08 September 2023, 02:19 | #81 | |
CaptainM68K-SPS France
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Quote:
This one would need a translation from japanese Otherwise why not trying to do Strider ? :P |
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08 September 2023, 07:49 | #82 |
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Heh, I thought that Dracula game was more like Dead of the Brain, but I took a look at the (naughty) screenshots.
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08 September 2023, 15:32 | #83 |
CaptainM68K-SPS France
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08 September 2023, 15:40 | #84 |
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But it's resolution is 640x400.
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08 September 2023, 18:34 | #85 |
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08 September 2023, 20:40 | #86 |
CaptainM68K-SPS France
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08 September 2023, 21:02 | #87 |
J.M.D - Bedroom Musician
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08 September 2023, 21:53 | #88 |
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So not AGA then.
Of course it could. Not with 512k memory I think. Some ram would be needed as for every Hi Res OCS games IIRC. |
08 September 2023, 22:09 | #89 |
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The game runs in 16 colors but an Amiga port would need to be in interlace mode.
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08 September 2023, 22:45 | #90 |
J.M.D - Bedroom Musician
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09 September 2023, 13:36 | #91 |
CaptainM68K-SPS France
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13 September 2023, 17:21 | #92 |
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Except it won't be able to handle the sound (not as is anyway).
I updated the python scripts: https://www.hitchhikr.net/x68kconverters.zip x68k_64k_to_png.py converts 65356 color pictures to png. x68k_adpcm_to_wav.py converts ADPCM packed samples files to wav. x68k_16x16_tiles_to_png.py converts 16x16 pixels tiled graphics files to png. x68k_8x8_tiles_to_png.py converts 8x8 pixels tiled graphics files to png. x68k_chunky_to_png.py converts 16 bits (either 16 or 256 colors) chunky graphics files to png. x68k_convert_color.py converts a given 15 bits X68000 color to a color with a different bits one. x68k_convert_palette.py same as above but for complete palette files. x68k_planar_to_png.py converts 4 bits planar graphics files to png. Last edited by hitchhikr; 13 September 2023 at 18:05. Reason: Small improvment in x68k_planar_to_png to make it more flexible. |
14 September 2023, 08:25 | #93 | |
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Quote:
You underestimate Amiga greatly sir, don't confuse pathetic coding skills with chipset ability. |
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14 September 2023, 08:35 | #94 |
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Ahhh, so you are actually Immortal Amiga 1000!!!
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14 September 2023, 11:49 | #95 |
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18 September 2023, 17:38 | #96 |
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I converted another test game: https://www.hitchhikr.net/gamex.zip
It's a small horizontal shmup (more like an endurance test as doesn't have any end & it throws more enemies the more powerful the player becomes), i wanted to get my hands on AGA programming (my first proper AGA program, actually) and make an engine able to display the sprites the way the X68000 does. The game requires an AGA machine with 2mb chip and a 14mhz 68020. |
19 September 2023, 13:57 | #97 |
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Srcipts updated again: https://www.hitchhikr.net/x68kconverters.zip
x68k_64k_to_png.py converts 65356 color pictures to PNG files. x68k_adpcm_to_wav.py converts ADPCM packed samples files to WAV files. x68k_adpcm_to_raw_8.py converts ADPCM packed samples files to signed RAW 8 bits files. x68k_adpcm_to_raw_16.py converts ADPCM packed samples files to signed RAW 16 bits files. x68k_16x16_tiles_to_png.py converts 16x16 pixels tiled graphics files to PNG files. x68k_8x8_tiles_to_png.py converts 8x8 pixels tiled graphics files to PNG files. x68k_chunky_to_png.py converts 16 bits (either 16 or 256 colors) chunky graphics files to PNG files. x68k_convert_color.py converts a given 15 bits X68000 color to a color with a different bits range one. x68k_convert_palette.py same as above but for complete palette files. x68k_planar_to_png.py converts 4 bits planar graphics files to PNG files. The audio files converters normalize the samples. |
19 September 2023, 18:05 | #98 |
J.M.D - Bedroom Musician
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Those tools are useful even for asset conversion for non strict ports
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19 September 2023, 19:36 | #99 |
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Excellent work
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19 September 2023, 20:31 | #100 | |
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