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#61 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,222
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Woah , this is looking so cool already !!
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#62 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,858
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very very nice!
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#63 |
Registered User
Join Date: Apr 2021
Location: Germany
Posts: 97
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@kriz
@vulture Thanks for the flowers, guys ![]() |
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#64 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,616
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Looking great
![]() So nice to see that it run perfectly smooth with all the players on the field. Only complain is that when the ball is kicked it sounds like snooker ![]() Keep on the great work |
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#65 |
Registered User
Join Date: Apr 2021
Location: Germany
Posts: 97
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@nikosidis
Thanks, mate ![]() ![]() |
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#66 | |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,021
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Quote:
![]() By the way, I bet on Germany, other team doesn't get a chance ![]() |
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#67 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,895
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Oo-er - the little men are running around. Looks soooo good!
When it's done - can we have a mash up with Cannon Fodder please ![]() |
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#68 |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,127
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I guess the cheat mode/debug mode will only work for the German team so they never loose or gain a +10 goal advantage
![]() Is each player stored in with 3 word structs (x, y, z) or maybe more (x, y, z, speed, stamina, skill, card value (red/yellow) or just the ball? I'm guessing your using 3d tables like the coders use for their cubes and vector matrix calculations? |
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#69 |
Registered User
Join Date: Apr 2021
Location: Germany
Posts: 97
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@malko
Thanks and rest asured: I'm no real-world soccer fan at all (to be honest, I couldn't even tell you who's world champion right now, no kidding), so I'm one of the most impartial referees you can think of ![]() And, most of all, I'm too lazy to add such type of cheat-mode ![]() @Havie Thanks! Somebody else already mentioned "Lemmings Soccer" ![]() @redblade Thanks ![]() |
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#70 |
Registered User
Join Date: Apr 2021
Location: Germany
Posts: 97
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New wip video #21
![]() https://www.youtube.com/playlist?lis...yr1OhOssiA0axW This time a few remaining graphical details have been addressed: - the center point has been added! Weird that nobody complained about that one missing until now ![]() - corner flags, well, simple corner flag sticks have been added. Sticks were much easier to do and cost almost no performance and other resources because I could get away with just three different sprite shapes for everything. Sprite handling was a bit tricky nevertheless because some special handling is necessary in situations when both far away flags are visible at the same time. Side-note: Super Formation Soccer on the SNES has no corner objects at all... ![]() - smoothed camera movement, a very subtle effect, almost exclusively for the horizontal coordinate. There's also a micro smoothing on the vertical component but it's practically unnoticable because I want to keep the ball pretty much fixed here. However, horizontally two mechanics are applied: a general "lazyness" of the camera which allows the ball to move some screen-centimeters around the center depending on its speed. And then there's a camera slow-down when the camera reaches the left or right edge, so that there's no sudden "hard" stop of the camera movement there. As being said: all very subtle. Thanks to Johnny Ray for talking me into corner flags and lazy camera ![]() Cheers, Daytona675x |
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#71 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,616
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I love the rotation of the ball. Changes with the speed of it
![]() The ball is also so clear, easy to follow. I like to beta-test when you add game play ![]() |
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#72 |
Registered User
Join Date: Apr 2021
Location: Germany
Posts: 97
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@nikosidis
Thanks, and of course I'd like you to beta-test this stuff once it's complete enough ![]() But your eyes have tricked you: the ball animation is still at a fixed rate and doesn't even take the direction into account. |
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#73 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,021
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Very nice
![]() A small note : maybe it's only a perspective point of view but it seems to me on the video that the ball is able to cross the border lines everywhere except on the top of the field. Right, left, bottom seems ok but on the top it seems to stay in front of the line (so no goal, no corner, etc.) Is it correct ? |
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#74 |
Registered User
Join Date: Apr 2021
Location: Germany
Posts: 97
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@malko
Thanks ![]() However, the ball's upper limiter is a tad too large indeed, currently you end up on the very last bit of the upper white line, one pixel row before the "out"-position. Consider it fixed for the next update (just did it) ![]() Last edited by Daytona675x; 16 November 2021 at 09:46. |
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#75 |
Registered User
Join Date: Apr 2021
Location: Germany
Posts: 97
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Souverän Soccer wip news
No video today, this time it's a few screenshots comparing the previous and the latest versions. Check out the attachment. - the circles' resolution has been doubled. The difference should be obvious ![]() However, it has its price: ~2x pre-processing time and ~1.5x RAM required. Luckily I was able to optimize the circle pre-calculations quite a lot, so the ugly ~2x is now more like ~1.2x which is acceptable ![]() - mip-mapping for the circles has been added. This was done to massively reduce the aliasing-effects which usually manifest as missing circle segments at higher distances here. This is practically for free, there are no penalties. I also optimized some other in-game things quite a lot but that's stuff for the next wip video (last one is here, in case you missed it [ Show youtube player ] ) ![]() Cheers, Daytona675x |
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#76 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,616
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Oh man, that is sweet
![]() Nice detail!! Keep on the fantastic work. |
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#77 |
Registered User
Join Date: Nov 2019
Location: Greece
Posts: 992
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This is indeed looking sweet!
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#78 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,222
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Loving all the news and details, a real proper soccer game in the making!
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#79 |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,978
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Very nice project, will be interesting to see how the gameplay feels with this sort of engine / perspective.. Controls and "Feel" are everything in the end when it comes to footie games ;-)I
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#80 |
Registered User
Join Date: Apr 2021
Location: Germany
Posts: 97
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@nikosidis
@manossg @kriz @eXeler0 Thanks guys ![]() @eXeler0 You're right, of course. Luckily I didn't invent that perspective for soccer games, after all this project aims to be an at least technical (improved) clone of SNES Super Formation Soccer - which was top-rated back then. So it's definitely possible to get it right with that view ![]() The SNES gamepads have more buttons than the average Amiga joystick though... But then again there are some really great soccer games on the Amiga which did it with just one button. So all in all I'm optimistic to come up with something good here. And I'm absolutley sure that the testers will push me accordingly when the time comes ![]() Last edited by Daytona675x; 25 November 2021 at 21:20. |
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