13 December 2017, 12:53 | #81 |
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I've also just tried alpha6rc2 for the first time - it works for me.
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13 December 2017, 13:18 | #82 | |
kLiker
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BTW congrats for finally getting Deneb ;o) |
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13 December 2017, 13:28 | #83 |
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one for my new A3000 as well now
Yes 400/1 without sound but I can only guess that the demo you recorded might have been more complex than mine - mine was a run around q3dm6 without sound and without bots. With bots I guess the 500 will be noticeably faster than the 400. Maybe post the your demo file up here and we can compare speeds? |
13 December 2017, 13:49 | #84 |
kLiker
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Here is my demo: amigademo.dm_68
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13 December 2017, 14:13 | #85 |
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13 December 2017, 14:15 | #86 | |
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Quote:
Tell ! |
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13 December 2017, 14:26 | #87 |
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For some sound tips put volumebackmusic to "0" on the slide and "s_doppler" off (if it's no disabled).
Disabling sky also helps: "r_fastsky".....If I remember. |
13 December 2017, 14:41 | #88 |
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Im not sure sir! I removed the old config from baseq3 and just ran the rc2 quake3 executable, no other changes. It worked 4 times consecutively so it seems ok to me. My Internet stack is not started though, I'll try it when connected to the net this afternoon to see if that affects anything.
@buli good suggestion! |
13 December 2017, 14:45 | #89 |
kLiker
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Sure, I just had my Demos folder empty, so I made one. But if that one "four" is build-in, then I will search original Q3 CD and start using the official demo. I just wanted some short demo with shooting and bots. Anyway I will check.
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13 December 2017, 15:07 | #90 |
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@trixster
Good point, vertex mode is much faster than Lightmap! In demo four it is about 5FPS faster! And in vertex mode and r_textureMode "Gl_LINEAR" (bether quality in Q3) is no difrent speed (not more than 1FPS)to r_textureMode "GL_LINEAR_MIPMAP_NEAREST" :-) |
13 December 2017, 15:51 | #91 |
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Alpha6rc2 is still ok here with network started.
A few timedemos from demo four, no sound: 1) Trilinear default settings (640x480, high geo, 2nd high texture, lightmap) - 18.4 2) Trilinear no dynamic lights - 18.9 3) Trilinear no dynamic lights, no marks, no gun, brasstime 500 - 21.5 4) Bilinear no dynamic lights, no marks, no gun, brasstime 500 - 21.7 Last edited by trixster; 13 December 2017 at 15:56. |
13 December 2017, 16:34 | #92 |
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Alpha6 is slower?!
By the way. Vertex mode is faster but map like Q3DM6 looking much better in LightMap :-) |
13 December 2017, 16:54 | #93 |
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Demo four is much more taxing than my own demo I recorded, hence slower fps
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13 December 2017, 18:07 | #94 |
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13 December 2017, 18:33 | #95 |
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L2 cache on my sonnet only running at 160mhz (setcmemdiv 4), it crashes when setcmemdiv is not defined or set at 3 or 0. That could be the difference
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14 December 2017, 03:48 | #96 |
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14 December 2017, 10:02 | #97 |
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Sadly I don't have the skill to fit some! I am content with it as it is
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14 December 2017, 15:48 | #98 | ||
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Quote:
Quote:
QuakeAlpha6ver2 still don't work for me (even I delete config file), maybe because i don't have tcp/ip stack now. |
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14 December 2017, 15:56 | #99 |
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Some of the comments here appear to be about running this on a classic Amiga (non-ppc) but the first post states "Some stuff to try for those with bigger ppc cpus + 256mg ram:"
Does this run on a classic amiga? I understand it will need acceleration. Does it need 256MB ram if it will run on classic accelerated amiga? I guess my real question is (if it does run on classic Amigas) has anyone tried it on an A500 with a Vampire? (only 128MB ram). I would try but this "developer topic" is a bit over my head as far as even attempting to get it to work or just "trying". Feel free to slap me in the back of the head. |
14 December 2017, 16:34 | #100 |
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