English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 19 November 2023, 21:36   #961
eXeler0
Registered User
 
eXeler0's Avatar
 
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,986
Quote:
Originally Posted by Karlos View Post
The shotgun room is gone. The shotgun itself is right there at the end of the hallway right as you come out of your medical bay. Surprised you missed it?

I will just say that unlike the original game, I do try to add some secret areas. Make sure you explore properly. You should have the assault rifle by the time you complete level A.
Well 1st run was just a quick test and keeping my eyes on the FPS counter while toggling stuff. ;-)

Now I played through the whole level.
The framerate in fullscreen 1x1 is for the most part between 5 and 7 fps (on the TF1260 with EC060 at default clock and old firmware)
There are some tight areas where it goes up, but not really on average. On the bridge I get about 4.5 fps, there are places (like next to the right switch at the end of the first long corridor) where it drops below 4fps.
At 2/3 screen it's sort of playable, get maybe 10-12 fps in most places, I think I got like 7.5 fps on the bridge. Some places we get peaks of up to maybe 15 fps.

Another thing i noticed was that the start screen takes much longer before the menus appear.
eXeler0 is offline  
Old 19 November 2023, 21:38   #962
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,482
I wonder what amipal would get on his machine. He already reviewed an earlier version on it with the standard game.
Karlos is offline  
Old 19 November 2023, 21:40   #963
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,482
@eXeler0

How is the standard T17 game with the same engine, for comparison?

Regarding the station delay, much longer than what? The mod uses a lot more texture data than the T17 game.

Last edited by Karlos; 19 November 2023 at 21:55.
Karlos is offline  
Old 19 November 2023, 22:09   #964
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
the delay is probably just loading the overridden wall and floor textures.

and again the TF1260 does suffer with lower than optimal fast->chip mem copy speeds (~5meg/sec) so using it in AGA screen modes will yield lower than expected fps.
abu_the_monkey is offline  
Old 19 November 2023, 22:15   #965
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,482
Quote:
Originally Posted by abu_the_monkey View Post
the delay is probably just loading the overridden wall and floor textures.
True, though they aren't huge as files. I'm not compressing them yet though.

Quote:
and again the TF1260 does suffer with lower than optimal fast->chip mem copy speeds (~5meg/sec) so using it in AGA screen modes will yield lower than expected fps.
You should look at the frame draw time (ms), this doesn't include the chip ram C2P stage.
Karlos is offline  
Old 19 November 2023, 22:34   #966
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,482
What is the deal with the TF 68060 cards? Other than slower chip ram access, how do they compare to older 060 boards?
Karlos is offline  
Old 19 November 2023, 22:43   #967
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
Quote:
Originally Posted by Karlos View Post
What is the deal with the TF 68060 cards? Other than slower chip ram access, how do they compare to older 060 boards?
they are a no frills WIP hobby project by Mr Stephen Leary.

they are not designed to be the absolute bleeding edge of performance in every aspect.
abu_the_monkey is offline  
Old 19 November 2023, 22:59   #968
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
it would probably be different if we were not using double buffering as the screen would update 'as soon as possible' and not waist time waiting for the screen flip, but would cause graphical artefacts.
abu_the_monkey is offline  
Old 19 November 2023, 23:00   #969
paraj
Registered User
 
paraj's Avatar
 
Join Date: Feb 2017
Location: Denmark
Posts: 1,217
I also only get around 5MB/s (~720ns cycle time) on my "period correct" P5 B1260 so it's probably not that much slower. Another advantage is probably that they're available and allow using EC/LC 060's now that the full versions are hard to get/insanely expensive.
paraj is offline  
Old 19 November 2023, 23:04   #970
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
Quote:
Originally Posted by paraj View Post
I also only get around 5MB/s (~720ns cycle time) on my "period correct" P5 B1260 so it's probably not that much slower. Another advantage is probably that they're available and allow using EC/LC 060's now that the full versions are hard to get/insanely expensive.
could it just be a bus timing issue? seem to recall raw cpu performance being on point with most other 060 cards.
abu_the_monkey is offline  
Old 19 November 2023, 23:14   #971
eXeler0
Registered User
 
