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#61 | |
Registered User
Join Date: Sep 2019
Location: Italy
Age: 51
Posts: 305
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Quote:
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#62 | |
Registered User
Join Date: Sep 2019
Location: Italy
Age: 51
Posts: 305
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Quote:
I think my 1200 has some problems, ![]() ![]() ![]() I did some tests with various xcopy, and programs to test the hardware, and DURING THE WRITING of the floppies there are errors right away, so I think the problem is related to my 1200 maybe the area near the Paula needs some repair. This has driven me mad, but I have come to this conclusion by exclusion. So I think Rygar AGA has no problem. |
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#63 |
Registered User
Join Date: Feb 2021
Location: u.s.a.
Posts: 35
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There's no attract mode and the game hard-freezes on initial load if you run it in NTSC. This happens both from disk and WHDLOAD - if the game can't be made to run in NTSC (the arcade version certainly does) then it should at least be able to switch into the appropriate screenmode.
I did notice one little improvement over the arcade - a number of the backgrounds have gradients added, and they look a lot nicer as a result. The AI is also significantly less aggressive and the hitboxes seem more forgiving. |
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#64 | |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Quote:
The background uses 7 colours, however the COPPER increases this significantly, I recall one of the levels uses about 108 colour swaps. |
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#65 |
Registered User
Join Date: Feb 2021
Location: u.s.a.
Posts: 35
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The PAL thing is a non-issue with WHDLOAD, but I really do think an attract mode would improve the game's visibility at shows and/or conventions - it really is one of the nicest-looking Amiga titles and seeing it in motion would turn the heads of a lot of passers-by.
In fact, if this port was done back when the 1200 was being sold in shops, the demo systems would almost certainly be running it! |
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#66 |
´040 User
Join Date: Jun 2008
Location: Emsland/Germany
Age: 52
Posts: 450
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I don't know if that's the right place for the bug message like this, but I'll do it.
![]() A few days ago, I wanted to update some games on my other A1200 with Kick3.0 and 8MB. I noticed that Rygar doesn't work as WHDLoad v. 2.0 ( after loading the game for a short time, the game returns to Workbench without a WHDLoad error message). I tried it again on another A1200 with Kick3.0 and 4MB unfortunately with the same result. The WHDLoad version 1.0 worked on both machines without major problems. The WHDLoad version 2.0 works fine on my others two A1200 with Kick3.1 and 040 CPU.(Blizzard and Apollo) Has anyone idde what's going on? ![]() |
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#67 |
´040 User
Join Date: Jun 2008
Location: Emsland/Germany
Age: 52
Posts: 450
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Hmm, that's strange, I am the only one still using Kick ROM 3.0 on A1200?
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#68 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,439
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whdload has issues with kick 3.0, at least some versions
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#69 |
´040 User
Join Date: Jun 2008
Location: Emsland/Germany
Age: 52
Posts: 450
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I tried the game with a few whdload versions, unfortunately with the same result. As I said the WHDLoad version 1.0 works so far on 3.0 machines. I have trouble only with version 2.0
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