding a single buyer to take over the entire company, Atari was split into several divisions, with the Consumer Division sold off to Jack Tramiel, founder of Commodore computers, who established the Atari Corporation. The rest of the company was rebranded Atari Games Inc. and would eventually shut down in 2003.
https://atari.com/pages/history
TCD is offline  
Old 18 June 2024, 06:29   #83
CCCP alert
Registered User
 
Join Date: May 2023
Location: essex
Posts: 499
@OP

NZ Story is a 16 colour game, how can you call it great lol you must have been a filthy pirate
CCCP alert is offline  
Old 18 June 2024, 10:53   #84
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,512
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by CCCP alert View Post
@OP

NZ Story is a 16 colour game, how can you call it great lol you must have been a filthy pirate
Talking about that, it would be good to make a 128 or 256 colors version of TNZS for A1200.
dlfrsilver is online now  
Old 18 June 2024, 13:28   #85
Jope
-
 
Jope's Avatar
 
Join Date: Jul 2003
Location: Helsinki / Finland
Age: 43
Posts: 9,915
It would be super cool to have an arcade perfect conversion of TNZS. Preferably with the tnzsjo levels :-)
Jope is offline  
Old 18 June 2024, 15:03   #86
Dunny
Registered User
 
Dunny's Avatar
 
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,089
Quote:
Originally Posted by Jope View Post
It would be super cool to have an arcade perfect conversion of TNZS. Preferably with the tnzsjo levels :-)
See, I played TNZS first on an Amiga. Didn't pick up the Arcade version until much later via MAME and so was very disappointed that the levels were different until I discovered the variations

And hell yes an arcade-perfect AGA version would rock indeed. Not that the Amiga version was bad - I loved it to bits.
Dunny is offline  
Old 18 June 2024, 16:19   #87
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,369
is the original code 68000?
jotd is offline  
Old 18 June 2024, 16:51   #88
str0m
Registered User
 
Join Date: Oct 2016
Location: Newcastle, UK
Posts: 273
Z80 according to this

https://www.system16.com/hardware.ph...&gid=1583#1583
str0m is offline  
Old 18 June 2024, 19:10   #89
Megalomaniac
Registered User
 
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,083
New Zealand Story was still a really enjoyable conversion for the time. I'm not sure how much better it would look in 32 colours, let alone how much that would improve the game. Nice big screen area too, unlike a fair few ST ports of the time. Most other Amiga games in 1989 only used 16 colours, and the majority were ST ports at heart. I can't think of any better-looking platform games that had been released at that point. Gameplay-wise it may not be a perfect conversion, but it captures the main level layouts and features really well. Does Kiwi's Tale actually look that much better, despite being AGA and sacrificing the viewing area in order to make the graphics bigger?

Last edited by Megalomaniac; 18 June 2024 at 19:24.
Megalomaniac is offline  
Old 19 June 2024, 21:18   #90
CCCP alert
Registered User
 
Join Date: May 2023
Location: essex
Posts: 499
16 to 32 colours per scanline is a massive difference for an artist converting arcade source graphics in general, not sure how many colours the arcade was but the intro 'zoo' background looks pants for 32 colour Amiga. played fine etc but considering it cost £5 more I expected Amiga graphics on Amiga game

Nintendo SNES games didn't have Sega graphics on dual format releases and their games cost the same. Why would anybody be happy with ST graphics for 25% higher cost.

32-64 colour difference is less crucial, 64-128 is trivial, 128-256 colours would barely be noticeable except on RGB input to monitor/TVs with a talented artist on the job.
CCCP alert is offline  
Old 19 June 2024, 22:40   #91
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,369
problem with 32 color graphics is the slow speed of all blitter operations. Most 32 color games use sprites for main character & status bars (& possibly some enemies), but a 16-color playfield.
jotd is offline  
Old 19 June 2024, 22:46   #92
Megalomaniac
Registered User
 
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,083
Fair point about Amiga NZS being £5 more than the ST version, you did see that with a lot of early games, I guess the 'justification' was probably that the sound had to be redone from scratch, whereas in most cases the ST version would use identical sound to the Amstrad and 128K Spectrum versions? SNES and Megadrive games didn't always cost the same though, Street Fighter II the obvious one even if the versions weren't identical. Of course, the flip side was that Amiga games were usually cheaper than the same game on Megadrive or SNES, or even the 8-bit Master System or NES.

And, as jotd has just added while I was typing this, 16 colours will produce better performance than 32 colours, all other things equal. There was always a trade-off.
Megalomaniac is offline  
Old 20 June 2024, 02:49   #93
lmimmfn
Registered User
 
Join Date: May 2018
Location: Ireland
Posts: 691
Gary Bracy from Ocean said recently they charged extra for C64 games because they could, I presume the same model was in place for the Amiga?
lmimmfn is offline  
Old 20 June 2024, 05:56   #94
CCCP alert
Registered User
 
Join Date: May 2023
Location: essex
Posts: 499
Quote:
Originally Posted by lmimmfn View Post
Gary Bracy from Ocean said recently they charged extra for C64 games because they could, I presume the same model was in place for the Amiga?
There were few Spectrum port jobs on the 64, neither source code, graphics or music and usually unique loading music/screen for turbo loader and it was only £1. For a long time the Amiga got ST C source and ST 16 colour graphics with sfx/music being the only difference and £5 more. Gauntlet 2 is one of the worst cases as the game looks/sounds/runs the same on both on 1mb machines AND the graphics are inferior to Gauntlet 1 on the ST (smaller and less colourful level maps) lol hence all the piracy, served them right.
CCCP alert is offline  
Old 20 June 2024, 08:59   #95
Jope
-
 
Jope's Avatar
 
Join Date: Jul 2003
Location: Helsinki / Finland
Age: 43
Posts: 9,915
The arcade vs Amiga TNZS differences are more than the amount of colours. The arcade has many little details that are omitted including more warps, different enemy/balloon behaviour, heaven levels, and so on.
Jope is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Which are the most accurate Amiga arcade conversions? Codetapper Nostalgia & memories 288 25 August 2017 08:53
Old Amiga's conversions Vs. MAME atchoo Retrogaming General Discussion 33 13 January 2012 01:22
AtariST games to Amiga conversions list superturrican2 Retrogaming General Discussion 18 11 January 2010 23:35
Searching for Amiga conversions/clones named differently mr_a500 Looking for a game name ? 7 15 January 2007 08:39
What Amiga-conversions did you miss the most? Danielos Retrogaming General Discussion 9 30 January 2006 01:01

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 15:08.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.09607 seconds with 14 queries