04 October 2023, 21:26 | #61 |
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I would like to clarify, when i say more than 256 colours that is over the entire game NOT per level. So cutting it down to 64/32 per level is a reasonable ask i think.
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04 October 2023, 22:50 | #62 |
CaptainM68K-SPS France
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05 October 2023, 08:18 | #63 | ||
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Quote:
Quote:
Last edited by touko; 05 October 2023 at 08:25. |
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05 October 2023, 08:26 | #64 |
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Have you seen @BasementApes Rastan? I think with that sort of GFX work Shinobi could look really good in 64/32 colours.
I was watching the MD port a few years ago and it looked very promising and VERY nice. |
05 October 2023, 09:02 | #65 |
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Yes, so with ocs and its 12 bit colors, it would be a bit better than the MD one .Except if you choose the dual playfield mode, more limitating .
This is why an AGA version should be more easy and practical to do,you can preserve all colors and dualplayfield. |
05 October 2023, 14:24 | #66 |
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yes. Or a very good 50fps OCS version but with no parallax at all.
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05 October 2023, 15:16 | #67 |
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07 October 2023, 17:02 | #68 |
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In my case dual playfield is off the table, Scorpion does not currently support it, if you are coding in ASM maybe it could be an option.
In my tests i am using Scorpions sprite system to allow a wrap around background effect. |
08 October 2023, 02:03 | #69 |
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Ahh the 80s, lots of Ninjas back then
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08 October 2023, 22:07 | #70 |
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Not in the UK - no ninjas here in the 80s!
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09 October 2023, 00:15 | #71 |
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09 October 2023, 07:30 | #72 |
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15 May 2024, 16:32 | #73 |
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Hi, i finished some of the bonus parts, perfect and failed are done, i'll post some videos when i have tested it on the real thing .
for the moment just a few screen shots(it's close to 100% arcade): Last edited by touko; 27 May 2024 at 19:07. |
15 May 2024, 17:03 | #74 |
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looks good. Can you tell more about the project? is it scorpion or asm port? Are some regular levels running?
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15 May 2024, 17:26 | #75 |
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Awesome !
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15 May 2024, 18:00 | #76 |
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15 May 2024, 18:20 | #77 |
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is that a 68k port with original source code, and could it be adapted to amiga? (not saying you should do it but is it possible in your opinion).
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15 May 2024, 19:06 | #78 |
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15 May 2024, 20:32 | #79 | |
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Quote:
I think this game needs a dual playfield mode, so 8 colors / playfield.Can we store all Gfx,musics and sfx with 1 Mo ? The game globaly is IMO doable in term of what the amiga can display . The code is not difficult to do, even without the source code of the arcade . |
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15 May 2024, 21:32 | #80 | |||
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