30 December 2019, 02:28 | #81 |
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In the Zone...
Is Recoil v1.3 Hard drive version.
Using AmigaDOS for all loading, can even be put onto a floppy and loaded from there. Has the updated Amiga music module from ADRDesign in there which somehow I missed before, but its included. This should bypass the floppy problems some have been having for those that want to simple install on harddrive. Its a BETA, but frankly, theres no reason why it won't just work. |
30 December 2019, 08:13 | #82 |
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Ok tried your HD version. On A3000/030 WB 2.x it runs fine, but seems to have a long delay right before the game starts. On A4000/060 it doesn't run in WB. On early startup, it runs, but it don't run with Setpatch
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30 December 2019, 09:37 | #83 | |
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30 December 2019, 11:31 | #84 |
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Same problem with a real disk drive with KS1.3. Works if the intro is skipped.
Tested KS2.04 and that works okay with no manual intervention. |
30 December 2019, 12:11 | #85 | ||
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EDIT: This answer is not specific for kaffer but for those who want to test the ADF I've posted in the Zone. I made the changes just before kaffer replied, so I still didn't know that the ADF didn't work with real floppy either. This becomes interesting, because then WinUAE should also give an error. Last edited by ross; 30 December 2019 at 12:29. |
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30 December 2019, 12:25 | #86 |
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Just tested those two Ross. The CIA-B version still has the same issue. The ADKCON verion does actually boot into the game but when you start playing all you get is the map area and score at the bottom and the rest of the screen is blank. The in game music also plays.
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30 December 2019, 12:29 | #87 |
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Actually scrap that ADKCON version does work its just there is a 40 second or so delay before the game appears properly.
So yes it works! Nice job Ross! |
30 December 2019, 12:33 | #88 | |
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(I may have created side effects with the ADKCON mod so the bug is not significative ) |
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30 December 2019, 12:34 | #89 |
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30 December 2019, 12:39 | #90 |
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30 December 2019, 13:00 | #91 |
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30 December 2019, 14:16 | #92 |
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Yes I am surprised by this, if the problem is CIABPRB trashing, I would expect UAE to see the bug too.
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30 December 2019, 14:41 | #93 | |
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During intro unpacking system is fully alive and trackdisk.device free to do his job with CIABPRB. When scheduler is freezed (at unpredictable times) a hacky 'motor off' sequence is used (I also use this, but only before a non-system loader ): all PRB bits forced at 1, not preserving old values. Could be this? When I was writing my loader I noticed that KS1.x is picky about head position and if you change something a read error appears. You need to be consistent about position and buffered data. Last edited by ross; 30 December 2019 at 15:06. Reason: additions |
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03 January 2020, 19:05 | #94 |
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Thinking how many Atari ports has been done, would it be possible to do a some sort of "live hacker for Atari binaries"? Some sort of live "converter", wich would work at least some games without a special port?
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03 January 2020, 19:08 | #95 |
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live converter? that's an emulator... Program needs to be reverse engineered, the display/sound/loading/input routines need to be patched. When you know both machine hardwares it may become easier, but it's definitely not automatic.
I suppose a "tutorial" could be written, and some tools to convert graphics/sound/ disassemble/... automate some work could be done/published. But full auto? no way. |
04 January 2020, 12:56 | #96 |
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Sir Galahad; will there be a new floppy disk version at some stage that has the "updated Amiga music module from ADRDesign" and "mr.spiv's fixed cracktro"?
Also added "Recoil" to the thread title so it's easier to find |
04 January 2020, 14:06 | #97 | ||
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04 January 2020, 14:12 | #98 | |
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Yes I'm aware of the hard drive version:
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04 January 2020, 14:17 | #99 |
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Oh I see... I just assumed you could make it floppy version by copying files over as per what @Galahad/FLT said. But I think you are after a ready made ADF
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04 January 2020, 14:57 | #100 | |
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Quote:
http://eab.abime.net/zone/scx_intro1_fix |
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