11 November 2014, 20:38 | #61 |
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It was as I thought then. Too bad, because it would nice to have an image of your current weapon in the panel.
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15 November 2014, 18:25 | #62 |
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I have managed to fix most of the serious bugs. So the game is pretty much finished now. But I'll wait to release it to next Saturday. Maybe I can find a way to improve the game even more
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15 November 2014, 19:17 | #63 |
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16 November 2014, 13:55 | #64 | |
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Good luck with the game. |
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16 November 2014, 15:22 | #65 |
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Hi Lemmy880, nice to see you have registered here. So we can exchange experiences creating games with Backbone. I guess you saw my post on YouTube Hows Boxx 2 going btw?
Thanks for the help. But that bug you are talking about is not the same i have. In my case, conditions does not work on some objects for some reason. I have heard that Backbone can fuck up the script. If that happens, the only way to fix it is going back to an earlier backup. So better backup often! In my game there is a boss at the end of each level. You can pass most of them and go directly to the exit without killing them. Even if a condition is set for that object. But it works on some of them. Haven't tested yet, but guess i could try re-add them in a game in so they get a new object number. Delete them and add them again with the same object number does not work. Last edited by hipoonios; 16 November 2014 at 15:54. |
16 November 2014, 15:24 | #66 |
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16 November 2014, 15:54 | #67 |
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16 November 2014, 17:15 | #68 | |
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Not sure but I think my script is screwed too. I made a turret object with Weapon Shot Type: Any Direction. I had it working for once, shooting small balls in 5 directions. Now it shoots my game character (the green guy) as projectiles lol. Even though that sprite is in a different object file. There is no logic to this. But it has something to do with 'All Directions' because when I set it to 'Left and Right only' it works fine. I made enough backups but I can't seem to fix this one. Ah well, theres plenty other stuff in the game. I remember having the same problem with the mini bosses not being recorded as killed but I would have to test it again. But in my case I let the mini bosses drop a key and set a condition for collecting the key instead of killing the boss and it works flawless. A program to create games. Check the first post in this thread. Last edited by Lemming880; 21 December 2014 at 23:49. |
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16 November 2014, 18:02 | #69 | |
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Maybe try delete the weapon object and add it again in another object number will fix it? When i started my project, i could not get "panels" to work. So what i did was open Reality (one of the demo games that comes with Backbone) and deleted all objects and levels etc. And used that for a start. Now i'm not sure if that was a good idea. Maybe it has to do with some of the bugs I have. |
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16 November 2014, 18:02 | #70 |
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You have to set the frames again for all directions, try it maybe will fix your problem.
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16 November 2014, 21:24 | #71 | |
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I still have problem not registering some values when I save. I'm kinda got tired of these bugs, sometimes I spend more time fixing the bugs then actually working on the game. |
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16 November 2014, 23:56 | #72 | |||
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Couldn't you get panel to work in both text and picture type or only picture type? In my case I wanted a picture type panel above the screen but it doesnt seem possible. And it's not Backbone's fault. I fail to save a picture in a small resolution like 256x40. I figured out you can make a brush in DPaint and save it as .iff but Backbone wont read the file. Now I've placed the panel below screen and used a 320x256 picture with on top the panel banner and the rest is background color so you dont see it. Quote:
Another bug I have now is that two of my object numbers are corrupt and scream 'Illegal gadget value' when I open them. I can just add new objects though. Bugbone! |
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17 November 2014, 06:20 | #73 | ||
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I had to redo an entire level because of a bug. The game just interrupt in one particular spot (middle in a level). There was no condition set that the level should end there. I tried all kind of things i could think of. But could never fix it. So had to delete the level and start over again. 5 extra hours work for just that... Last edited by hipoonios; 17 November 2014 at 06:59. |
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17 November 2014, 06:31 | #74 | |
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Forgot to say that. It's the picture based panel that I could not get to work. I can see it for a second but then the game just interrupts with no error message. I'm sure there is no problem with my image, because it works with the Reality demo game. I have also checked the size, color palette and stuff of course. |
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18 November 2014, 08:39 | #75 |
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One question to more advanced users than me. I know already that if you set a smaller play area like 256*176 is faster. What about tile size which is faster 16*16 or 32*32? Also if you make a map of a cave in example and dont use tiles in some areas (leave it black) does it make the game faster? I also noticed that if you use more than 8 objects 16*16 (sprites) in a screen the game slows down considerably. And what is optimal scrolling settings?
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18 November 2014, 14:53 | #76 |
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I haven't made any real speed tests yet. But loaded up Lemming880's "Boxx" and recorded a short video and checked how often the screen updates. It's update every second frame. So it runs in 25 fps. No matter how fast your Amiga is.
My game has a resolution of 320x176 (320x240 with panel). It has a lot more objects than Lemming880's game. And guess what... it runs in 12.5 fps! ... Backbone is a joke Changing between Chunky and Slide scrolling in screen setup doesn't makes no difference either. I see now why no one else has made a shoot'em'up game with Backbone before. Last edited by hipoonios; 18 November 2014 at 18:08. |
19 November 2014, 08:32 | #77 |
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I made some prototypes of games before with backbone and the only one that is playable is using static screen, bubble bobble like with 5-6 objects in every stage, roaming enemies and some collectables (no weapons).
Obviously has some crap Amos programming because even Amos can do good scrolling on a500. |
22 November 2014, 13:37 | #78 |
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SuperTed - The Search for Spot
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29 November 2014, 01:06 | #79 |
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hi all,
first attempt at backbone here :-) now a couple of questions if anyone can help... when i set the conditions to end at a posititon on the screen a stop watch icon appears over the curser is this correct ? i can sometimes click out of the level editor but if i try to create the game i get an error error in game contact the programmer .... :-( mike |
29 November 2014, 08:27 | #80 | ||
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Cool! I hope you have a lot of patience, because you will need that
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Good luck with your game! I'm looking forward to see it! |
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