29 June 2017, 07:46 | #81 | |
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29 June 2017, 10:31 | #82 |
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Fast RAM will really help with these ports, because the blitter can be used at maximum without slowing down the CPU.
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29 June 2017, 10:33 | #83 |
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I would Like to do somenthig overboard: What about doing games for A1200 with 030 + fast ram at 640*400? We could try it...
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29 June 2017, 16:33 | #84 |
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The thing is, increasing the resolution or the colour depth exponentially increases the amount of work that the system has to do.
>16 colours lores or increasing resolution to hires makes the graphics hardware use more DMA cycles, which are then not available to the blitter or CPU. Of course, the blitter has to do more work as well, copying more bitplanes. At least on the Amiga you can get 32 colours with 4 bitplanes + sprites, and of course copper palette changes add even more. I think a better option would be trying for things like full 320x256, or 50 FPS, or more sound channels with blitter mixing or something like that. |
29 June 2017, 16:34 | #85 | |
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29 June 2017, 19:04 | #86 |
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29 June 2017, 19:11 | #87 |
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29 June 2017, 19:20 | #88 | |
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Yes, you have 32bit (CPU) access but 640x480 is 4x the data. And remember, you are forced (luckily!) at 25fps: the display is interlaced and not progressive. Ciao ross |
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29 June 2017, 19:53 | #89 |
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Make a game in Productivity mode?
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29 June 2017, 20:17 | #90 |
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29 June 2017, 20:38 | #91 |
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Yes, But we a good viewport, like 600*400, or less, and maybe less "true" color we can do it! Why don't try?
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29 June 2017, 21:37 | #92 |
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29 June 2017, 21:54 | #93 |
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Pinball Braindamage is the only game I can think of that doesn't run in lowres.
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29 June 2017, 22:19 | #94 | |
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This Pinball Braindamage looks like Obsession... Ball movement is almost same Last edited by kovacm; 29 June 2017 at 22:40. |
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29 June 2017, 23:09 | #95 |
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That's because Obsession is a Pinball Dreams clone.
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30 June 2017, 01:12 | #96 |
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30 June 2017, 09:56 | #97 |
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It's usually better to have more stuff moving on screen than to have more colours or resolution. Use the copper and sprites to get more colours, and keep everything moving at 50 fps.
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30 June 2017, 11:11 | #98 |
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30 June 2017, 11:34 | #99 |
Total Chaos forever!
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Total Chaos runs at 25 FPS in 640x512 interlaced. It needs to CPU blit to get enough speed on 030+32 megs fast RAM. It is a turns based strategy game too.
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30 June 2017, 12:49 | #100 | |
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I will try Braindamage. I wonder if same people was involved in developing Braindamage and Obsession... btw why do you call Braindamage and Obsession "clone" of Pinball Dreams? I mean they are all pinball games... is Slam Tilt also "clone" of Pinball Dreams in your book? |
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