10 May 2011, 02:02 | #61 |
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hiya,
Interesting to hear about the missing in-game speech, it's might be the same as the missing speech issue in Indy 4 that's been reported before. I think it might be resolved by changing the tooltype 'EVENT_CALLBACK_DELAY' to a lower value (see the readme for details). The black screen 'issue' (and the nasty colors) that have been mention a few times now on the ECS version can be easily 'fixed' by updating the 'PALETTE_UPDATE_THRESHOLD' tooltype to a lower value, again the readme details what happens when you do this (eg performance drops!). As I still don't have access to a real Amiga, I had to guess all of the default settings so they can probably be improved a little for the real thing, also each game is different, some games are happy with a setting which in another game causes missing cut scenes or missing speech so you'll just have to experiment a bit Last edited by NovaCoder; 11 May 2011 at 01:35. |
10 May 2011, 11:57 | #62 |
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Command line options don't work. I tried a few like -v or -h, but nothing happens.
Also a little feature request: Would it be possible to add tool types (or CLI options) for explicitly entering audio and video modes instead of auto guessing? Edit: Wrong topic. This belongs in the ScummVM AGA thread, sorry. Last edited by pintcat; 10 May 2011 at 12:16. |
10 May 2011, 12:41 | #63 |
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just tried FOTAQ again on WinUae using the pc talkie demo with a palette-update-threshold of 128 (everthing else set at the defaults) and the colors looked fine and the speech work in both the intro and in-game????
I didn't get a chance to try it with subtitles because they are disabled by default, maybe that effects things? Last edited by NovaCoder; 11 May 2011 at 06:16. |
11 May 2011, 12:58 | #64 | |
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Ok I found the problem with FOTAQ with the missing speech and the too fast subtitles. The reason the subtitles were going so fast was because the speech was missing
And the reason the speech was missing is because some people have been using compressed datafiles! Quote:
So anything with a '.1c' extension won't work, the correct (uncompressed) extension of the original game files is '.1'. Last edited by NovaCoder; 11 May 2011 at 14:41. |
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11 May 2011, 23:08 | #65 | |
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Quote:
BTW, my IJ4 speech is working without issues both on AGA and ECS. I'm using English CD talkie version, so perhaps there's something with the german version Foxman is using. Dunno. -- |
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26 June 2011, 06:47 | #66 |
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Version 1.2.1.015 on its way to AmiNet
Release notes: 1) Reduced startup time 2) Swapped to Amiga memory copy routines (make sure you patch!) For example (let me know if you find something quicker!) 030 -> http://aminet.net/package/util/boot/CMQ030 Last edited by NovaCoder; 26 June 2011 at 09:58. |
27 June 2011, 23:37 | #67 |
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Video for Novacoder (and people interested of course).
Novacoder, with the last version of Scummvm ECS I can type the code on MK2, so I can enter the game. [ Show youtube player ] |
28 June 2011, 02:08 | #68 |
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Looking very good AND playable my friend
Is this version 1.2.1.015 with http://aminet.net/package/util/boot/CMQ030 applied? Thanx for showing what it runs like on a real 600 |
28 June 2011, 08:56 | #69 |
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Yes, both.
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28 June 2011, 08:59 | #70 |
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Cool, it looks faster than the old version to me....do you agree?
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28 June 2011, 17:00 | #71 |
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Yes, it is faster and the colours seems good. Monkey Island II is really beautiful (most than the Amiga version) It's like the PC version (I don't know how much colors it has, I would say 16 colors for the Amiga version 32 for the PC version).
Did you notice that there is a game that won't show the menu. Some text are still not displaying (like in the old version). Full Throttle (even if it would be too slow on the A600) refuse to start, scummvm return to workbench (tested 3 times) The same game is working on the last AGA version on my 1260. Full Throttle on ScummVM AGA miss/jump some voices while the voices are playing on the OSX 1.3 version. That's my little report. Last edited by gibs; 28 June 2011 at 20:25. |
23 August 2011, 02:22 | #72 |
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I've been trying to add IndivisionECS direct chunky (256 color) output to ScummVM ECS with the help of neocdtv.
As I don't actually have an IndvisionECS or 600 Amiga this has proved a little tricky Anyway with neocdtv's help I'm getting somewhere but need some of you Indivision ECS owners to help do some testing for me if you want me to carry on with this attempt or just give up now. I've put a little test program in the Zone called 'C2pTest2.zip', I need someone to run it and then take a picture of what the monitor looks like. The executable is called 'CppTest2.exe' and should work for an Indivision ECS as long as you've patched the firmware (see ADOOM v1.4 for more details). |
30 August 2011, 15:28 | #73 |
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Here you go:
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30 August 2011, 20:10 | #74 |
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hiya
looks better than last time resolution looks ok now I think? i think it may be a palette issue, check my code and fix it please Last edited by NovaCoder; 30 August 2011 at 20:46. |
30 August 2011, 21:09 | #75 |
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Ok, I think I've spotted the problem, I'll upload a new version to the Zone for you to test now.
