23 May 2017, 09:40 | #81 |
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Yep, WinUAE lets you use nice big screenmodes and compiles near-instantly. The debugger can be slow to come up though...
Personally I use AmiBlitz 3 most of the time, even when a project is destined for a barebones classic, because the IDE is so much nicer. Blitz 2 can then import the AmiBlitz 3 code (assuming you haven't used any AmiBlitz 3-only features) and compile it for 68000/no FPU setups when the project is close to finished. |
23 May 2017, 12:14 | #82 |
AmigaMan
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That is my idea Daedalus but is hard to me to know what features are ab3 only.
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23 May 2017, 13:03 | #83 |
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Well, from the top of my head, here are a few pointers for making sure your code is compatible with both BB2 and AB3:
To be honest, there aren't too many of those things you'll need to use. There are probably other changes that are even less used that I can't think of off the top of my head. The AB3 help pages lists off all the changes. |
23 May 2017, 21:16 | #84 |
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Thanks. I see I can recompile my sources without problems... Except for the dinamic linked list.
Is a concept error to have a fixed linked list size |
23 May 2017, 21:50 | #85 |
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I am trying to make myself an ultimate install of BB2 but it seems a bit complicated. I have this Ultimate CD image file, but all the BB2 example files are corrupted or the disc is being recognized weirdly (all filenames are in CAPS).
Anybody made a ready-to-copy installed archive including BB2, all the libraries there are out there, plus examples? Might have to do my own if not. Also I am guessing all libraries and stuff I can possibly find are available at http://www.david-mcminn.co.uk/blitz-2000/ |
23 May 2017, 22:41 | #86 |
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23 May 2017, 22:44 | #87 |
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Hello,
nice thread here , thanks for al the information very good, please any one who knows/Have Amiblitz2 (I Need to DONT need FPU to work if exist) for share ? thank you guys , when the times permits me help on here i will do |
23 May 2017, 22:44 | #88 |
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If he file names are all caps, you've either got some mangled copy or (more likely) the wrong CD file system.
Try this: https://www.dropbox.com/s/uoq1uusudr...litz2.lha?dl=0 |
24 May 2017, 00:03 | #89 | |
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Quote:
thanks guys |
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24 May 2017, 00:39 | #90 |
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He wasn't replying to you. And the first link is Amiblitz, how hard was that?
Thanks idrougge, I was missing all those libs and was trying to build them from the ISO but it all looked wrong indeed. Perhaps this ISO that you can find on the file server isn't right? Or maybe I mounted it wrong. Dunno. |
24 May 2017, 00:50 | #91 | |
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Quote:
Dim List Things.l(200) allocates enough memory for containing your list with 200 items in it, even though it contains 0 objects. They're still "dynamic" in that they only show the number of items you put in, but you'll get crashes if you go above the maximum. |
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24 May 2017, 00:57 | #92 | |
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Quote:
AmiBlitz 3 (which is the interface you have in your screenshot there) is available here, and AmiBlitz 2, which is an in-between version with a version of PED that is closer to SuperTED is available here. |
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24 May 2017, 17:08 | #93 | |
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Quote:
I tried to open Blitz and it said "Unable to open screen" and then failed with a software failure *0004. I tried to see if there was any config file but I couldn't find any. What have I done wrong now? |
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24 May 2017, 20:31 | #94 |
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Did you set the Blitz2: and Blitzlibs: assigns?
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24 May 2017, 20:45 | #95 |
AmigaMan
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Peerhaps you have an old pref. Look at env: for ted, ped or whatever it is.
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24 May 2017, 20:46 | #96 |
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there is also a ted.library and what not.
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24 May 2017, 21:06 | #97 |
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Yeah the assigns are set.
I had ted.menus and ted.prefs in the enc-archive, I now erased them and it works fine. Thanks guys! |
12 June 2017, 16:23 | #98 |
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Can you build workbench apps that open windows in workbench not just public screens?
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12 June 2017, 19:13 | #99 |
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Yes. Instead of opening a screen, use the command WbToScreen 0. This assigns Screen ID 0 to the Workbench screen, so it behaves as if you opened screen 0 yourself. You can also use FindScreen 0, which will select the default public screen, or FindScreen 0, "MyScreen" to assign the ID 0 to a public screen with the name MyScreen.
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05 July 2017, 23:44 | #100 |
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Load issue???
Just installed BB2 yesterday on my A1200 and was playing with some example code... I seem to be able to mostly compile and run example code where all the code is in one file. But for code where it loads data from another file, it was failing.. I'm just going to the load file requester and clicking into my examples directory, finding the example (usually named something.bb) and loading the main program. When I figured out how to enable the debugger and checked, it was saying it couldn't find the data file basically. It was in the load command, something like (sorry, not at my Amiga right now so this is from memory): LoadBitMap 0, "data/map" ..and it wouldn't find it. So I changed it to specify the full path: LoadBitMap 0, "Data:Blitz2/examples/something/data/map" ...and it worked.. I can use full paths if I need to, but it seems weird that it's not working with relative paths. So I figure I'm probably missing something simple... I'll go poke at it some more when I get home, but any pointers out there?? Thanx desiv |
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