12 May 2019, 13:23 | #81 |
retro maniac
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Location: Tarnobrzeg/Poland
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It's probably not worth. Amiga market is much smaller than retro consoles.
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12 May 2019, 13:58 | #82 |
Zone Friend
Join Date: Apr 2005
Location: Leipzig/Germany
Age: 49
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Yes, but an Amiga-port was already started and game was already previewed in some magazines. Would be cool if they release it for our machine too or explain why it never happens. A collectors edition for higher price would be awesome!!!
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12 May 2019, 13:59 | #83 |
retro maniac
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I'm not a fan of ultra expensive collector's edition. Simple/standard Megadrive or Amiga release would be great
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15 May 2019, 10:23 | #84 |
Dream Merchant
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23 May 2019, 22:34 | #85 |
Registered User
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Location: Germany
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Im involved with the project
None of the Amiga files seem to exist / have survived. So the only possibility of an Amiga version is when someone converts the MegaDrive game. |
04 June 2019, 07:42 | #86 |
Alien Breeder
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05 June 2019, 09:10 | #87 |
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This would be awesome if it ever sees the light of day on the miggy
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05 June 2019, 12:48 | #88 |
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I have no hope for Amiga version, we should be happy with what we have got. If You ask me - I think it is miracle that at least MegaDrive version were finished and released. I would love to play GoG version or buy rom for emulation. Hardcore/Ultracore need some positive comments and people who actually buy it so maybe we will see more unreleased games finished one day (I hope for Kage's SuperHero).
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06 June 2019, 01:19 | #89 |
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22 June 2019, 06:03 | #90 |
Registered User
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Ultracore for your Sega Mega Drive/Sega Genesis will be available for pre-order in two rounds THIS weekend:
Round 1: Sunday, 23. June 2019 at 12 AM (midnight) CEST. Round 2: Sunday, 23. June 2019 at 6 PM CEST. |
28 September 2019, 22:59 | #91 |
Bug hunter
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Is it available the digital rom for emulators?
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28 December 2019, 17:54 | #92 |
Alien Breeder
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Location: Szigetszentmiklos / Hungary
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There is a guy here in Hungary who can be interested...
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28 December 2019, 18:10 | #93 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
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I've played the Mega Drive version. It seems a nice game on the surface. Good graphics, controls and great music. But it suffers from awful flaws in the level design. Some jump passages are incredibly difficult/annoying. I could complete the game only with save states and cheats. A shame. With a better balance it could have been great.
Last edited by Retro-Nerd; 28 December 2019 at 18:19. |
22 January 2020, 22:05 | #94 | |
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Quote:
Currently when you stand on a corner the character wobbles endlessly. But in the original ROM the character would fall off after 2 seconds! If you didnt jump exactly and landed on a corner you would often fall off right after, unless you instantly moved away from the corner. This was incredibly annoying and luckily got fixed! Regarding the Mega Drive version you played, it is most likely the ripped MegaSG version that is floating around the net. This however is not the final version, as it has non ideal controls (Contra Hardcorps style as thats what megasg wanted) and its 60Hz and therefore running too fast. This makes the platforming even harder than necessary! The game was always meant to be played in PAL 50fps, and only the PAL MegaDrive cart / Switch / PS4 / PSV version is the final version with the best controls and correct game speed! |
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23 January 2020, 00:17 | #95 | |
Missile Command Champion
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Quote:
Nope, that's what Kevin assumed. The rom was ripped from the retail cartridge (which has both control styles) sold via Columbus Circle. I wanted to purchase the Strictly Limited Games cartridge, but due to the artificial limitation it wasn't possible. Yes, it is the Japanese version which unfortunately runs in 60Hz. But even a proper 50Hz PAL version wouldn't fix most of the gameplay balance issues you are facing after Level 2. Ultracore would need a complete overhaul, the technics and game mechanics are good as i said. Last edited by Retro-Nerd; 23 January 2020 at 00:25. |
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23 January 2020, 16:34 | #96 |
Bug hunter
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In some official YouTube videos (in the comments) devs leave a chance it could be published on PC Steam too...
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23 January 2020, 23:17 | #97 | |
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Quote:
Another smaller thing that was changed was the weapon system. In the original the player could only hold one extra weapon and you could only switch at the weaponboxes to the one pre-defined weapon that was stored in the box. In Ultracore you can switch between all the weapons you collected from weapon boxes at all times! The yellow triangles that you can find in the game that upgrade your weapon power are permanent in Ultracore - in Hardcore whenever you died your weapons would be downgraded by 1 level! Picking up a triangle with an already fully upgraded weapon doesnt waste it anymore either and instead upgrades the next weapon. What wasnt changed was the level design/enemy spawns etc (aside bug fixes and additional secrets) and the balance, as due to the changed controls and added features the game was already quite abit easier compared to the original. Now of course, a 25 year old game might not live up to modern leveldesign or balance standards that people are used to nowadays, but at the end of the day, it is what it is, and it could have been quite abit worse! And for the ppl who still find the game too hard, we added cheats Last edited by ScHlAuChi; 25 January 2020 at 15:11. |
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24 January 2020, 13:26 | #98 |
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I find those fixes very good, they improve game very nice.
I believe that without them I would not enjoy that game that much. I only wonder what was the fate of those shmup sections that were shown in Hardcore, but are absent in Ultracore. |
25 January 2020, 14:39 | #99 | |
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Quote:
Those werent actually part of the Hardcore ROM - as far as I know they were planned for the Amiga version and were supposed to be between Level 2/3 and 4/5. But the only trace of their existance are the Amiga magazine screenshots and a crude MegaCD prototype of one half of such a level (footage of it can be seen in the first Project Hardcore trailer). There was a plan to finish the level and "downconvert" it, so it could be added to Ultracore, but unfortunately that didnt work out due to time constraints! |
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26 January 2020, 11:44 | #100 |
Registered User
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Were those shmup sections more like Blastar/Thunder Force where You can fly anywhere or where more like Sviw/Raiden where You fly in one direction?
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