17 April 2023, 23:21 | #61 |
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I noticed one thing that might be a bug.
When you take the task to pick up the "pills" you have to make it to the finish line. The problem is that it seams you have to win, else you get notice that you did not complete the task? edit: I guess it is not a bug. Last edited by nikosidis; 18 April 2023 at 00:58. |
18 April 2023, 07:51 | #62 | |
old chunk of coal
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Quote:
The text ends with "be first, like, floor it, like", so I'd assume you have to finish first in the race. |
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18 April 2023, 09:34 | #63 |
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From the fps counter I get around 35. It is a little hard to see but it never go under 30. Most I seen is 38.
Pistorm32, Emu68 with Pi3a, AGA. No RTG. |
18 April 2023, 09:42 | #64 |
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This is not a bug, you must take the pills and win the race to get the "prize".
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18 April 2023, 09:45 | #65 |
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I've just found a post of mine on another thread were I was saying that I dreamed about Death Rally on Amiga (I actually wrongly thought that it would have been handled by an unexpanded A1200 but I'm just saying that this port is a dream that comes true!)
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18 April 2023, 09:57 | #66 |
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18 April 2023, 10:05 | #67 |
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Pistorm32 with rpi4:
AGA : 35-47 fps RTG: 58-66 fps Very smooth in both cases. |
18 April 2023, 10:15 | #68 |
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btw. if anyone wants a nice big PNG icon with transparency, you can get it here:
http://pc.sux.org/tomcat/DeathRally.info |
18 April 2023, 11:37 | #69 |
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[ Show youtube player ]
Video of me playing with commentary Nice icon Tom-Cat |
18 April 2023, 17:18 | #70 |
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Excuse me,what does follow is a very stupid and noobie
kind of question; but please forgive me because of my not-totally-ok-working keyboard solution (he he): What is the default Game quit key ? |
18 April 2023, 18:23 | #71 | |||
old chunk of coal
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Quote:
Quote:
Quote:
Escape will bring up the confirmation dialog for quitting the game. To see the rest of the keys, you can press F1. |
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18 April 2023, 18:51 | #72 |
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Thanks,Yes; naturally I assumed that to be Esc key.
So now it got confirmed that my Esc key has not been Esc key anymore... ;-) I have a Gateway2000 programmable AT kb, and recently, I accidentally re-mapped it.. |
18 April 2023, 19:00 | #73 |
old chunk of coal
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You know what they say, with reprogrammability comes great responsibility... Actually I don't think anyone says that
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19 April 2023, 14:40 | #74 |
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Hi, a friend is trying to run it on a Vampire equipped A500+.
No AGA, no game. Is there a switch to force the RTG mode? |
19 April 2023, 17:43 | #75 |
old chunk of coal
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RTG is the default as long as it's available, and the FORCEMODE tooltype is not set in the icon. You can try to check with a SnoopDos where does it fail.
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20 April 2023, 20:18 | #76 |
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I played this for most of yesterday, using emulated 060 on WinUAE and RTG and found no issues. Super Job!!
The only thing was the audio sound effects lagged by a whole second, but this was not a problem. The game seemed to play full speed, and smooth. For the music, I notice the guy who recently converted Command and Conquer to the Amiga used a tool to convert the music to .WAV, and then from .WAV to .RAW. That means at least it is easy to play the music as a solid block of raw audio, rather than having to decode some encoded data. |
21 April 2023, 06:41 | #77 |
old chunk of coal
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Thanks! A whole second sounds like a lot, the game only has a 100 ms delay due to the large buffer size. This is probably some kind of configuration issue.
For the music koobo kindly offered to help, so we'll use PS3M most likely. This is the simplest solution, because for a single rendered sample you'd have to produce metadata containing the loop points for each subsong in the module and whatnot. On a different note I uploaded a small fix for the choppy entering/leaving race animations. |
21 April 2023, 18:22 | #78 |
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Update:
The game loads with no supported resolution on the Vampire. After the intro in the menu, everything is fine. But in game no picture again. |
21 April 2023, 19:11 | #79 |
old chunk of coal
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The intro and gameplay uses 320x200 if that helps.
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22 April 2023, 16:11 | #80 |
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Hi BSzili,
Game runs well in terms of FPS on my TF1260 at 50MHz. Only issue I am currently having is that with me using an Indy Mk 3 for output via HDMI, the game is squished vertically and stretched horizontally so about 1/4 games screen is off the bottom of my TV :-/ I know this is probably the Indy Mk3, but do you have any advice? Is it a PAL or NTSC screen mode the game is using? Regards |
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