12 February 2024, 01:39 | #81 | |
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Right from the off, DMA Design had ZERO interest in the ST or PC, their ethos was Amiga right from the start, usually with others converting their games for them. Without Amiga, Lemmings simply wouldn't exist. Its hard to appreciate just how bespoke the Amiga version is, I think its the only two player mouse control version, has the intro and the only one with the split screen resolution for the main game, low res for the game screen, and I think Hi res for where you click to make the Lemmings do different things. I think the only reason why DMA did the ST version is because the Amiga version wasn't geared toward being super smooth scrolling because the game style didn't suit it so conversion to ST was easy from that perspective. |
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12 February 2024, 02:54 | #82 |
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The post you quote is indeed rather ridiculous in its extreme position, and could be considered a troll effort, but it's an outlier. Unless you can quote some more examples of "Amiga bashing" and the subsequent "troll invasion"?
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12 February 2024, 09:40 | #83 | |
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I just think Amiga owners took to the game and made more noise at the time it just kinda stuck, and what with the game coming on one month before the ST and five months before the PC in many hearts it belongs as an Amiga game, despite being developed as a multi-format one. Last edited by Amigajay; 12 February 2024 at 10:52. |
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12 February 2024, 10:09 | #84 |
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your preferences, so far
cold thing, surely better to read into each single post here all the titles with at least two preferences Shadow of the Beast - 15 Lemmings - 8 Defender of the Crown - 5 Turrican 2 - 5 Sensible Soccer - 4 Cannon Fodder - 3 Lionheart - 3 Agony - 2 Another World - 2 Chaos Engine - 2 It came from the Desert - 2 Kick Off 2 - 2 Pinball Dreams - 2 Superfrog - 2 Turrican - 2 |
12 February 2024, 12:22 | #85 | |
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Sure, it's every developers hope that their game will hit lots of different formats, but few do. |
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12 February 2024, 12:28 | #86 |
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Yes, by multi-format i mean Amiga, ST and PC which were developed in parallel, the countless other ports which were mainly done by 3rd party developers, bar the Atari Lynx and maybe another one i can’t remember, then yes these weren’t thought of until after the initial success of the 16-bit computer versions.
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12 February 2024, 12:33 | #87 |
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Looking at review dates, ST Lemmings was a good four months after the Amiga version, which suggests that they started it pretty quickly afterwards, having to scale the graphics down to 16 colours, redo all the sounds (they're not all in the ST version, including the clump-clump of the builder placing blocks, but cleverly they make the disc drive light flash on the last three, as a warning that you're running out) and the reading of control inputs. It was actually converted by Brian Watson who I don't think was a DMA Design employee, but the same guy as did the ST version of Menace, which was pretty poor, to the point that he essentially apologised for it in ST Format magazine. Lemmings being bundled with the Amiga might help with the perception of it as a symbolic representation of the Amiga, but to me it symbolised everything great about the era.
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12 February 2024, 14:00 | #88 | |
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Re-reading my Lemmings interview, maybe as you say the ST wasn’t done in-house so i didn’t get comment from Brian Watson, but Russell Kay who did the PC versions talked about working on them whilst the Amiga version was mid development, so it wasn’t just an Amiga only again, but the Amiga was certainly the lead development version after the initial PC demo. |
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12 February 2024, 14:56 | #89 | ||
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EDIT : http://www.javalemmings.com/DMA/Lem_1.htm Quote:
Last edited by sokolovic; 12 February 2024 at 16:05. |
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12 February 2024, 15:08 | #90 | |
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12 February 2024, 15:56 | #91 | |
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Scroll down on that page, he states the first demo was on the PC, and explains why the graphics were based on PC specs rather than being aimed at Amiga specs. |
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12 February 2024, 16:04 | #92 | ||
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Quote:
Quote:
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12 February 2024, 16:49 | #93 | |
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12 February 2024, 17:19 | #94 |
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2 player mode exists in ST version too but it can't use two mice. Intro anim is indeed missing.
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12 February 2024, 22:21 | #95 | |
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Credit where credit is due, lets not dilute it by claiming hardware did it. |
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12 February 2024, 23:40 | #96 | |
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Or at least not then, maybe it'd have come out some time later. Or maybe not, it might have missed it's time, we'll never really know. But I don't really subscribe to the idea a game which "represents the Amiga" necessarily has to be exclusive. Shadow of the Beast is really just an Amiga hardware tech demo, but it also came out in a myriad of other formats. Does that make it less representative? |
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12 February 2024, 23:55 | #97 | |
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The game design, the 2 player mechanics with twin mice, the interface, all Amiga with cut down for other versions. It showed a degree of foresight to consider what would look best for the Lemmings characters on EGA machines, but I think more than anything, they then looked at the weakest machine graphically and didn't want it to look horrific on that. And the other clincher is Deluxe Paint 2 was used on Amiga with its built in animation features, if someone hadn't done that demonstration with it, its doubtful Lemmings would ever have happened. In 1989, DMA weren't using anything else. |
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13 February 2024, 10:52 | #98 |
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13 February 2024, 13:31 | #99 |
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Thread has already been done, read my answer in it:
https://eab.abime.net/showthread.php...signature+game |
13 February 2024, 18:15 | #100 |
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so were other platforms like the ST do you think this game would have happened had they had an Atari ST? I don't think so buddy and this does not take credit off the creators but without the right tools this probably would not have happened and had stayed as an idea
i think you understate the importance of what the particular platform offered to creative minds |
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