12 May 2011, 18:27 | #81 |
Phone Homer
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12 May 2011, 19:43 | #82 | |
Going nowhere
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Quote:
Some hardware devices manipulate the drive speed to be able to duplicate more copy protected formats. |
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12 May 2011, 19:55 | #83 |
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Syncro Express for example.
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12 May 2011, 20:48 | #84 |
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No, to my knowledge Synchro Express does not do that. Neither does Cyclone. I know that at least Cyclone tried to by pulsing the drive's motor very fast (pulse width modulation). There are mods for original A1010 that add a trim potentiometer and enable the user to adjust the speed of the drive.
Standard drives used in third party external drives for the Amiga usually came with more modern, modded PC-style drives. These drives have motor speed control built into the drive logic (usually a small IC doing this). So the moment you try and alter the speed, the logic will detect the speed change and adjust itself. So you are getting nowhere... The only copier, to my knowledge, that actually changed the drive speed was Sybil by Utilities Unlimited of Oregon. To be more precise it did not change drive speed, but connected to the parallel port and the genlock port of the Amiga. This allowed the software to change the Amiga's clock (and display frequency - so this was used best with the CRT turned off to avoid damage) in relation to the fixed speed drives. A faster Amiga meant shorter bitcells and therefore more space for information on a single track. Coming back to PowerCopy I think it does the same Synchro Express, Cyclone and others do. It shifts the data from the internal drive to the external one. I am further assuming that it has some kind of circuitry to correct bitcell timings to allow for precompensation of the data written. At least to some extent. But there is no way PowerCopy can adjust drive speed. Except for pulsing (pulse width modulation of the motor on line), but this works rather ok than excellent and will add jitter to the data written. In the end, protections were made the way they were made because the Amiga was not capable of duping them properly. Trace machines, used for writing the masters at replicators, can easily write any bitcell width. |
12 May 2011, 22:31 | #85 | ||
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Quote:
Its still unclear what hardware would be needed with RNWarp I started with a MAC II copier which I belive is a clone of SuperAmi Card II and also had the Power Computer Blizzard and have to say I backup a number of games with success. |
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12 May 2011, 22:56 | #86 | |
Cheesy crust
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Quote:
Whenever it comes to changing bitcell size you need to adjust drive speed. Or change the cell itself. Which you can't on Amiga. |
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12 May 2011, 23:31 | #87 |
CaptainM68K-SPS France
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So can someone post or make a tut that would allow to change an amiga drive motor speed ? I found no schematics about such a thing.
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12 May 2011, 23:59 | #88 |
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BlueAchenar experimented with pulse width modulation to control the speed of the floppy drive in his BAWarp disk imager program, but was unsuccessful. Details of this project are in this thread:
http://eab.abime.net/showthread.php?t=42048 |
13 May 2011, 03:19 | #89 | ||
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Quote:
Quote:
Every "n+1"-generation copy was worst than its "n"-generation parent. It was some sort of "analogue" copy instead of "digital"... Last edited by Supamax; 13 May 2011 at 03:26. |
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13 May 2011, 05:35 | #90 |
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I remember when Dragons lair came out and i did experiments with drive speed to try to slow them down. The drives i had all had an automatic sensor control that continually maintained the speed despite my best efforts to manipulate the speed. I got lucky on one attempt and managed to get disk 1 working but was never able to get a good copy of the entire game. Funny thing was, i never really cared about the game... it was all about doing something i wasn't supposed to do. I think i spent more hoursdoing that kind of stuff than playing the games
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13 May 2011, 09:12 | #91 |
2 contact me: email only!
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I have found the "hidden" copylock type used on the following games:
5th Gear Battle Valley Cabal Castle Master Cloud Kingdoms Crossbow Cyberball (SPS 1446) F-29 Retaliator Gravity Guardian Angel Hard Drivin' Ivanhoe Photon Storm Pyramax Rainbow Islands (SPS 26) Rick Dangerous Toobin Warhead |
13 May 2011, 13:53 | #92 | |
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PowerCopyPro sources are not necessary for good coders like StingRay to make some changes/updates. Perhaps he resourced this program to crack. In most cases original sources are useles for most of coders. A lots of Amiga sources are available as free (XAD, EP2 etc), and no one make updates/changes. I don't know, I never tested this program. |
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14 May 2011, 00:16 | #93 |
Da Digger :)
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14 May 2011, 10:19 | #94 | |
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The way these copies work also means there are protections that can not be duplicated. E.g. weak bits, flux reversal suppression or everything else that deals with writing the data in a special way that will come back differently when reading. CopyLock AmigaDOS is one of these protections. A normaly copier will only see an ADOS track, nothing else. The protection is completely hidden in the gap area. |
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28 October 2011, 16:33 | #95 | |
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Quote:
Last edited by Don_Adan; 01 November 2011 at 16:43. |
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01 November 2011, 02:35 | #96 |
Da Digger :)
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01 November 2011, 07:23 | #97 |
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That's possible
Cheers Josh |
02 November 2011, 16:09 | #98 |
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04 November 2011, 22:44 | #99 |
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05 November 2011, 14:03 | #100 |
Da Digger :)
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Yes but... Marauder II is not able to slow down the drive.
The ability to slow down the drive is still mandatory ... Wait! Do you mean "Use Marauder II ONLY" in order to make a working copy of Dragon's Lair? But, doing so, the copy will be a patched one, not 1:1. |
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