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#81 | |
BoingBagged
Join Date: Aug 2007
Location: The South of nowhere
Age: 46
Posts: 2,358
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Quote:
Roms were a great idea when back in the 80's almost everyone used their Amigas with floppies almost exclusively, and hard drives were absurdly scarce, slow and expensive. Todays hard drives are fast, huge and cheap. They provide a way to load components and have them quickly updated without requiring specialized hardware. |
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#82 |
-
Join Date: Jul 2003
Location: Helsinki / Finland
Age: 44
Posts: 9,964
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#83 |
Registered User
Join Date: Oct 2018
Location: Worcester, UK
Posts: 33
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Sounds great! Thanks for continuing the development on the 68k OS. Since there was a mention of a text editor, I have one request regarding that.. Would it be possible to make it such that when I'm editing somewhere halfway the screen and do page-down, followed by page-up my cursor ends back where it was originally?
Will the syntax-colouring also support 68k assembly source, or only C sources? |
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#84 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,692
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Booting without startup-sequence is easiest way to enter non solvable situation if there is no need modules on ROM. Bootin from Floppy wich loads WB is another way. There is no way to get rid of ROM with current hardware.
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#85 |
Banana
Join Date: Jul 2016
Location: Darmstadt
Posts: 1,217
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#86 | |||
Registered User
Join Date: Aug 2010
Location: Germany
Posts: 548
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Quote:
The animation.datatype provides general access to and control over how animation frames are retrieved and played back, along with sound, if available. This generalization "has teeth" in that what does not fit within its boundaries will invariably suffer. For example, CDXL and IFF-ANIM playback are made to fit the same restrictions in spite of the makeup of these file formats being radically different. You could stream CDXL video/audio data on a double-buffered display, but IFF-ANIM type 5 and its descendants requires triple buffering, for example. Some animation file formats offer random access to the entire time frame (CDXL), some do not (IFF-ANIM type 5 and its descendants). It may make better sense to consider how MultiView and animation.datatype handle animations as providing a "preview" of the animation, with dedicated tools being much better suited to proper playback which plays to the strengths of both the respective format and the Amiga. Quote:
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#87 |
Banned
Join Date: Mar 2020
Location: Nijmegen, Netherlands
Posts: 46
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In no particular order I would like to see:
- prefs pane that can add items to workbench tools menu without using a toolsdemon type thing - Improved drive cache behavior, like PowerCache. - Software blitter like FBlit, FText etc for CPUs faster than hardware blitter - tooltype to redirect programs who want to open on workbench screen into their own screens instead - better control over opening multiview on other screens. its annoying when it wants to go from a window on workbench to some 300x240 screen when you want to look at 800x600 image... - some program to setup included cdfilesystem, or at least easy to find instructions. - bar clock with date and time on workbench screen - ADF mounter All of this stuff is extremely popular third party commodities or patch programs. I think the best direction for further development is making those patches obsolete. |
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#88 | |
BoingBagged
Join Date: Aug 2007
Location: The South of nowhere
Age: 46
Posts: 2,358
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Quote:
What we dont't want is the rom to impose its limits on so many components. So the less components we can have in rom, the much better for everyone because they can get to update their system in a much simpler way. |
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#89 |
BoingBagged
Join Date: Aug 2007
Location: The South of nowhere
Age: 46
Posts: 2,358
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#90 | ||
Camilla, AmigaOS Dev.
Join Date: Mar 2020
Location: Frederiksberg
Posts: 350
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#91 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,807
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That stuff you implemented for 3.2 is already amazing, from my POV.
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#92 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,896
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More readable font like on modern editor for coding.
If possible a way of switching from RTG to native mode and vice versa. Being able to use different theme like on OS4 but better. |
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#93 |
Camilla, AmigaOS Dev.
Join Date: Mar 2020
Location: Frederiksberg
Posts: 350
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For that to be possible the OS first needs to "know" about RTG. Currently any RTG is patches to the system, and not something built in. While we would like to tackle this and bring graphics.library into the future, it is not something we even dare do now considering our limited resources. Maybe in the future.
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#94 |
Amigan
![]() Join Date: Feb 2012
Location: London
Posts: 1,324
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I really like the 3.1.4 intuition/layers change where you can move the window outside the screen. I think we need some kind of 'maximise' gadget though.
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#95 | |
Camilla, AmigaOS Dev.
Join Date: Mar 2020
Location: Frederiksberg
Posts: 350
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#96 |
Registered User
Join Date: Nov 2010
Location: Sweden
Posts: 528
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Would prefer:
Compact Flash-release (aimed for models with built in IDE-controller like A600/A1200/A4000). CDROM-release (for all models included those already mentioned). Download only-release (the same way as for 3.1.4). For models without IDE-controller, without CDROM drive and without Internet connection: a "self-transfer" null-modem solution in the style of Amiga Explorer where all you need is a Workbench 1.2 (or higher) floppy disk to boot from to be able to transfer the files via null-modem cable to the Amiga, where you can write the ADF files to your own floppy disks. |
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#97 |
Registered User
Join Date: Nov 2016
Location: Skien / Norway
Posts: 112
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Will you, or are you, talking to the AROS guys? Or are there license issues and/or developer issues with you guys combining forces?
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#98 |
Registered User
Join Date: Mar 2002
Location: Kansas City, MO, USA
Posts: 683
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To go back to talk about version numbers, I think it's a bit more clear if the version number is kept as 3.1.x instead of 3.x
The reason would be that it seems 3.5/3.9 are viewed more as forks of 3.1. 3.10 or 3.11 would imply that it's built on top of 3.9. 3.2 also seems to imply that it's older than 3.5. But a 3.1.5 would imply that it's built on top of 3.1 |
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#99 |
Registered User
Join Date: Nov 2018
Location: Liverpool
Posts: 188
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Does anyone in the team have any timelines for further announcements/feature lists/updates lists etc as well as where (i.e. which website) the information is likely to roll out on?
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#100 | ||||
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,419
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