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#961 |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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I have now posted updated QEMU-UAE plugins (based on QEMU 2.4.0.1) including x86-64 builds
![]() On an unrelated note: if someone is interested in static and self-contained builds of fs-uae.exe for Windows, that's available here (2.7.3dev): https://www.dropbox.com/sh/1vuodhdfm...tRga5fMWa?dl=0 (Libraries and data files are included in fs-uae.exe) |
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#962 | |
Registered User
Join Date: Mar 2013
Location: Leipzig/Germany
Posts: 468
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Quote:
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#963 |
Registered User
Join Date: Sep 2015
Location: Montreal
Posts: 297
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Suggestions!
Hello Frode! You are doing an excellent job!! Keep up the good work!
May I suggest a few options you may add for any future releases? a) There seems there isnt any shortcut to reduce the floppy sound while in game, and sometimes it seems very annoying for stuck drives! May I suggest something similar as you have the F12+<> (for the general volume) but for the floppy drives? or maybe add a function for floppy_drive_sound=off so we can use it with a keyboard_key? The option is very useful for when I use the netplay features cause we all use the same configuration file... b) Could you add 3 more custom joyports? that way I we can select which joystick to map specific keyboard buttons for 4+ player games that only allow 2 joysticks + keyboard keys for the rest of the players for games such as Tanx n Stuff, Ebonstar, BombX etc. as example: joystick_port_4_mode = joystick also to make use of: joystick_port_5_mode = joystick joystick_port_6_mode = joystick joystick_port_7_mode = joystick Thanks in advance ![]() John |
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#964 | |
Posts: n/a
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Quote:
I noticed using jit is extremely fast. Which is great! But why won't it work with MMU at the same time? |
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#965 | ||||
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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![]() MMU means that Amiga memory accesses are configurable (address translation, memory protection). The JIT compiler simply does not have the code to support this. Someone would actually have to implement it (not likely to happen). |
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#966 | |
Registered User
Join Date: Sep 2015
Location: Montreal
Posts: 297
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![]() Quote:
DynAMite = 8 players bomberman clone MegaBlast = 6 player (bomberman clone) Wormsigns = 12 players 6tris = 6 player (tetris!) Sneech = 6 players (tron/snake like) :-) So the answer for official games is no! But it would be useful to have them as ready mapped profiles! That would help me very much because on a side project Im sharing the same configuration for netplay connections, to make it easy for everyone connecting I can have pre-selected profile joysticks to keyboard mappings for each unique game! for games such as "Tanx n Stuff" "Super Grand Prix" etc. Since you already have the function joystick_port_4 ready! thought it would be as easy as just adding the same function used for joystick_port_4 and changing the sequence of numbers in the source code :-) Any response is acceptable! Thanks for your time and keep up your great work! |
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#967 | |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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Quote:
![]() (These additional ports are config-file only and not visible in FS-UAE Launcher, at least for now). |
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#968 | |
Registered User
Join Date: Sep 2015
Location: Montreal
Posts: 297
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Quote:
![]() I see you did a smart coding so in case anyone needs to add more custom port mappings in the future!! :-) Config-only works for me! I never use the gui except for when testing different CPU modes or to configure a non-compatible joystick :-) Cant wait to try the new 2.7.4dev :-) Last edited by ztronzo; 21 October 2015 at 23:03. |
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#969 |
Registered User
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Just compiled latest version downloaded from Git and it tell me it's FS-UAE 2.7.2dev version ??? not 2.7.3
And still crashing at start... |
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#970 |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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@Foul I can only assume you either compiled the new version and ran an old one, or you haven't pulled updated code from github. If you look in configure.ac on github, the version is 2.7.3dev: https://github.com/FrodeSolheim/fs-u...r/configure.ac.
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#971 |
Registered User
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not impossible
![]() edit : as usual, you were right ! i was launching the one installed by the Ubuntu package.. not the one compiled ![]() Last edited by Foul; 22 October 2015 at 13:58. |
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#972 | |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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Quote:
* Map audioprev, audionext and audioplay to disk swapper actions by default. * Show on-screen messages when using disk swapper prev/next/insert actions. Available on github now ![]() |
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#973 | |
Registered User
Join Date: Mar 2013
Location: Leipzig/Germany
Posts: 468
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Quote:
![]() Code:
keyboard_key_insert = action_disk_swapper_insert_0 keyboard_key_pageup = action_disk_swapper_next keyboard_key_pagedown = action_disk_swapper_prev |
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#974 |
Registered User
Join Date: Dec 2007
Location: Szczecin/Poland
Posts: 424
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Frode, it would be nice to have the possibility to share some parts of the configuration (especially the keyboard mapping) among several FS-UAE configurations. Did you consider adding some kind of 'include' directive to the configuration file syntax?
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#975 | |
Registered User
Join Date: Mar 2013
Location: Leipzig/Germany
Posts: 468
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Quote:
If you do not use the launcher write your options to Configurations/Host.fs-uae. |
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#976 |
Registered User
Join Date: Dec 2007
Location: Szczecin/Poland
Posts: 424
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You are right, this will solve the problem. I didn't realize we have the Host.fs-uae.
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#977 |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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A new development version has been released. Changes in FS-UAE 2.7.4dev:
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#978 |
Posts: n/a
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Hey Frode,
Will any of these new compilation options assist in trying to get this working in a headless (i.e., vnc only, no physical output for graphics) linux environment? I'm using e-uae on a cloud droplet and it's horrendous. ![]() |
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#979 |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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No, it's only useful to reduce the size of the fs-uae executable by removing features (and in some cases to "fix" compilation issues by disabling problematic features). All in all, the new configure options are not very useful in general...
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#980 |
Posts: n/a
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Ah, ok. I'll keep going with e-uae in this case on my server. Dang
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