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#81 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,590
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I apologize that am just burned out from everything - let me work on that and PM me to remind me which one i miss
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#82 |
Registered User
Join Date: Jun 2011
Location: Ger
Posts: 223
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It has 27 finished Levels yet... I try to make the 30 full.
![]() Physical version hmmmm I think not. Depends on how many people are interested. |
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#83 |
Registered User
Join Date: Dec 2017
Location: Sassari/Italy
Posts: 900
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30 levels? Wow!
![]() As per the physical version I have no idea about what you'd need to do if you wanted to have a physical release of your game but I recently bought great games like Athanor 2, Inviyya, Smarty and the Nasty Gluttons, Sqrxz 4, Turbo Tomato!, ZeroSphere, Tiny Little Slug, Tanks Furry, Solid Gold, Worthy (but it would be better not to talk about the publisher of this masterpiece), etc... so there are still active publishers that you could contact if you'd want to have some information about that. ![]() If your game is as cool as it seems (I haven't tried it yet, only watched the videos so far) I'm pretty sure there would be interest in a physical version. |
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#84 |
Puttymoon inhabitant
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So the name finally changed from Minkey to Minky. The game looks cute as hell.
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#85 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,537
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Indeed. Nice game! Congratulations!
Many elements look familiar, also some enemies. ![]() You only need a title music. And maybe rework the scrolling into the up-direction (nice surprise, that it started scrolling up and down, after a few levels). New tiles seem to be drawn into the visible area. |
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#86 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,590
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I have the title music, need to make it loop complete though and am working on it
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#87 | |
Registered User
Join Date: Jun 2011
Location: Ger
Posts: 223
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Hi, thanks for the feedback.
Yeah, Ross already told me about the upscrolling problem, I didn't see it in my emulator because of wrong screensize settings. ![]() Quote:
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#88 |
Puttymoon inhabitant
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Tiles were drawn by Saul Cross? Very renowned artist on C64 scene. Is this his first work for Amiga or not?
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#89 |
Registered User
Join Date: Jun 2011
Location: Ger
Posts: 223
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#90 |
Puttymoon inhabitant
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And if I was not stupid, I would have checked my own site...
![]() ![]() https://www.lemonamiga.com/games/lis...e=Saul%20Cross |
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#91 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,590
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@Alpha One
Check your PM |
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#92 |
Registered User
Join Date: Jun 2011
Location: Ger
Posts: 223
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Demoversion updated to use Levelpasswords and some bug fixes...
https://matze1887.itch.io/minky-demo Full download coming these days, maybe tonight. |
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#93 |
Registered User
Join Date: Nov 2019
Location: Greece
Posts: 992
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Looking forward to it!
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#94 |
Registered User
Join Date: Dec 2017
Location: Sassari/Italy
Posts: 900
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cool!
![]() Thanks! |
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#95 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,873
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Nice one Alpha.
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#96 |
Registered User
Join Date: Jun 2011
Location: Ger
Posts: 223
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#97 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 334
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Gameplay:
[ Show youtube player ]
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#98 |
Puttymoon inhabitant
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Booought! Looking forward to play it tonight.
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#99 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,993
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Well done
![]() The game is extra ! |
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#100 |
Puttymoon inhabitant
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