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#61 |
Fantasy Man!
Join Date: Apr 2002
Location: UK
Posts: 1,353
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Again that's a really dodgy, cop-out sounding response, unless you're trying to support every graphics card which has ever existed. You just support a single regulated set of standards and code it to that (which you'd already be doing if you're coding for consoles).
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#62 |
CaptainM68K-SPS France
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it's not my point of view, it's Thierry's one
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#63 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,969
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That graphics driver stuff was certainly true 10 years ago. Nowadays even indie developers are doing just fine with the minimal resources they tend to have. The tech is absolutely no longer the problem.
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#64 |
CaptainM68K-SPS France
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Oh well, let's cross fingers
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#65 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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gameplay with commentary
[ Show youtube player ] He moves like an ape but intro is not too bad. And he talked to holographic recording... Zooming to enemies in case you are blind or totally dumb.
Last edited by s2325; 06 September 2013 at 09:29. |
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#66 |
Registered User
Join Date: Jun 2012
Location: Southpark
Posts: 477
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I'm no fan of commercial remakes and this game is ... no exception.
Sorry for being harsh, but since Retrogaming has become "cool" there seems to be a run on classic games by the developers. Either it's a useless remake (play the original, it's still great) or the game is just milking a famous name (Giana Sisters or even much worse Syndicate). Develop new games and if you do so, give them unique names. |
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#67 | |
Registered User
Join Date: Apr 2009
Location: United States
Age: 37
Posts: 99
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Quote:
Awkward 360 degree aiming, unnecessary voice acting, and animation which doesn't even look half as good as the 2D original. Whilst the 2.5D graphics aren't all that bad, it no longer has that unique look that made the original stand out. Even the new Giana Sisters game looks better than this. |
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#68 | |
Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,186
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Quote:
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#69 |
Registered User
Join Date: Oct 2006
Location: USA
Posts: 1,065
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The animations of the hero remind me of Nathan Drake, too. There's something robotic and weird about character animations in modern games. It's like you can feel these little pauses inbetween different actions, as if the code switches between different animation scripts or something. And you sometimes just slide along the floor while the wrong animation is still playing, e.g. the animation is out-of-sync with the character's motion in space.
Also the animations are overly linear and don't seem to show enough inertia. I used to think it is just Unreal Engine 3 (which I think really blows, it is slow, sluggish and buggy), but it is in a lot of games nowadays. Maybe they teach it in game design classes or something. Meh. Last edited by rsn8887; 07 September 2013 at 18:26. |
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#70 |
Moderator
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,390
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When's the PS3 version coming out?
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#71 |
Global Moderator
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I think you posted the wrong link s2325. This is a review for the Superfrog remake (with all that fruit collecting you have to do
![]() Well, from what I have seen, I have to agree with the reviewers. There aren't really major flaws but there is nothing that makes the game look interesting. I still think that there too many details (foliage especially) on screen (and bloom, depth of field etc...) Out of the graphic department, I don't see why this game was made recently. It could probably have been produced 10 years ago (the graphics would have been less "photo-realistic" but that's all). There is nothing that really shows some "production value" (no awesome music/SFX, dynamic gameplay or whatever, clever design). If I was gifted the game, I think I would at least try to play up to level 2 (city) but if by that time it does not seem more attractive than it is in the video I would give up. I will probably not spend money to give it a try (not even 50 cents). OT, but as a fan of several games produced with the UE2 and its derivatives (UT2004 and Tribes: Vengeance in particular) I demande that you do not defame those by stating "UE3" rather than using the general "UE" ![]() |
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#72 |
Registered User
Join Date: Jun 2012
Location: Southpark
Posts: 477
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#73 |
Global Moderator
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Check 24:39 onwards and you will understand my joke
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#74 |
Registered User
Join Date: Jun 2012
Location: Southpark
Posts: 477
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#75 |
Banned
Join Date: Feb 2013
Location: spain
Posts: 897
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Flashback was an original Amiga game, in HOL in the part of original amiga game says unknown
here is the video that proves the original version was done for the Amiga http://www.3djuegos.com/16051f26576/...ake-of-classic skip to 1:08 min to see what the guy says... they done the animations using a video camera and an old TV |
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#76 |
Global Moderator
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Thanks for the link to the video, it seems quite interesting.
I have only watched the relevant part right now, but there seems to be different trivia items that we could put in the HOL notes. Regarding the status of the entry, I guess it was forgotten to set it to Amiga original (old entry). Besides the video, IIRC the Amiga version was the only one to have the options for zooms during battles and it was removed from other versions because it received bad feedback after the Amiga release. But maybe there is a further reason why it is set to unknown and I'll wait a bit to see if there is an HOL member who could give a reason. Also, regarding the video, Thierry Levastre says: "puisque c'était sur Amiga qu'on travaillait à cette époque." which means : "because at the time we were working on Amiga" It could mean that they were working on the Amiga version first. But it can also mean that they were using the Amiga as a production tool (for graphics). |
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#77 | |
Banned
Join Date: Feb 2013
Location: spain
Posts: 897
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Quote:
and I suspect the PC version could be the original due some reasons: it have zoom and contains full set of animations and says 1992 as the amiga the megadrive version says 1993, and the enhanced MAC version says 1992-1994, all the other versions is obvious were ports |
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#78 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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Quote:
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#79 |
Banned
Join Date: Feb 2013
Location: spain
Posts: 897
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yes it could be, something like this perhaps happened with game Lion King they removed 5 or 6 levels to make the game keep it less disks,I can't find another explanation
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#80 |
Global Moderator
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Interesting. I did not remember the DOS version having the Zoom. Was it both the floppy version and the CD version? I mostly played the latter and maybe the zoom was not in there (otherwise it means my memory is getting worse
![]() ![]() Anyway, I guess that since dlfrsilver knows Thierry Levastre he could ask him if the Amiga version was the first one developed and/or released or if several versions were developed at the same time. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Flashback remake is a possibility | LuigiBlood | Retrogaming General Discussion | 9 | 04 November 2011 20:52 |
Best PD Platformer? | Dreedo | request.Old Rare Games | 11 | 13 August 2011 17:45 |
[Amiga Action 63 disk 1] Valhalla: And The Lord Of Action | amigarulez | request.Old Rare Games | 13 | 25 June 2006 14:36 |
3d platformer | superquake | Looking for a game name ? | 4 | 04 October 2005 20:42 |
Flashback Remake | Shoonay | Nostalgia & memories | 9 | 25 July 2005 12:25 |
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