![]() |
![]() |
#961 | |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,986
|
Quote:
Now I played through the whole level. The framerate in fullscreen 1x1 is for the most part between 5 and 7 fps (on the TF1260 with EC060 at default clock and old firmware) There are some tight areas where it goes up, but not really on average. On the bridge I get about 4.5 fps, there are places (like next to the right switch at the end of the first long corridor) where it drops below 4fps. At 2/3 screen it's sort of playable, get maybe 10-12 fps in most places, I think I got like 7.5 fps on the bridge. Some places we get peaks of up to maybe 15 fps. Another thing i noticed was that the start screen takes much longer before the menus appear. |
|
![]() |
![]() |
#962 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,482
|
I wonder what amipal would get on his machine. He already reviewed an earlier version on it with the standard game.
|
![]() |
![]() |
#963 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,482
|
@eXeler0
How is the standard T17 game with the same engine, for comparison? Regarding the station delay, much longer than what? The mod uses a lot more texture data than the T17 game. Last edited by Karlos; 19 November 2023 at 21:55. |
![]() |
![]() |
#964 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
|
the delay is probably just loading the overridden wall and floor textures.
and again the TF1260 does suffer with lower than optimal fast->chip mem copy speeds (~5meg/sec) so using it in AGA screen modes will yield lower than expected fps. |
![]() |
![]() |
#965 | ||
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,482
|
Quote:
Quote:
|
||
![]() |
![]() |
#966 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,482
|
What is the deal with the TF 68060 cards? Other than slower chip ram access, how do they compare to older 060 boards?
|
![]() |
![]() |
#967 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
|
|
![]() |
![]() |
#968 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
|
it would probably be different if we were not using double buffering as the screen would update 'as soon as possible' and not waist time waiting for the screen flip, but would cause graphical artefacts.
|
![]() |
![]() |
#969 |
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,217
|
I also only get around 5MB/s (~720ns cycle time) on my "period correct" P5 B1260 so it's probably not that much slower. Another advantage is probably that they're available and allow using EC/LC 060's now that the full versions are hard to get/insanely expensive.
|
![]() |
![]() |
#970 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
|
could it just be a bus timing issue? seem to recall raw cpu performance being on point with most other 060 cards.
|
![]() |
![]() |
#971 |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,986
|
So Im getting better results from my other 2 060 cards but those also use overclocked 060s, so generally I feel its more fair to benchmark on default clock.
My Apollo 1260 runs at 66MHz and my BFG9060 runs at 100MHz. That being said, the TF1260 could probably perform better with latest firmware, but its a bit of a hassle to update so Ive been putting it off. |
![]() |
![]() |
#972 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,482
|
So, is the Lowspec version worth the effort?
|
![]() |
![]() |
#973 | |
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,217
|
Quote:
Going outside my field of expertise, but yes, I guess it's some issue/difficulty in the glue logic interfacing/syncing the chipset with the 060 data bus. |
|
![]() |
![]() |
#974 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,482
|
Triple buffering is a useful trick. You can think of it it as the smallest useful ringbuffer. I've only used it in RTG in the part but equally I've had mixed success. That was back when I used to mess around with hardware rasterisation.
|
![]() |
![]() |
#975 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,482
|
Back on to the mod for a moment, I've pushed changes to Level B which expands the secret area a bit (as well as giving it a purpose).
|
![]() |
![]() |
#976 |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,986
|
@Karlos So I finally installed the original TKG (Or actually the 1.1 WHDL version with TurboPatch and FPS counter) on the same TF1260 Amiga.
So TBH, its not running any better than your mod, possibly slightly worse if the FPS counter is to be trusted. On average I'm getting a few more fps from your LowSpec mod than the original version. |
![]() |
![]() |
#977 | |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,986
|
Quote:
What frame-rates are you getting a 1x1? 2x1? |
|
![]() |
![]() |
#978 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,482
|
I think he means the original T17 game with the current engine.
|
![]() |
![]() |
#979 |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,099
|
FWIW the original T17 version in your engine with a PiStorm is running at a solid 50FPS in RTG mode, AGA mode gets you about 35 to 50 depending on area.
|
![]() |
![]() |
#980 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,482
|
Regarding the double buffering/vsync, in part this was introduced because the game runs ludicrously fast in UAE. It might make sense to have an option to disable it for slower machines.
|
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
JOTD sources on github | jotd | project.WHDLoad | 30 | 17 December 2022 12:25 |
A600 github 4m mem | sasquatchuk | Hardware mods | 0 | 18 June 2022 20:46 |
My old Amiga games available on GitHub | palaste | Coders. General | 14 | 22 June 2020 02:41 |
KTRL CD32 on GitHub | MickGyver | News | 1 | 04 December 2018 19:56 |
How about a GitHub for startup-sequences? | wXR | Amiga scene | 9 | 16 February 2013 12:38 |
|
|