24 October 2019, 10:36 | #821 |
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I wouldn't compare these two ways of getting sound out of computer. They are just different. But out of curiosity: does that 4 channel sound impress you more because of the result or effort required to achieve it?
Last edited by no9; 24 October 2019 at 11:53. |
24 October 2019, 11:23 | #822 | |
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That was the time those nice looking screenshots of Wing Commander and Ultima6 started showing up, and I started to felt left out as an Amiga kid. Where before, I always knew I had the machine that would get the best version of a game. Magazines had already more and more PC game coverage as well. By the time the A1200 showed up in 1993, it was just a footnote in most magazines. The world already went over to PC, with just some stalwarts being in their Amiga bubble thought that's not the case. Like I said, I didn't even know about the A1200. And I was a lot into PC gaming back then. If Commodore had shown me something that could compete with this, I would have stayed... I wasn't keen on spending 2400 Deutsche Mark for a new computer and screen again. With the Amiga, I would have at least saved the money for the screen. Last edited by Tigerskunk; 24 October 2019 at 11:29. |
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24 October 2019, 11:53 | #823 | |
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I agree. It was to late for A1200 specs to be hot in comparison to what competitors offered.
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A1200 for me was disappointment in the form it was presented as commercial product. But from my personal perspective it wasn't concern because I didn't care to much about C='s faith |
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24 October 2019, 12:03 | #824 |
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I think the A1200 is a tremendous machine and a nice follow up to the OCS machines (not withstanding a few weird design decisions on the chipset).
And I am happy they exist. It's like the Commodore 65 the C64 never got. It's just that in the context of the time they were released, it was too little too late then. |
24 October 2019, 12:47 | #825 |
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I was disappointed with my first A1200 as it had defective keyboard and had to be send back to the shop to be replaced. Longest three weeks ever having to wait for another one to arrive.
Besides that I was happy with at last getting more colors to work with DPaint, as well as getting my first HDD – good times! Biggest disappointment at the time was the sound chip that they didn't upgrade to 16-bit sound and 8+ channels. I always saw the music scene as one of the most innovative and interesting aspect of Amiga so a decent bump up in those specs could've made Amiga an worthy (and cheap) option for commercial music, but with the specs remaining the same it was now fated to remain as just a nice hobby machine. |
24 October 2019, 12:57 | #826 | |
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24 October 2019, 13:26 | #827 | |
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Timing was everything, good point even an updated AGA released on time would have helped for sure, AAA released on time would have been what the Amiga really needed imho. AAA could have been years ahead of SGI which came along later and higher prices. The PC and VGA was starting to gain the market in the usa and the Amiga slowly fell behind and many friends went to the PC instead of investing anymore into Amiga. Some of the Amiga folks went to Mac and that was good for them, since it was an updated platform. |
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24 October 2019, 13:31 | #828 | |
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Agreed it would have helped to add midi and update audio. I do think the toaster was the saving grace that if Commodore had good management, release AAA with a DSP it would have given newtek a platform to get some serious work done. The Toaster kept Amiga's in use until the late 90's early 2000's for video. Atari cornered the midi market very early on so it would have been work to gain traction with the music production world. |
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24 October 2019, 13:58 | #829 | |
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But, there was definitely a demand in the early 90s electric music scene for a capable sample based music system that could've recorded and played back samples in CD quality, without having to fork out for third party synths or samplers. At the time there were tons of eager musicians and bands trying to get into the commercial music and really tried to use Amiga and its various tracker packages to do just that – only to have to accept at some point that the fidelity wasn't there for anything above homemade mixtapes. Yes, this did happen to me and my wannabe musician friends as well. Last edited by jizmo; 24 October 2019 at 14:20. |
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24 October 2019, 14:40 | #830 |
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Yep, the tracker music scene was huge and very impressive. An leading part of Amiga. Sooner or later they all switched to other systems with the result of hardly no music software development. With good 16 bit stereo + multichannel it had hold for at least 10 more years IMHO.
