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#61 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Thanks JOTD! Gave it a quick test and it seems solid, it'll go in the Feb update of CD32 & Beer.
One minor note - I notice that the old slave is included in the archive (NorthAndSouth.slave vs North&South.slave) - was this intentional? |
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#62 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,367
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nope, it's a problem. I'll fix this. Use the one with "And". "&" symbol may cause issues on some systems (in Linux it's the symbol for "run in background" so I changed it but forgot to update the rest)
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#63 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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Added the Turrican Trilogy to post#1, please read the details.
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#64 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,367
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Superfrog floppy slave in the zone: joypad controls (pause=play, esc=fwd+bwd) + 2nd button jump
Slave only uses chipmem, but I have a fastmem version available Last edited by jotd; 24 February 2019 at 22:31. |
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#65 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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Just had a quick try in WinUAE. Seems to work fine.
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#66 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,367
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thanks for testing it. One quick question: CD32 version seems to lack CD32 pad support too, and it's probably not Codetapper's fault. I see no reference to "lowlevel.library" in the executable.
I'll add it back, but was just curious. Strange for a CD32 game not to have CD32 pad support for pause & quit current game. |
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#67 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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Another lame 1:1 disk to CD32 port i guess.
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#68 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,367
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Well I think it's on the contrary the only example where they didn't even care porting the pause & quit options. Even lame Core Design CD32 ports had CD32 pad controls.
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#69 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,367
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Superfrog is now done. Bubble Bobble is next (already 1 version working with button 2 as jump)
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#70 |
Moderator
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,389
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This is a nice effort, thank you.
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#71 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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#72 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,367
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I haven't tested it but it should
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#73 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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Battle Toads...pleeeeeeeeeease.
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#74 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Oddly enough I started a project on that myself to put jump on second button. It kind of worked but there were larger frustrations with that game that just made me give up (eg, the hitboxes on the flying enemies were far too small - though I suppose that itself could have been fixed).
Anyway, I've got a request for Barbarian - just for it to be playable without a keyboard (just fire on joystick 1 for 1P and fire on joystick 0 for 2P would be fine). I could maybe have a look at adding that myself to the slave, but I still don't know where to begin! Last edited by earok; 08 March 2019 at 10:44. |
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#75 |
\m/
Join Date: Nov 2008
Location: Devon, U.K.
Posts: 573
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Death Mask! It's much more bearable with strafing.
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#76 |
Registered User
Join Date: Jun 2018
Location: France
Posts: 18
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Hello,
These patches are great, thank you very much JOTD. Like the others Bubble Bobble is greatly enhanced with 2 buttons gameplay. I have a little problem with the floppy version of Superfrog, the jump length of Superfrog is still the same and don't seem related to the duration i press the jump button. This doesn't happen with the CD32 version which works perfectly. The only problem i found with the CD32 version is it displays two times on the whdload launch screen the key help to skip current level, very minor issue ![]() Does anyone have the same problem with the floppy version or is it my setup ? |
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#77 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,367
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Jeje yeah I dismissed your report because I tested it, but if you say it only happens with floppy version I'll test again.
BTW Desert Strike is about to be released with CD32 enhanced controls (no need for keyboard, even level passwords are hardcoded to avoid typing them), Chaos Engine 2 (AGA) was also released to use CD32 buttons for pause, esc, etc... Feel free to keep suggesting games, and bump requests if needed. |
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#78 |
Registered User
Join Date: Jun 2018
Location: France
Posts: 18
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Very nice for Desert Strike en Chaos Engine 2, thank you
![]() Yes, problem is only with floppy version. If it can help, i noticed on floppy version that you can jump higher if you press up with the jump button together. But maybe it is my setup ? For suggesting games, i think of two great games which can benefit for second button : Brian the Lion and Venus the flytrap ![]() |
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#79 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,367
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Superfrog jump issue confirmed here with floppy. And fixed
![]() Last edited by jotd; 11 May 2019 at 16:33. |
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#80 |
\m/
Join Date: Nov 2008
Location: Devon, U.K.
Posts: 573
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I'll re-suggest Death Mask, because you never know!
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Thread | Thread Starter | Forum | Replies | Last Post |
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Hybris CD32 pad support | Retro-Nerd | project.WHDLoad | 10 | 30 April 2016 23:13 |
Ugh slave with CD32 pad support | Asman | project.WHDLoad | 6 | 15 January 2014 05:32 |
[Request] Flashback CD32 Pad support | Retro-Nerd | project.WHDLoad | 19 | 15 September 2013 22:01 |
The Quest To Make The Comp Pro CD32 Pad My Favourite Pad | StarEye | support.Hardware | 0 | 02 December 2007 22:21 |
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