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#61 |
Registered User
Join Date: Oct 2010
Location: UK
Posts: 54
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Ah, thanks!
Last edited by Sonica; 03 January 2018 at 12:09. |
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#62 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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I think in manual he looks like Koziolek Matolek, character from polish comic books and cartoons.
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#63 |
Registered User
Join Date: Dec 2011
Location: dunno
Posts: 70
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That's great! I always thought the SoTB endings were really lackluster (unlike the game over screens which were really well done, ironically.). This will at least give the player a sensation of reward.
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#64 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Master System version have this kind of metamorphose at the end
[ Show youtube player ]
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#65 |
Registered User
Join Date: Oct 2010
Location: UK
Posts: 54
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..
Last edited by Sonica; 03 January 2018 at 15:09. |
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#66 |
Registered User
Join Date: Oct 2010
Location: UK
Posts: 54
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I will upload a video or two soon, showing off the accuracy of the engine.
Last edited by Sonica; 03 January 2018 at 12:09. |
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#67 |
Registered User
Join Date: Oct 2010
Location: UK
Posts: 54
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..
Last edited by Sonica; 03 January 2018 at 15:09. |
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#68 |
Registered User
Join Date: Oct 2010
Location: UK
Posts: 54
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..
Last edited by Sonica; 03 January 2018 at 15:09. Reason: oh, so the vid description didnt save. |
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#69 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Very nice. Good luck.
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#70 |
I want an A1000
Join Date: Sep 2004
Location: Athens
Posts: 743
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Logo's great, I'd leave it just 'Beast', since that's the way it appears in the game. The "Shadow Of The" part in the box, pales in comparison.
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#71 |
Registered User
Join Date: Dec 2011
Location: dunno
Posts: 70
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Looking good Sonica. Keep 'em coming.
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#72 |
Registered User
Join Date: Oct 2010
Location: UK
Posts: 54
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SOTBHD Engine Test
..
Last edited by Sonica; 03 January 2018 at 15:09. |
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#73 |
Registered User
Join Date: Dec 2011
Location: dunno
Posts: 70
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Running WinXP, sp3.
There seems to be this weird background sprite error. Not sure what's causing it. It's not moving around. Some trees appear like that as soon as the game loads. The controls seem smoother than the original, but that's actually a good thing. I always thought most amiga games had somewhat stiff controls save for very few rare exceptions (like SWOS). So it's good to play it with arcade-like smoothness for a change. Also, will you release a linux version as well? Cmon, don't leave them linux bros without a port, man. |
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#74 |
Registered User
Join Date: Oct 2010
Location: UK
Posts: 54
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..
Last edited by Sonica; 03 January 2018 at 15:09. |
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#75 |
Registered User
Join Date: Oct 2010
Location: UK
Posts: 54
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Here's a hopeful fix for the trees. If not, I can try one of many other solutions.
http://www..com/?ke502vja6hmcj4t |
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#76 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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You can upload files to the Zone.
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#77 |
Registered User
Join Date: Dec 2011
Location: dunno
Posts: 70
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Alright, no more tree problems. Everything looks fine now.
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#78 |
Registered User
Join Date: Oct 2010
Location: UK
Posts: 54
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..
Last edited by Sonica; 03 January 2018 at 15:09. |
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#80 |
Registered User
Join Date: Oct 2010
Location: UK
Posts: 54
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..
Last edited by Sonica; 03 January 2018 at 15:09. |
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