16 November 2023, 21:34 | #81 |
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The only weapon in the game that autofires is the flamethrower. Every other gun uses one keypress==one "bullet". Upgrades can double up your "bullets".
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16 November 2023, 23:33 | #82 |
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17 November 2023, 11:38 | #83 | |
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You do indeed! In other news I am on the final level of the final world, using weapon 5 (magnetic thingy) and haven't had an ammo supply issue as yet. I have had to buy some from shops on occasion though - the final world is quite, quite brutal. |
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20 November 2023, 13:12 | #84 |
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What FPS are people seeing if using a pistorm32 with pi 3a? Is a 3a powerful enough to pretty much give a locked 50fps?
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27 November 2023, 22:39 | #85 |
mä vaan
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Breathless is not very colorfull game, so wondering if EHB mode could be supported? That way it would be playable with ECS machines.
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27 November 2023, 22:41 | #86 |
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Ironically, grey is one of the more difficult colours to work with. Brightness bands tend to be very conspicuous when you have only 16 levels.
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07 December 2023, 21:49 | #87 | |
mä vaan
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Quote:
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22 December 2023, 20:06 | #88 | |
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Recently got some RTG capable hardware (pistorm) so RTG thing might be happening.. Struggling with properly converting the game's use of sprites though. Shitty preview attached (don't expect too much, and likely still requires AGA). Also very unlikely that >320x256 will be supported, so don't get your hopes up from screen mode requester. Note: Devmode build, so no intro/credits, also map is disabled for now (requires rework) |
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22 December 2023, 20:25 | #89 |
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@paraj
Nice. Which PiStorm configuration? |
22 December 2023, 20:37 | #90 |
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Pistorm32lite w/ pi3a+. Works very nice.
I'm a total n00b when it comes to RTG and sysfriendly stuff in general, so there are loads of issues (also in WinUAE), and performance isn't great (i.e. not 1 frame). "TODO" list is already packed with things I should look into though. (Code is on RTG branch https://github.com/mras0/Breathless/tree/RTG) |
22 December 2023, 21:17 | #91 |
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@paraj
ooh! very cool |
22 December 2023, 21:18 | #92 |
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Nice!
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23 December 2023, 01:56 | #93 |
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I like it. It avoids becoming too dark like TKG does in RTG mode and looks excellent
Looking forward to further developments. |
04 January 2024, 15:32 | #94 |
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Tried the RTG-version on my Pistorm equipped A1200.
It ran really smooth. My computer locked up after a while but I think it's my A1200 which is a bit unstable (so quite sure it's not an issue with Breathless). |
04 January 2024, 17:09 | #95 |
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Does anyone else think the engine would be great for a dungeon crawler, or is that just me?
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04 January 2024, 19:28 | #96 | ||
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Quote:
Quote:
A bit stuck with the RTG stuff (though haven't really worked on it over the holidays). It mostly works, but it's a bit of an ugly hack overall, and issues are cropping up at the edges. I know that what's really needed is a larger overhaul, but think it will have to wait until I'm a bit more motivated. |
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05 January 2024, 12:47 | #97 | |
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The whole square corner raycaster makes me think of that genre, even if it was Wolf3D that popularised it. |
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16 January 2024, 00:42 | #98 | |
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I'm struggling to decompress the .7z archives on a real Amiga though, what's the best way to do this? UnArc or one of the xpkmaster-based programs are usually fine, but I'm not having any luck tonight. |
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16 January 2024, 09:00 | #99 |
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Great stuff I'll take a look next few days
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16 January 2024, 10:55 | #100 | |
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Choose 320x256 from the menu. When it's running there's no menu yet so just press Space twice. You can try to quite the usual way but again - no menu, so it's easier to just Ctrl-a-a and be done with it |
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