25 February 2022, 00:34 | #61 | |
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programmable custom hardware able to do all of the leg work. Just look at the Amiga and ST, that extra £100 you paid went into the custom chips. |
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26 February 2022, 02:01 | #62 | ||
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Performance of the Black Tiger arcade board is irrelevant to us. 1024 colors you say? If so it didn't use them intelligently. IMO the Amiga (ST) port in 16 colors looks better, so 32 colors would be more than enough. |
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09 March 2022, 17:35 | #63 |
J.M.D - Bedroom Musician
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1024 but - as far as i understood - in separate 16 color palette chunks for sprites background areas etc. not all at once; hence a "superpalette" of 16 colors should be able to cover most cases for background and enemies plus 15 colors for the player sprite in my opinion
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25 September 2022, 00:02 | #64 |
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The number 16 is interesting because graphics would have been drawn on a computer, and both PC and Asian system struggled to display a) more than 16 colors at a time and b) with RGB palette in 1987.
There was extremely likely also a lack of pixel artist software, and that's why arcade game gfx can sometimes look a bit wonky. It could also be lack of talent, of course. Only a few can pixel beautiful game gfx. Crystal ball says something like a 16-color program or editor, and then conversion and tweaking the colors to the one-off hardware. |
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