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#81 |
Puttymoon inhabitant
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The Intro in higher resolution
[ Show youtube player ] |
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#82 |
DIY
Join Date: Sep 2018
Location: Budapest
Age: 46
Posts: 77
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.. on and on and ..
Hi!
Just a few updates: The project has got a proper Download page too: https://electricblacksheep.itch.io/projecthorizon With that we can manage future updates in a correct way. The actual version will always be there and when the time comes the finished game as well. changes: - All reported bugs (i hope) fixed. - gfx: The moon surface (and some other) has one plus color so it has a bit less contrast and visible dithering. The green nazi soldier has been redrawn He got a scuba tank.). etc. - Some extra sfx (older ones needed resampling too). - The "engine" has been updated with new features (animation, tile-types, etc.). Since yesterday it can handle dark stages where the muzzle fire can add you some light. |
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#83 |
Registered User
Join Date: Apr 2020
Location: Calvi Risorta
Posts: 171
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This game has style to spare and one that I look forward to the most. It reminds me a lot of the post-Commodore period and Vulcan Software games on CD like Uropa2 and FinalOdyssey.
A couple of questions: Will the animation seen in the trailer be present in the finished game? Are you planning a box edition? |
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#84 | ||
DIY
Join Date: Sep 2018
Location: Budapest
Age: 46
Posts: 77
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Quote:
Quote:
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#85 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,594
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I think i already said, but try to refer to the vacuum sequences of dead space on how to do more convincing sound effects in the void for the intro
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#86 |
Puttymoon inhabitant
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Just purchased your newest demo, but I am looking forward to purchase the game boxed!
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#87 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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#88 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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Pretty cool!
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#89 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,694
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How did I miss this?
This is AMAZING! Really like the unique style. How the sprites were created? Using 3D app - rendering, then cleaning? Or just pure drawing? Keep up the great work! ![]() |
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#90 | |
DIY
Join Date: Sep 2018
Location: Budapest
Age: 46
Posts: 77
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Quote:
![]() The nazi's were first a simple recolor (of the astronaut) and then they get their head, armband, scuba, etc. painted manually (to look "different"). All the other aliens are handpainted. The background is mostly handpaint but here and there (the LandingModule for example) is a simple Unity3D (or Sketchfab) screenshot from the given perspective (and cleaned). ..so it's a combination. Rendering could be really helpful, even if i just need simple baselines for something. http://eab.abime.net/attachment.php?...1&d=1602503656 |
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#91 |
Puttymoon inhabitant
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Going through the demo, seems all the reported bugs are gone.
![]() But what I didn't find is the survivor message (that famous Tovarish quote, telling you to bring the buddy to the moon rover). Has it been removed? |
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#92 |
DIY
Join Date: Sep 2018
Location: Budapest
Age: 46
Posts: 77
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Tovarish
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#93 |
Puttymoon inhabitant
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I asked for some information and there is a small devlog now:
https://electricblacksheep.itch.io/p...izon-v20210223 |
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#94 | |
Registered User
Join Date: Apr 2020
Location: Calvi Risorta
Posts: 171
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Quote:
Questo è uno dei giochi che stavo aspettando di più |
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#95 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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#96 |
Registered User
Join Date: Apr 2020
Location: Calvi Risorta
Posts: 171
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sorry! Sometimes between one forum and another you forget to do translation ...
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#97 |
Registered User
Join Date: Aug 2016
Location: FRANCE
Posts: 375
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the ambiance of this game is really unique, great graphics and hilarious
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#98 |
Puttymoon inhabitant
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Haunebu saucer already promised
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#99 |
Registered User
Join Date: Aug 2016
Location: FRANCE
Posts: 375
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Last edited by thairacerjp; 25 February 2021 at 16:57. |
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#100 |
Registered User
Join Date: Dec 2014
Location: Netherlands
Posts: 1,408
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Looking good. Considering getting the demo. I assume the screenshots with the "swastika-like" logos are from an "enemy base"?
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