25 January 2011, 13:46 | #61 | |
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Quote:
One thing I recently read about ME is that apparently any emulators which use it can't be signed for some reason, hence why people have had to go back a few versions to get a signed Snes9xTYL up and running. |
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25 January 2011, 14:39 | #62 |
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Location: sheffield
Posts: 332
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Hey FOL,
this was our chat on dcemu a year ago Quote: Originally Posted by mrbob3 View Post ""Thankyou SO MUCH for this! A perfect working UAE on the psp is the stuff of dreams for me. The only thing that has let down amiga emu on the psp so far is simply the speed. I would prefer to see all the old classics working at full speed rather than getting AGA stuff to work. I really appreciate your work and will be posting this on the forum at EAB. Thank you for your hard work"" Dont worry, Im always trying to improve it. Im hoping that someone can help with the ASM core, then we should see full speed hopefully. __________________ Has there been any updates since on any emu? A portable amiga would be heaven. |
25 January 2011, 15:22 | #63 | ||
PSPUAE DEV
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To be honest, I have been so busy over the last 2 years, aint had much chance to work on it. Plus Im still not getting coding help. Ive only just got back into coding. Quote:
Considering PSPUAE is in usermode anyway, I cant see why it would'nt work. Alot of games call kernelmode PRX's in usermode. |
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25 January 2011, 20:28 | #64 | |
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Quote:
And now the new word is that SNES9xTYL 0.4.2 can be signed but still not work apparently, thus rendering the issue pretty moot. Wish people would make their minds up! |
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25 January 2011, 22:14 | #65 | |
PSPUAE DEV
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Quote:
Looking at the code now, It looks as though the sound is being run on both Main CPU and ME CPU. Did'nt notice this before, must have been so PSPUAE obsessed that I missed it. Running both at the same time would'nt improve any speed at all, in my opinion. So, I will maybe look at disabling sound completely on Main CPU. Only problem is, I have to remember how the hell I done some of the code, . |
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25 January 2011, 23:32 | #66 |
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Good luck with that!
BTW, not sure if this was already asked before, but what's the likelihood of IPF support being added in the future? Did you speak to the SPS guys about it? Not too sure what requirements (if any) one has to fulfil before you're granted access to the source code. |
25 January 2011, 23:34 | #67 | |
PSPUAE DEV
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Quote:
Doubt they would give the source out. I aint checked of late, didnt see the point already code loads of stuff on the to do list, . |
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25 January 2011, 23:51 | #69 | |
PSPUAE DEV
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Quote:
Then I spose we could ask. Offtopic, sort off. For those stuck on firmware 6.31 and 6.35. Theres now a downgrader, to downgrade to 6.20, so you can use 6.20 TN-C HEN. It may work on higher 6.36 / 6.37 FW too, but I cant confirm. Its signed so you dont need to hack your psp to use it. If you do decide to do it, make sure you pick the right 6.20 update, as there are 2 types. One for the Go! and one for the normal UMD PSP's. Last edited by FOL; 25 January 2011 at 23:59. |
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26 January 2011, 03:15 | #70 |
Da Digger :)
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26 January 2011, 16:08 | #71 | |
PSPUAE DEV
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Quote:
I answer things and people rather ignore me. From memory about 3 years I did run an extended ADF of Turrican. If they dont, then let me know. |
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26 January 2011, 16:41 | #72 |
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27 January 2011, 14:59 | #73 | |
Da Digger :)
Join Date: Nov 2008
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Could you please remember me/us your main links? Website etc.? |
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27 January 2011, 16:45 | #74 | |
PSPUAE DEV
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Both are same site, merged with a few other sites on my network. |
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