@Steril707: You really left Amiga scene much to early. The nineties were the golden years. PC was crap at that time. More colors and faster doesn't changed that. I think many were blinded by figures and PC marketing. If you had still used Amiga that time you would think different now. |
24 October 2019, 14:50 | #831 | |
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E-XA-CT-LY!! We were part of eastern block and suffered under individually smuggled 8-bit obsolete computers until 1990 and our market was HUNGRY for anything new, that started to be officially imported finally. |
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24 October 2019, 23:37 | #832 | |||
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But only because it was there first, not because it was a better machine for music.
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25 October 2019, 06:57 | #833 | ||||
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We were hobbyists trying to figure out our way to the commercial level, and I can assure you that we weren't the only ones. Somewhere along the line we added external effects, delays, echoes, mixers and an external multitracker as we got hold of them, and finally swapped Amigas to synth stations. Last edited by jizmo; 25 October 2019 at 07:28. |
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25 October 2019, 07:39 | #834 |
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I'm not sure if 16-bit audio @ 44 kHz would have been too useful at the time the A1200 was released. At least it would not have been used in most games, as sound samples with that sort of resolution would take up too much of memory. It's something like 88 kB/sec for a mono sound. The A500 didn't even use the 8-bit sound @ 28 kHz to its full potential, because such samples took too much memory for the 512 k/1 MB system, therefore the samples tended to be noisy and sampled at something like ~10 kHz rate.
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25 October 2019, 08:07 | #835 |
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@coder76
True, most games use 11025khz or even 8000khz samples in-games iirc. Even with A1200's 2mb, no greater than 22050khz sampling rate would be practical. More channels and stereo panning would be way more useful for a Paula upgrade. |
25 October 2019, 08:13 | #836 | |
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You are right about games – memory and disk space was always an issue with pretty much everything you did in the 90 for sure. But outside that, purely from the music making stance 2Mb already goes a long way. If you take a look at even the best Fast Tracker songs out there, you find that they are well under 1Mb, but provide already much more control for layering the harmonics and the sampling headroom to ensure that the sounds that count really do sound good and have the necessary dynamic range. My stance remains that Amiga had a truly unique hobbyist music scene like no other platform out there that was ultimately let down by Commodore's inability to keep the audio capabilities up to date. 16-bit is always more useful and versatile than 8-bit in sound, there's just no way around it. But I do agree that other updates to the sound would've been welcome as well, similar to for example what Nintendo did with providing out of the box echo effect on SNES. Last edited by jizmo; 25 October 2019 at 08:26. |
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25 October 2019, 08:23 | #837 |
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The Amiga was kind of the birth place for a lot of 90ies sample based music, Jungle and DnB for example.
It was a cheap sampler for its time, and usually people really didn't care that much about the 8 bit, or even embraced the rawness of its sound. Also, with some external effect units you could make this sound really good. I am a huge fan of 80ies sample pioneers "The Art of Noise", and most of their stuff was made with early Fairlight samplers, which were also 8bit. And they are usually praised for the pristineness of the sound of their recordings. You can make 8 bit sound really good if you take care. The reason why we think of a certain lo fi ness in Amiga music is, because usually the Chip RAM was much too low for games to have gfx and sfx and music, so the music was sampled down to the lowest possible frequency. Which sounded shit, usually. An 8 voice sampler with 8bit and 28mhz would have been a great machine for creating music in 1992 (heck, even in 1998 I would have rather use an Amiga for this than Fruity Loops). Especially if you could set stereo panorama yourself. Last edited by Tigerskunk; 25 October 2019 at 08:38. |
25 October 2019, 08:49 | #838 |
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25 October 2019, 08:51 | #839 | ||
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I just don't think that 16 bit was incredibly necessary for 1992s level of bedroom sampling...see my post above Quote:
Last edited by Tigerskunk; 25 October 2019 at 08:57. |
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25 October 2019, 09:10 | #840 |
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It's still possible to go a long way in terms of audio with the A1200, provided you got the memory and a better CPU. 14-bit audio and mixing up more channels with CPU. Also, with certain screenmodes you can get up to 56 kHz sample rate with DMA.
There are replayers for s3m/xm/it-formats as well for the Amiga. Sure, these are better than the 4chan Amiga mods. Do these sound as good as on real 16 bit audio systems? Probably not, but good enough. |
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