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#81 |
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Most machines could do 16 colours in 16 shades, so 256 colours in total. It's only early 400/800 machines that lack the extra colour modes, like how early A1000s lack EHB mode. Later 400/800 machines and all XL/XE machines had the newer chip enabling 256 colours, and like Denise, it's a simple straight swap to upgrade.
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#82 |
HOL/FTP busy bee
Join Date: Sep 2006
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#83 |
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"No other 8bit machine can produce anything as stunning as 64 Law of the West."
Incidentally, that R-Type screenshot is from 8-bit machine, the PC-Engine. My feeling is, if you burst into a thread being generally patronising and rude, you should make sure your argument is watertight first. |
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#84 |
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#85 |
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Debatable whether the PC Engine (or TurboGrafx-16 as it was known in America) is really an 8-bit machine, but still. I think we've seen enough evidence that the C64 doesn't have a monopoly on stunning pixel art for 8-bit computers, whichever mode you use - even the Spectrum is much more competitive than you might assume.
As far as non-cartoony Amstrad CPC graphics that look great, how about Shadows of Sergoth, Infernal House, La Culotte de Zelda and Le Maître des Âmes. Even as a Spectrum owner and fan, I can see that games ported from the Spectrum to the CPC didn't show off its full capabilities - especially as the CPC couldn't do everything the Spectrum could, though it could do plenty for itself (including 16 colours, in 160x200). Conversely, the C64 benefitted from almost all its games being designed around it from day one. And don't tell me that the C64 could match CPC Pinball Dreams (any more than the CPC could match C64 Sam's Journey)... Last edited by Megalomaniac; 11 July 2024 at 17:59. |
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#86 |
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#87 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
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And you can see the REAL ancestor of the Amiga in action there
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#88 |
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(This may merit a separate thread, but)
Aside from seemingly being limited to 2 colours per scanline, what other limitations did the Atari 8-bit family have compared to the C64? Is there a further reason why they didn't remain competitive for as long? |
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#89 | ||
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Quote:
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Owning a couple of CPCs, C64s and Atari 8-bits has given me new appreciation of each system, especially the Atari which I have real soft spot for now. It's also made me appreciate the Spectrum more too, because I see why certain decisions were taken. Previously, I maybe had a bit of an inferiority complex with the Spectrum with the colour clash and so on, but actually none of the machines are perfect and none of them are crap. The only way to get the full experience of the 8-bit era is to use and enjoy each of them. A bit cheesy but it's true. |
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#90 | |
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Quote:
The sprites and sound on the C64 are better while the Atari has a faster CPU and a bigger palette. The C64 probably edges it, but I think the big factor is Tramiel and his aggressive price war. The original Atari 400/800 cost an arm an to manufacture and the cost-reduced 800XL came too late. Once the C64 had the momentum, only a C64-killer could've pulled Atari back into contention, and so things just drifted from there (and the reason other platforms fared better is mostly geographical) Last edited by clebin; 11 July 2024 at 19:28. |
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#91 | |
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Found this on FB this morning:
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#92 | |
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Quote:
C64 EGA |
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#93 |
HOL/FTP busy bee
Join Date: Sep 2006
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Apple IIGS
![]() Amiga ![]() (btw he mentioned 'below EGA' as in 'not including EGA') |
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#94 | |
Ex nihilo nihil
Join Date: Oct 2017
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Quote:
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#95 | |
HOL/FTP busy bee
Join Date: Sep 2006
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Quote:
![]() As clebin mentioned every system has some gems that should be discovered and played ![]() |
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#96 |
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Your screenshots confirm that the EGA version is worse than the C64 version, which managed to get closer to the look of the original despite having lower horizontal resolution.
So in this case we can say 'including EGA'. |
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#97 |
HOL/FTP busy bee
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#98 |
Zap´em
Join Date: Aug 2012
Location: Germany
Posts: 630
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EGA version looks better. Clearly. You're all biased. Look at the rider and the tents!
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#99 |
HOL/FTP busy bee
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Maybe 'better' is subjective and depends on what you think matters more. Just a thought.
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#100 |
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Maybe people are drawn to graphics which look more like the machine they had? Or, maybe they were drawn to a particular machine in the first place because of its graphical style? None of the 8-bits (or pre-VGA PC, or ST, or Apple IIGS) could do everything well.
Personally (having owned neither BITD) I prefer the C64 screenshot to the EGA one there, partly because of the clouds and partly due to the lack of that eye-searing magenta (which was my least favourite thing about Spectrum visuals, incidentally - if only the 8th colour had been orange, or grey, or (dare I say it) even brown). Incidentally, here's the French-only (and much later) Amstrad version of DOTC for comparison - https://www.cpc-power.com/index.php?page=detail&num=699 Sprites and sound were two of the C64's big strengths, scrolling being the other really obvious one. Considering that the developers were largely different, is it pure coincidence that they're also the Amiga's big advantages over the ST? Perhaps the ex-Atari guys who became Amiga Inc did consciously look at the areas where the C64 did lead the Atari 8-bits? |
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