26 February 2004, 20:22 | #61 |
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Bombjacker, you want the Arkanoid ADF? Check the zone, man.
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26 February 2004, 20:43 | #62 | |
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26 February 2004, 20:58 | #63 |
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About Street Fighter 2 games :
- Street Fighter 2 is a conversion from the arcades, with far less detailed graphics, less colors, less speed and almost no playability - Super Street Fighter 2 is a conversion too, quite playable (well for an Amiga game), but graphics seems to have been made from scratch, they don't look like arcade sprites tuned down - Super Street Fighter 2 Turbo is, as far as I remember, a real conversion of SSF2X/SSF2T, it has good graphics and animation, it has (I guess, but if someone could check...) the turbo bars, but I don't know if it's a faithful conversion (i.e. I don't know if Akuma/Gouki is present). I think it was playable with a cd32 pad in order to have 6 buttons |
26 February 2004, 22:15 | #64 |
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Anyone knows with what joystick/joypad Turbo was meant to be played with besides the CD32 pad?
I played it years ago with a single button joystick and couldnt do anything besides medium kicks or punches.. Seems weird since I dont think a lot of Amiga users had joypads/sticks with more than one button. |
26 February 2004, 22:53 | #65 |
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I think you could choose in the options which kind of joy/pad you used :
- 2 buttons : 1 for punch and 1 for kick, with different types (quick/medium/strong) depending of the time you let the button pressed or something like that - 6 buttons cd32 : as on arcade or consoles I don't know if it was playable with 1-button joy but I think so (then, how do the game manages the difference between punches/kicks, I don't know ; I don't remember how it was done for SF2 and SSF2). |
27 February 2004, 19:33 | #66 | |
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27 February 2004, 19:39 | #67 |
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Bombjacker's last post on the EAB was nearly a year ago - I doubt that he's still around.
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27 February 2004, 23:05 | #68 |
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ZZKJ wasnt responsible for OutRun, that was Fergus Mcwosisname
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28 February 2004, 07:01 | #69 | |
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Super Hang On - Pretty good, especially for 1988! Smash TV - Not bad but nothing amazing Supremacy - Only did small parts Power Drift - Awful Overall not in the same class as guys like Archer Maclean, Geoff Crammond, John Twiddy etc... |
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28 February 2004, 16:03 | #70 |
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I'm sure ZZKJ had a hand in Super Monaco GP as well-though I'd agree about not ranking him alongside other immortals mentioned, though I don't think any of them handled any arcade conversions!
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28 February 2004, 17:45 | #71 |
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well, his "Jedi coder" reputation came from the spectrum scene, not the Amiga
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23 January 2010, 10:22 | #72 |
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Victory Road have better gameplay on Amstrad CPC than on Amiga :/
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28 March 2011, 00:27 | #73 | |
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03 August 2011, 15:09 | #74 |
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Fun fact, this is probably THE WORST official conversion of the classic 2D Mortal Kombat games in the series:
[ Show youtube player ] |
05 November 2011, 14:23 | #75 |
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My 2 cents...
1) I don't remember many "arcade perfect" conversions on Amiga. 2) Many "not so perfect" conversions are good/very good/excellent games though (Bubble Bobble, Liquid Kids, Rainbow Islands, The New Zealand Story, etc. etc.). 3) Arcade hardware is often better than Amiga 500* one (and perfectly known by devs): Capcom CPS-1, Sega System 16, Sega System 24, etc. etc. Look at System 16 for comparison. 4) Amiga devs rarely (never?) had the opportunity to work well. * and than Atari ST... >_< Last edited by atchoo; 05 November 2011 at 14:28. |
08 June 2024, 22:19 | #76 |
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Just seen a video about Vindicators arcade made by Atari - quite a nice graphically pleasing game - you would think if Atari made this they would be able to get a good port for there home computers - like the ST ???
Last edited by Retro1234; 08 June 2024 at 22:50. |
09 June 2024, 01:12 | #77 |
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No, the coin-op Atari and home computer Atari were completely separate companies by then.
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09 June 2024, 10:04 | #78 |
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I remember that Amiga Power feature very well. The fact that a certain other computer wasn't mentioned as a contributing factor to how poor some of them were can probably be attributed to Stuart having owned that particular computer himself. In a few cases I wonder if he's underestimating the Amiga as a result - is the arcade version of 1943 (for example) really beyond the Amiga's potential to the extent that conversion would make you think? You've only got to look at the already-mentioned Hybris for proof that it could get a lot closer than it did. As mentioned, even a lot of very enjoyable Amiga arcade conversions probably could have been better had they been pure Amiga developments, perhaps using later coding skills too. As said, early ones like Marble Madness, Arkanoid and Pac-Mania were more Amiga-exploiting that a lot of later ones - Pang and Rod-Land stick out as quite impressive efforts though.
Still, I broadly agree with most of the ratings in that Amiga Power feature, not sure what possessed Stuart to give Rolling Thunder 7/10 though. Last edited by Megalomaniac; 09 June 2024 at 10:50. |
12 June 2024, 23:46 | #79 | |
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I don't think the Amiga version was that bad, I had fun with it especially in two player mode. Not being able to rotate the turret was a big loss though. |
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13 June 2024, 10:16 | #80 |
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OT: If you want a great version of Vindicators and you have a PS2 or OG Xbox then pickup Midway Arcade Treasures 1, only costs about £5 in the UK and has an amazing list of games on it inc Vindicators and other twin stick ones like Smash TV, Robotron etc
https://en.wikipedia.org/wiki/Midway_Arcade_Treasures My local retro arcade had the Vindicators cabinet, worked well with the trank controls. I think Arcade Club Bury has it as well |
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