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#61 | ||
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Join Date: Jul 2006
Location: Lund / Sweden
Age: 45
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Quote:
> java -version You should get something like: >java version "1.5.0" >Java(TM) 2 Runtime Environment, Standard Edition (build 1.5.0-b64) >Java HotSpot(TM) Client VM (build 1.5.0-b64, mixed mode, sharing) Now, to run the program, CD into the folder where you depacked it and do: > java EobViewer my_amiga_eob_files/[brick|blue|drow|green|xanatha] Quote:
Last edited by BippyM; 18 July 2006 at 09:00. |
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#62 |
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Join Date: Jun 2002
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Age: 48
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Forgotten Realms Unlimited Adventure was used to create Eob 3? as far as i know. if it was, it would have neen a heavily version of it. what eventualy became FRUA was used instead to produce the gold box serie: Pool of Radiance, Secret of the Silver Blader, etc. Treasure of the Savage Frontiers and the Krynn set it was more bare and used simpler graphic, both in the resolution and in the variety. any more info?
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#63 | |
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Quote:
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#64 |
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C64 conversion report
Ok, wallset auto-converter soon finished. Wallsets brick and xanatha must however be hand adjusted quite much since the color schemes used there simply doesn't fit to well with C64 coloring.
All wallsets for the C64 uses less than 1024 blocks. I've created a special .VCN/.VMP format that suits the C64 graphics much better. I'll document this on the wiki shortly. And now for the fun part! ![]() |
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#65 |
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The C64 shots look good!
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#66 |
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Location: Czech republic
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sorry, are you planing to create remake or amiga Aga ? :-)
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#67 | |
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Quote:
* The PC VGA -> Amiga AGA conversion of EOB I. * The french translation of the above. * And my Amiga ECS -> C64 back port of EOB I (currently in experimental state though). |
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#68 |
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Join Date: Nov 2001
Location: Derby, UK
Age: 48
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Then once these are completed and working then hopefully EOB 2 will get the same treatment
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#69 |
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ah ty for explaining, i was confused a bit
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#70 |
CaptainM68K-SPS France
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yes absolutely ^^ i will translate right away for french people ^^
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#71 |
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ehm french and italian
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#72 |
CaptainM68K-SPS France
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yeahhh !!!!!
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#73 |
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at JackAsser: the converted images are really good!
they are a bit darker than the original ones, but in a way this is better, after all the game is ambiented in gloomy, dusty or wet dungeons |
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#74 | |
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Quote:
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#75 |
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#76 | |
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Quote:
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#77 |
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Location: Czech republic
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anyway an editable eob(1/2/3) under win could be a best idea :-)
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#78 |
Ya' like it Retr0?
Join Date: Jul 2005
Location: United Kingdom
Age: 49
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Thats some cool looking screenies there jack, almost makes me want to hit ebay for a c64
![]() awsome stuff |
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#79 | |
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Quote:
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#80 |
Ya' like it Retr0?
Join Date: Jul 2005
Location: United Kingdom
Age: 49
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I have just finnished a windows GUI version of UNCPS (works for amiga / pc eob files) its a beta and a couple of bugs are to be noted
1) it wont re-compress files at the moment 2) there is no use / manual fo it atm. its based on Kyzer/CSG previous methods of decompression so it still has a failure with the XANATH1.CPS & XDEATH3.CPS (they both 'overflow') and doesn`t handle format 1 compression, but it still maybe usefull. its in the zone ![]() |
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