03 December 2014, 21:42 | #81 |
AMOS Extensions Developer
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Thanks for the update.
I had suspected that you were (and still are) working on multiple projects at the same time |
04 December 2014, 13:11 | #82 |
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04 December 2014, 17:45 | #83 |
move.l #$c0ff33,throat
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Deleted but (Silly) Putty attachment stays!
Last edited by StingRay; 04 December 2014 at 18:52. Reason: source for Putty patch attached. |
04 December 2014, 17:51 | #84 |
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these bike haters
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04 December 2014, 18:20 | #85 |
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Let me just say that I appreciate any contribution of any size given by anyone of any sort.
Thank you, everyone. |
04 December 2014, 18:50 | #86 |
move.l #$c0ff33,throat
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Last edited by prowler; 04 December 2014 at 22:43. Reason: Off-Topic cleanup. |
04 December 2014, 22:45 | #87 |
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Please stay on topic. Nine errant posts removed.
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18 February 2015, 17:55 | #88 |
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RC2 from the arcade tune (hope you´ll have some progress, I really like this game).
ENDURO RACER ARCADE rc2 |
18 February 2015, 18:01 | #89 |
CaptainM68K-SPS France
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mmhhh the music is just excellent. You did again such a great job !!!! It sounds even better than the music of the arcade machine !!
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18 February 2015, 18:53 | #90 | |
move.l #$c0ff33,throat
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Quote:
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19 February 2015, 13:54 | #91 |
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The original Enduro Racer has 5 different musics and voices "Check Point", "Congratulations", "Get Ready", "GO!" I have it all on a player named M1 that can plays sound from arcade ROMs. I understand that, in the eighties, companies was so lazy to put all music and sound from the original games they where converting, and they do not have the original resources from the arcade. But now, things are different, we have all the time in the world to make the game with all the sounds.
The original game has music on gameplay, I recomend to use 3 channel music and 1 channel for engine noise. The other FX (voices or crash) will cut the bass sound for example. I can give you the original FX samples (engine noise, crash and voices) converted from the original arcade (8 khz maybe?) About the 5 musics, maybe ADRDESIGN likes to make 5 modules (5 songs with the same samples) I know it is difficult, because it is your decision ADRDESIGN and STINGRAY, you are the coder, your rules. Sorry for the comment. I can help with FX if you like. Last edited by Toni Galvez; 19 February 2015 at 14:00. |
19 February 2015, 20:31 | #92 | |
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Quote:
About the mod arranging part, there are almost 4 different tunes along this thread, IIRC: Title theme (Atari version - YM) in 4 and 3 channels main game (C64 SID) in 2 channels main game (arcade) in 4 channels. Im doing that music in my spare time, and if I can I will release the remaining tunes for the arcade. I think they could not fit in a single mod because the amount of blocks needed for a single song, and they must have 4 channels to keep the feel IMHO. I focused on people´s preferences about what version to do, I agree with you about the need for at least 1 channel for the engine sample. That´s why the SID version exists. BTW I think all of them can be tweaked for good, and I insist, I´d like more people working in this, even if they novice. Up to this date, Stingray could have lots of tunes to choose from, not only mine, althogh if its more $$ efficient doing things for parties and so... |
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26 February 2016, 12:31 | #93 |
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Is this project still alive?
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26 November 2016, 19:10 | #94 |
AmigaMan
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Hey! I remembered this thread. Any info about it?
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14 June 2018, 18:41 | #95 |
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+1
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15 June 2018, 07:39 | #96 |
move.l #$c0ff33,throat
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Project is neither forgotten nor abandoned though there wasn't much progress in the last months. The game is completely working and fully playable but much too slow on 68000 which is why I'm currently recoding all drawing routines. |
15 June 2018, 07:49 | #97 |
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Yay !
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15 June 2018, 09:59 | #98 |
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w00t!
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17 June 2018, 20:08 | #99 |
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Quick question, regarding ports from Atari ST to Amiga, is there much work involved, I mean simply put what does it involve, do you need to modify the dependencies to the amiga library api or are you writing from scratch and using the art from the original game? I'm not too clued up on porting without source code... A game I'd love to see is Downfall the rain/snow one.
[ Show youtube player ] Amazing fun game as a child and Two player, now I'm into my Amiga and I don't see a port of it at all which is a shame.
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17 June 2018, 20:38 | #100 |
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Very interesting. I missed this one before. Loved it on the ZX Spectrum
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