I've changed this: Code:
p = 0; // Indivision GFX uses 15bit palette for (i=0; i<128; i++) { byte *color1 = (byte*)&(_currentPalette[p]); p += 3; byte *color2 = (byte*)&(_currentPalette[p]); video_colourtable[ptranslate[i]]= ((((UBYTE)(color2[0]) & 0xf8) >> 3) | (((UBYTE)(color2[1]) & 0xf8) << 2) | (((UBYTE)(color2[2]) & 0xf8) << 7) | (((UBYTE)(color1[0]) & 0xf8) << 13) | (((UBYTE)(color1[1]) & 0xf8) << 18) | (((UBYTE)(color1[2]) & 0xf8) << 23)); p += 3; } Code:
for (i=0; i<128; i++) { video_colourtable[ptranslate[i]] = ( (((UBYTE)(_currentPalette[6*i+3]) & 0xf8) >> 3) | (((UBYTE)(_currentPalette[6*i+4]) & 0xf8) << 2) | (((UBYTE)(_currentPalette[6*i+5]) & 0xf8) << 7) | (((UBYTE)(_currentPalette[6*i+0]) & 0xf8) << 13) | (((UBYTE)(_currentPalette[6*i+1]) & 0xf8) << 18) | (((UBYTE)(_currentPalette[6*i+2]) & 0xf8) << 23) ); } Last edited by NovaCoder; 30 August 2011 at 21:30. |
31 August 2011, 10:07 | #76 |
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Here you go:
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31 August 2011, 11:40 | #77 |
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not quite there is it?
have you managed to get anywhere with that code yet? |
04 September 2011, 12:39 | #78 |
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Would be really great if we could see some progress for the IndyECS support! I am very hopefull on testing it soon
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06 November 2011, 09:45 | #79 |
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v1.3.1.003 - 06/11/2011
New in this release: 1) Improved screen update speed. 2) Changed palette update delay routine. 3) Used Amiga specific memory copy routines throughout. Supported Games: Maniac Mansion Zak McKracken and the Alien Mindbenders Indiana Jones and the Last Crusade Loom Passport to Adventure The Secret of Monkey Island Monkey Island 2: LeChuck's Revenge Indiana Jones and the Fate of Atlantis Day of the Tentacle Sam & Max Hit the Road Beneath a Steel Sky The Black Cauldron Gold Rush! King's Quest I King's Quest II King's Quest III King's Quest IV Leisure Suit Larry in the Land of the Lounge Lizards Mixed-Up Mother Goose Manhunter 1: New York Manhunter 2: San Francisco Police Quest I: In Pursuit of the Death Angel Space Quest I: The Sarien Encounter Space Quest II: Vohaul's Revenge Fanmade Games Mickey's Space Adventure Troll's Tale Winnie the Pooh in the Hundred Acre Wood Castle of Dr. Brain (EGA and VGA) Codename: ICEMAN Conquests of Camelot Conquests of the Longbow (EGA and VGA) EcoQuest: The Search for Cetus EcoQuest 2: Lost Secret of the Rainforest Freddy Pharkas: Frontier Pharmacist Hoyle's Book of Games 1 Hoyle's Book of Games 2 Hoyle's Book of Games 3 (EGA and VGA) Hoyle Classic Card Games Jones in the Fast Lane King's Quest I (SCI remake) King's Quest IV (SCI version) King's Quest V (EGA and VGA) King's Quest VI (low and hi res) Laura Bow: The Colonel's Bequest Laura Bow 2: The Dagger of Amon Ra Leisure Suit Larry 1 (SCI remake) (EGA and VGA) Leisure Suit Larry 2 Leisure Suit Larry 3 Leisure Suit Larry 5 (EGA and VGA) Leisure Suit Larry 6 (low res) Mixed-up Fairy Tales Mixed-up Mother Goose Pepper's Adventures in Time Police Quest 1 (SCI remake) Police Quest 2 Police Quest 3 (EGA and VGA) Quest for Glory 1/Hero's Quest Quest for Glory 1 VGA remake Quest for Glory 2 Quest for Glory 3 Slater & Charlie Go Camping Space Quest I (SCI remake) (EGA and VGA) Space Quest III Space Quest IV (EGA and VGA) Space Quest V The Island of Dr. Brain Cruise for a Corpse Flight of the Amazon Queen The Legend of Kyrandia The Legend of Kyrandia: Book Two: Hand of Fate The Legend of Kyrandia: Book Three: Malcolm's Revenge Last edited by NovaCoder; 09 November 2011 at 03:02. |
21 November 2011, 01:27 | #80 |
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No patch coz I don't remember the name
ACA630 64MB [ Show youtube player ] Edit : I have tested with CMQ030, and it's exactly the same. Maybe CMQ030 isn't needed if you already use ACATUNE ? Last edited by gibs; 21 November 2011 at 01:38. |
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