24 May 2020, 22:32 | #61 |
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Try to compress everything (with the correct tools). Loading a large uncompressed file is sometimes MUCH slower than loading a small compressed file including decompression (depends on how your HD is connected and what speed the CPU is that does the decompression).
What did you change btw? |
26 May 2020, 16:29 | #62 | |
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What files can i compress? More then sound? And what shall i compress to? I use Bppc 603e 240mhz and scsi 7,5mb/s Last edited by anotherlife; 26 May 2020 at 16:59. |
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27 May 2020, 03:28 | #63 | |
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Use the ScummVM Tools on Windows(for instance) to recompress the audio. I think I posted in this thread somewhere about my attempts at doing this. The movie files for some games also can be recompressed possibly to something better supported by this version. |
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28 May 2020, 21:32 | #64 | |
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15 June 2020, 20:30 | #65 |
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Hi all.
Any idea where WarpSCUMM v2.1 is available while the EAB FTP server is offline? Thanks in advance. |
28 June 2020, 11:16 | #66 |
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I have now finished Broken Sword 1 and 2 without any problems.
Question: Have anyone managed to get Broken Sword 2.5 working? Larry 7 works but very slow Last edited by anotherlife; 28 June 2020 at 15:05. |
29 June 2020, 01:16 | #67 |
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Google says a lot of broken broken swords 2.5 out there....Regarding LSL7, is it possible to compress assets?
I'm also looking at to compile 2.2 one of these days. Now that I have to wait for my Firestorm and have a possible working gcc 8.3.0 that I need to test. |
06 July 2020, 10:39 | #68 |
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2.2 is a bit weird in that make hangs like 90% of the time.
I recompiled 2.1 with gcc 8.3.0 with no problems and the themes now seem to load correctly. I'm still trying to get 2.2 to compile and will post either 2.1 or 2.2 somewhere this week. |
07 July 2020, 02:49 | #69 |
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08 July 2020, 18:24 | #70 | |
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08 July 2020, 18:28 | #71 |
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Thank you!
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08 July 2020, 19:14 | #72 | |
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08 July 2020, 19:46 | #73 |
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Was to be expected. Don't see it on my system, but I am guessing you have a csppc? What exactly is slower? How much?
Differences are: Compiled with gcc 8.3 with same version libgcc and stdc++ instead of 6.4/4.4/5.5 hybrid. Newlib 3.2 instead of 3.1 Those are the biggest changes. I compiled with camd. Not sure if it works. |
08 July 2020, 20:57 | #74 |
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Well! The program itself is slower when you add games and the mous pointer is slow.
Tried Broken Sword witch works fine with 2.1 but I get sound issues with this. No I'm using Bppc 240mhz, scsi 7,5mb/s |
08 July 2020, 21:23 | #75 |
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Sadly, I cannot reproduce this. Mouse pointer is normal, adding games is normal.
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09 July 2020, 16:59 | #76 | |
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11 July 2020, 04:18 | #77 | |
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If CAMD is working you could pipe the midi sound off to something that sounds nice that shouldn't put much demand on your CPU(s). This does not apply to Broken Sword, unless it does. |
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18 July 2020, 15:14 | #78 |
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Experimental ScummVM 2.2 build for WarpOS. The file is in ELF format (and not hunk) due to the 32MB size restriction of elf2exe2. You need to have ppclibemu from Frank Wille running (ppc.library with loadseg patch) next to powerpc.library.
Not tested on BPPC/CSPPC. Compiled with mos2wos 1.4 (see Aminet). ELF startup is a bit slower than elf2exe2 hunk startup. The sources for 2.2 are twice as big as for 2.1. http://eab.abime.net/zone/ScummVM220_WOSELF.lha |
30 July 2020, 16:29 | #79 |
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wow. I wasn't aware of this. I thought the latest version was 0.2.0 from https://www.onyxsoft.se/warpscumm.html
I'll try right away on A4000T with CVisionPPC. |
30 July 2020, 16:47 | #80 |
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I just tried Full Throttle with 2.1.2. It is running
For some reason when mouse cursor is moving on the top and left borders, it starts to skip frames. Also when you are fighting the first guy on the bike, I could not move or hit. |
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