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#81 |
Registered User
Join Date: Feb 2021
Location: Poland
Posts: 29
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#82 |
Registered User
Join Date: Apr 2015
Location: Spain
Posts: 516
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Quote:
AmigaOS 3.2.2.1 copymemaio blazewcp native driver AHI 4.18 CAMD maybe the difference is that I use real MIDI via CAMD? maybe the blazeWCP? see the new video: [ Show youtube player ] |
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#83 |
Registered User
Join Date: Sep 2005
Location: France
Posts: 503
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Hi.
I am on holidays and can't test this awesome release righ now. However, i would like to know if anyone tested it with a Vampire V2 in AGA or RTG. I played DF on Shapeshifter either with 68060 AGA (playable but barely), 68060 RTG (better but still slow) and Vampire RTG (nicely playable). CAMD support is great. |
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#84 |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,127
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Only good until your last CD-ROM no longer works
![]() @BSzili Congrats on the port, are these becoming easier and quicker now that you have done a few big ports? What's your criteria before you start on a port? i.e This game should run on a 040 so maybe I'll try this port or is it because you would like to play the game on the Amiga? |
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#85 | |
Registered User
Join Date: Jan 2019
Location: Finland
Posts: 654
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Quote:
If you have time to help me figuring out why, I attached my AIBB v6.8 benchmark module for comparison. |
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#86 | |
Amiga is my Religion
Join Date: May 2005
Location: Germany
Posts: 578
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Quote:
Runs great on V1200-V2 AGA and RTG. Even on V600-V2 with RTG. |
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#87 | ||||
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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Quote:
For the music you need either the MIDI_Instruments file linked in the first post, or some kind of external synth that can be driven via CAMD. Quote:
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My criteria is pretty much that. If I like the game, it could run on my system and of course the source code is available I'll give it a shot eventually. |
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#88 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,437
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i see another difference in the screenshot.
in that in the left: 51,01 ms 19 fps in that in the right: 13 fps (72,06 ms) why this difference in showing the same information (are printed on the screen in different way)? maybe one of you use a different version of Dark Forces |
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#89 | |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,542
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Quote:
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#90 |
Registered User
Join Date: Apr 2010
Location: London / UK
Posts: 423
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#91 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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btw. all the DOS cheats work perfectly on this port:
https://www.gamespot.com/games/star-...forces/cheats/ Running on pistorm32, basically the same regardless where you are standing, it is 61 FPS on RTG: ![]() And 58 FPS on RGB out AGA NTSC (I think this is the supposed aspect ratio ?): ![]() Is support for higher resolutions planned? Last edited by tomcat666; 26 July 2023 at 11:32. |
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#92 |
Registered User
Join Date: Apr 2010
Location: London / UK
Posts: 423
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Just tried with the FPS counter on and I'm getting sub 10FPS. Should be higher on a Cyberstorm MKII 060/50MHz with 128MB RAM? Also using a Picasso II RTG card if that would make a difference.
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#93 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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Gameplay (not very good at it) on NTSC AGA RGB output with pistorm32 :
[ Show youtube player ] |
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#94 |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,542
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Got the sound working at least, controller still goes mad when using that shoulder button. Might try a higher clock speed later.
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#95 |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,542
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Tested joyporttest and to me it seems to be functioning fine.
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#96 | |
Registered User
Join Date: Apr 2015
Location: Spain
Posts: 516
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Quote:
Last edited by Estrayk; 26 July 2023 at 15:07. |
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#97 | ||
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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For now it's not planned, as I'm focusing my efforts on the original fixed-point renderer.
Quote:
Quote:
Memory speed could account for the difference, the low level drawing functions are completely memory bound. |
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#98 |
Registered User
Join Date: Feb 2021
Location: Poland
Posts: 29
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#99 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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I uploaded a new version to fix a few controls issues. The CD32 pad strafe button issue should be gone.
Yeah, if there's no noticeable benefit then it's not enough either way. The renderer needs more work. |
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#100 |
Registered User
Join Date: Apr 2010
Location: London / UK
Posts: 423
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Sorry could you please explain how to do this? I saw the different options in your first post (FORCEMODE) but unsure where to enter this.
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