13 April 2012, 15:13 | #81 | |
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Quote:
Mine too Before in 1.0.2 version, only white and blue stripes were visible in the menu, now everything works fine. Thank you Frode for that fix! |
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13 April 2012, 15:13 | #82 |
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@nexusle
mine running @ 1024x768 (4:3) with keep_aspect = 1 |
13 April 2012, 19:12 | #83 | |
FS-UAE Developer
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Notice about OpenGL performance
I have run some OpenGL benchmarks on several computers, and discovered that the GL_RGB + GL_BGRA (internal texture format + buffer format) combination is much faster than the current use of GL_RGBA8 + GL_RGBA on some computers, so the next version will probably use this by default. I have also added options (http://fengestad.no/wp/fs-uae/video-options) to tune this, since the most optimal data format may differ with operating systems and OpenGL GPU vendors. Quote:
1024x768 would probably look at bit nicer. Anyway, I'll see if I can add the fullscreen (and the window) resolution to the mode list for the next version. |
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13 April 2012, 19:23 | #84 | |
Online Amiga Gaming
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Quote:
The Intel GMA is not very powerful, but FS-UAE worked as expected with the previous versions. So, it could be nice to find & fix this annoying issue (all these weird freezes could probably cause netplay problems too) |
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13 April 2012, 19:32 | #85 | ||
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Quote:
Quote:
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13 April 2012, 19:35 | #86 |
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Hehe, no... I documented the options as I implemented the features, so I would not forget to document them 1.1.4 scheduled for later this evening (probably).
Last edited by FrodeSolheim; 13 April 2012 at 19:50. |
13 April 2012, 23:03 | #87 |
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Version 1.1.4
* Add fullscreen size and window size as RTG screen modes.
* Dynamically increase video buffer sizes if necessary. * Options added to change video buffer format and internal texture format. * Use GL_BGRA as the default video buffer format. * Use GL_RGB as the default internal texture format for Amiga video frames. * Write information about OpenGL renderer to log file. * Hack to correct the output of the autoscale algorithm in some specific situations (some Workbench screens, etc), hack will be updated/removed as necessary. Some notes: So, you can now have your 1680x1050 RTG screens Mind you, the uaegfx.card implementation is not very optimized, and the complete frame will be uploaded 50 times per second. So a high RTG resolution will probably be a bit slow on slow hardware. 1920x1080 working perfectly fine here though This version should also be a fit faster on some OpenGL hardware. Probably not noticeable unless FS-UAE struggled to render the frames fast enough on your computer. The new video options (http://fengestad.no/wp/fs-uae/video-options) can be tweaked (warning: some combinations can make texture uploads several times slower than the default settings) Oh, and I will probably soon support reading host-specific configuration from a separate configuration file (so you can share configuration files without host-specific options such as texture format, fullscreen options, etc..). |
13 April 2012, 23:09 | #88 | |
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Quote:
No, they couldn't |
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14 April 2012, 00:14 | #89 |
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ls it bad, Doc?
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14 April 2012, 09:50 | #90 |
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is there a way to see curent framerate ? it seems i got very bad fps framerate, per exemple on a simple demo :
Ikadalawampu (4k) http://www.pouet.net/prod.php?which=54561 and i still got this random half black screen exiting games/demos :\ |
14 April 2012, 09:58 | #91 | |
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Quote:
But two bugs to be fixed: 1. CDROM image insert crash 2. "white-screen-problem" if entering menu with F12 (attachment) |
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14 April 2012, 10:11 | #92 |
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why, when watching a demo by exemple, with keep_aspect = 1, some effect like logos are in full screen (16/9) and the rest of effects are in 4/3 ??? Append in every demos...
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14 April 2012, 11:27 | #93 | |
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Quote:
"White screen and white menu problem " when using F12. Kubuntu 86x64 OpenGL version 1.4 This happened on FS-UAE 1.1.3 as well,also when moving GUI in windowed mode it reverts to fullscreen and when taking a snapshot in windowed mode this too also changes to fullscreen |
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14 April 2012, 11:54 | #94 | ||||||
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Quote:
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Code:
uae_chipset=aga uae_chipset_compatible=A1200 uae_ciaatod=50hz uae_cpu_speed=max uae_cpu_type=68040 uae_cpu_model=68060 uae_fpu_model=68060 uae_maprom=0xf0000000 uae_gfxcard_size = 8 Quote:
Quote:
Quote:
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If you use alt+return to switch to windowed mode, FS-UAE will not automatically try to re-enter fullscreen. |
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14 April 2012, 12:31 | #95 | |
Registered User
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Quote:
uae_maprom=0xf0000000 uae_gfxcard_size = 8 but Real A1200 timing is not respected .. most of the demo are running too fast !! (gfx and sometimes Music...).. :\ |
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14 April 2012, 12:59 | #96 |
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For better compatibility, you should use the "A1200" model instead of "SUPER" (which runs in a fastest possible mode). Or "A1200/020" in your case, to have access to zorro_iii_memory. Specific demos or games may not like it when the processor runs in "fastest possible mode".
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14 April 2012, 13:11 | #97 |
Registered User
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yes, but opening a simple drawer with many demos without "SUPER" Mode .. take longggg time
Navigation under Workbench is fastest/smoother in "SUPER" mode |
14 April 2012, 13:13 | #98 |
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I know Of course, I cannot say for certain that there is not an FS-UAE problem. You check if the "A4000/040" configuration works better for you.. (this one is also fast). Also, if you give my a couple of examples of demos/games not running properly in fastest possible mode, I can at least try to check if there is an FS-UAE specific problem.
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14 April 2012, 13:21 | #99 |
Registered User
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will test some demos and give you 3-4 names
thx |
14 April 2012, 13:53 | #100 | |
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Quote:
Code:
viewport = 0 0 * * => * * * *, * * * * => 74 36 640 512 |
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