eXeler0's Avatar
 
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,986
So Im getting better results from my other 2 060 cards but those also use overclocked 060s, so generally I feel its more fair to benchmark on default clock.
My Apollo 1260 runs at 66MHz and my BFG9060 runs at 100MHz.
That being said, the TF1260 could probably perform better with latest firmware, but its a bit of a hassle to update so Ive been putting it off.
eXeler0 is offline  
Old 19 November 2023, 23:19   #972
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,482
So, is the Lowspec version worth the effort?
Karlos is offline  
Old 19 November 2023, 23:23   #973
paraj
Registered User
 
paraj's Avatar
 
Join Date: Feb 2017
Location: Denmark
Posts: 1,217
Quote:
Originally Posted by abu_the_monkey View Post
it would probably be different if we were not using double buffering as the screen would update 'as soon as possible' and not waist time waiting for the screen flip, but would cause graphical artefacts.
Triple buffer time! Not a miracle cure, but could save 10ms on average if we really are spending time waiting for the right moment to flip (can't remember how that part works).


Quote:
Originally Posted by abu_the_monkey View Post
could it just be a bus timing issue? seem to recall raw cpu performance being on point with most other 060 cards.
Going outside my field of expertise, but yes, I guess it's some issue/difficulty in the glue logic interfacing/syncing the chipset with the 060 data bus.
paraj is offline  
Old 19 November 2023, 23:58   #974
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,482
Triple buffering is a useful trick. You can think of it it as the smallest useful ringbuffer. I've only used it in RTG in the part but equally I've had mixed success. That was back when I used to mess around with hardware rasterisation.
Karlos is offline  
Old 20 November 2023, 00:30   #975
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,482
Back on to the mod for a moment, I've pushed changes to Level B which expands the secret area a bit (as well as giving it a purpose).
Karlos is offline  
Old 20 November 2023, 00:36   #976
eXeler0
Registered User
 
eXeler0's Avatar
 
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,986
@Karlos So I finally installed the original TKG (Or actually the 1.1 WHDL version with TurboPatch and FPS counter) on the same TF1260 Amiga.
So TBH, its not running any better than your mod, possibly slightly worse if the FPS counter is to be trusted.
On average I'm getting a few more fps from your LowSpec mod than the original version.
eXeler0 is offline  
Old 20 November 2023, 00:42   #977
eXeler0
Registered User
 
eXeler0's Avatar
 
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,986
Quote:
Originally Posted by sokolovic View Post
I have the exact same configuration. Original game is a bit difficult to play IMO, especially with textures on the ground and above. But with the Paraj/Karlos/Abu patch it becames very playable now, even in full screen.
I'm still hoping for a whd final version to put it in its dedicated drawer.
Are you saying you are playing TKG in full screen on a 030?
What frame-rates are you getting a 1x1? 2x1?
eXeler0 is offline  
Old 20 November 2023, 08:54   #978
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,482
I think he means the original T17 game with the current engine.
Karlos is offline  
Old 20 November 2023, 10:28   #979
Dunny
Registered User
 
Dunny's Avatar
 
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,099
FWIW the original T17 version in your engine with a PiStorm is running at a solid 50FPS in RTG mode, AGA mode gets you about 35 to 50 depending on area.
Dunny is online now  
Old 20 November 2023, 11:43   #980
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,482
Regarding the double buffering/vsync, in part this was introduced because the game runs ludicrously fast in UAE. It might make sense to have an option to disable it for slower machines.
Karlos is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
JOTD sources on github jotd project.WHDLoad 30 17 December 2022 12:25
A600 github 4m mem sasquatchuk Hardware mods 0 18 June 2022 20:46
My old Amiga games available on GitHub palaste Coders. General 14 22 June 2020 02:41
KTRL CD32 on GitHub MickGyver News 1 04 December 2018 19:56
How about a GitHub for startup-sequences? wXR Amiga scene 9 16 February 2013 12:38

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 23:31.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.20005 seconds with 14 queries